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    [Obsolete] BZ__Arc for BezierSpline 1.2

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    • J Offline
      jmmad
      last edited by

      Incredible Usefull tool
      Good for maiking street layouts among others.
      You have save me like a month of hard modeling with your "plugins". Or i should say for the realese of sketcup 7.9?.

      Thxs a again

      Get Upa !

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      • B Offline
        boilingsnow
        last edited by

        Great!!!
        Maybe even better if one can define the segment number by himself.

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        • X Offline
          xrok1
          last edited by

          ๐Ÿ˜ณ sorry, i was so busy copying the icons i forgot to copy the .rb

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • pilouP Offline
            pilou
            last edited by

            It was dangerous to post something the 1 April ๐Ÿ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • I Offline
              idraft
              last edited by

              Thanks a lot Fredo cant wait to try it. Youre comment about what it could be used for in practice? This one looks pretty diverse for all users, so I imagine it could used for anything, including modeling your own dentures ๐Ÿ’š Personally I would probably use it to create accurate site plans where the site boundaries have curves to them. ๐Ÿ‘

              For some reason when I downloaded the attachments i couldnt find the two image icons? they were missing. can someone please post them here, thanks Jeff.

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              • X Offline
                xrok1
                last edited by

                right click on them here and choose save as.

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • I Offline
                  idraft
                  last edited by

                  ๐Ÿ˜ณ ๐Ÿ˜„

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                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    An another helpful plugin made in Fr(edo6)! ๐Ÿ˜†
                    MALAISE ๐Ÿ‘ ๐Ÿ‘

                    La Connaissance n'a de valeur que partagรฉe

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                    • W Offline
                      watkins
                      last edited by

                      Dear Frodo,

                      Can your Plugin be used used in X, Y and Z? This is just the type of Plugin that one would use for pipe and wiring runs. An option to draw the lines by inputting the X,Y and Z co-ordinates as well as drawing the lines free-style would be great.

                      Like all those that have replied, I greatly appreciate your skill and generosity.

                      Kind regards,
                      Bob

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @boilingsnow said:

                        Great!!!
                        Maybe even better if one can define the segment number by himself.

                        Just type the number followed by 'S' in the VCB.
                        This of course is by refreence to a full circle, because there is no need to use a lot of segment for a very open angle.
                        By default this 'Precision parameter' is set to 24, which is the usual default for Sketchup circles.

                        Fredo

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @watkins said:

                          Dear Frodo,

                          Can your Plugin be used used in X, Y and Z? This is just the type of Plugin that one would use for pipe and wiring runs. An option to draw the lines by inputting the X,Y and Z co-ordinates as well as drawing the lines free-style would be great.

                          Like all those that have replied, I greatly appreciate your skill and generosity.

                          Kind regards,
                          Bob

                          The plugin works in 3D, as all the BezierSpline extensions.

                          For drawing the polyline, I think you have full freedom to use the tool you like, then make it a Sketchup curve (by Weld), and then convert it to a Round Corner polyline.

                          Fredo

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            "Sketchup Fredo Edition" ๐Ÿ‘ ๐Ÿ˜„ ๐Ÿ‘

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • BurkhardB Offline
                              Burkhard
                              last edited by

                              It is great and usefull, even for filet. Just draw the rectangle , weld it et voilร 

                              [http://www.ia-plus.de(http://www.ia-plus.de)]

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                I like that Fredo is now making plugins for his plugins ๐Ÿ˜„

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • W Offline
                                  watkins
                                  last edited by

                                  Dear Fredo,

                                  I just tried your plugin. Brilliant! It does pipe runs beautifully when used with pipe along path.

                                  Thanks once again!

                                  Kind regards,
                                  Bob

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                                  • G Offline
                                    gaganraj
                                    last edited by

                                    everytime i try to leave SU....i just get dragged back.

                                    i'm unable to download the icons. For some reason there is no download link?

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Context click on the image itself and save as...

                                      http://www.coroflot.com/boofredlay

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                                      • J Offline
                                        jmmad
                                        last edited by

                                        Fredo6
                                        what i like most of your script BezierSpilne is that the endpoints are intelligent and editable, you can move those points and the equation result for the geometry is auto updated, you can set the number of edges etc...
                                        So i have 3 request that i think it would be very useful.

                                        1.-Would it be possible to transform a normal set of SU lines to an editble polyline or bezier?
                                        2.-And to transform a BZ polyline to BZ Arc or any other Bezier and back?
                                        EDITED: ive notice you had those 2 option ๐Ÿ˜„. I should go to my oculist.
                                        When i go from BZ arc to Polyline would it be possible to get the primitive geometry and nont the points that make the arc?

                                        Ill try to explain this request...this i think it's more complex.
                                        Ive notice in your BZ plug in when you PushPull a closed BZ Spline or polyline surface, the BZ lines are copy, then you can edit the top and the bottom and edit somehow the geometry of the volume with the BZ edit command.
                                        But if i move a point in the top BZ polyline the point on the bottom polyline does not follow because its not related to the bottom spline.
                                        Editable PolyVolume.jpg

                                        3.-Could it be posible to relate points between 2 or more "BZ polylines" maybe by an invisible vertex? So when you drag that vertex the the 2 or more beziers are modified at the same time. So if you have a volume made of an extruded BZ_Arc or spline you move this vertex and the geometry follows and not only the lines but the volume itself is updated. This will give more control over volumes just as you did with the 2d lines. With your talent you gave endpoints in SU properties that can be edited. Maibe that could be done with volumes.
                                        So this "inteligent vertex and endpoints could tell how the visible geometry should be.
                                        Uff... this is hard to explain for me.
                                        I hope you can follow mi idea.

                                        Get Upa !

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                                        • CadFatherC Offline
                                          CadFather
                                          last edited by

                                          ..and icons if needed.

                                          BZ__Arc_16.pngBZ__Arc_24.png

                                          EDIT: strange my bezier tools have completely stopped working on SU7

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                                          • D Offline
                                            dtrarch
                                            last edited by

                                            Fredo

                                            Super useful and thanks a bunch. โ˜€
                                            A really helpful road layout tool that will be used a lot.

                                            Question please. ๐Ÿ˜•
                                            What does offset reference ?
                                            Arc radius ? Arc segment ? or ?

                                            Thx again

                                            dtr

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