[Plugin][$] FredoScale - v3.6a - 01 Apr 24
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Thanks,
I should have mentioned this is when using 'enter new dimensions' which is on the right click dialogue box.
George
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Maybe you could post a screen shot of what you are trying to describe because it isn't clear.
The New Dimension window is intended to allow you to type in the new dimension.
What is the "dimension tag" you refer to?
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Hey guys. I've recently discovered radial bend and its just brilliant. Its really helping me with some illustrations I'm doing. I was wondering if there's a way for the materials to bend as well as the model. So far the materials either stay the same or go a bit skew-whiff, they don't bend in the same directions as the face they're on. Any way of doing this?
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@kevsterman said:
Hey guys. I've recently discovered radial bend and its just brilliant. Its really helping me with some illustrations I'm doing. I was wondering if there's a way for the materials to bend as well as the model. So far the materials either stay the same or go a bit skew-whiff, they don't bend in the same directions as the face they're on. Any way of doing this?
Unfortunately, Radial Bend creates a lot of new faces and triangulation due to slicing. So, reconstructing the original texturing would be kind of big headache!
In general, texturing should be done on final shapes.Fredo
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Ok thanks Fredo. That's good to know
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Hi guys. I have another question regarding radial bend. As you can see from the image all of the lines denoting brickwork haven't bended as I was expecting. I'm not sure why. Is it a parameter problem or maybe something to do with the model? Its probably something really easy I'm missing
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@robertwan said:
Why?
Youtube VideoRobert
'By default', FredoScale Stretching makes the component unique before operating on it.
The issue is that I did not provision an option to apply to all instances instead.Fredo
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Is there any way around it? I expect so. Upload your SKP so we can see what you've got so far.
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Hi all,
Great plugin like all Fredo6 ones, thank you sir.
Problem: Imagine a simple Chinese lamp - equilateral triangles at the top and bottom and FredoScale TWIST for elegantly getting the surfaces between them - but the TWIST function twists around the axis of the boundary box not the axis through the centers of the bottom and top triangles and the result is skewed. Same goes for any odd sided polygons: those two centers are different. Is there any way to use TWIST and get the "expected" result?
Thank you in advance,
Lorand -
I see what you're getting at. It happens with shapes whose sections have an odd number of sides. It's due to the way they fit in their bounding box. I don't know if it's something Fredo can modify but an immediate solution to get around it is to put the triangle in the center of a square.
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Nice idea, thank you. Lorand
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I am using the Radial Bend tool to model a "splayed" end of an object. A couple of questions. I know it is just a few steps to copy and flip a face and then finish the end, but was wondering if I missed a command in the tool that would allow this to be done off a center line so that you could use a model, bend one face and the opposite face would bend the same but in the opposite direction? If there a better tool I should consider for this type of modeling please let me know.
Thanks for a great tool and all the support
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I don't know of a tool that would do what you ask. I think using an extension to bend the surface would be more work than just drawing the curves before extruding it.
By the way, how did you draw this and manage to get all the faces inside out?
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It was easy. Just do a very quick sketch hoping to make it clear what I was asking and not pay attention at all when drawing. I unfortunately am an occasional sketch up user now and forget the basics way to often. As for using the extension vs drawing the curve, I had model that was mostly completed and I wanted the end to splay a bit. So using the extension seemed like the fasted way at that point in the modeling. The example I used was a very simplified example.
Thanks Dave -
Hi Fredo6
Is there a code I can use to put only one (or more) scale tool(s) on my own toolbar. For example "Box Stretching"?
I will put icon on my toolbar, but don't know how to start particular tool from your suites. Is there any documentation about this? -
@tboy said:
Hi Fredo6
Is there a code I can use to put only one (or more) scale tool(s) on my own toolbar. For example "Box Stretching"?Here is how you can launch any of the FredoScale tools:
F6_FredoScale.launch_action(action_code)
, where code must be passed as a symbol# - ;Scale_B --> Scale - Box mode # - ;Scale_T --> Scale - Target mode # - ;Taper_B --> Taper - Box mode # - ;Taper_T --> Scale - Target mode # - ;PlanarShear_B --> Planar Shear - Box mode # - ;PlanarShear_T --> Planar Shear - Target mode # - ;PlanarShear_A --> Planar Shear - Free mode # - ;Stretch_B --> Stretch - Box mode # - ;Stretch_T --> Stretch - Target mode # - ;Twist_B --> Twist - Box mode # - ;Rotate_B --> Rotate - Box mode # - ;Rotate_A --> Rotate - Free mode # - ;RadialBend_A --> Radial Bending - Free mode # - ;MakeUnique_U --> Make Unique - Utility
Icons are in Fredo6_FredoScale/IMAGES_Standard/ folder.
There are alternate icons in Fredo6_FredoScale/IMAGES_DanielS/Fredo
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Thank You !!!
One more general question:
Is it possible to inspect commands activated by buttons inside ruby console?
"Listener mode" of the console or something, that will show/expose these code lines from your answer? -
@tboy said:
Is it possible to inspect commands activated by buttons inside ruby console?
"Listener mode" of the console or something, that will show/expose these code lines from your answer?I am not sure I understand what you wish to accomplish.
Most of my plugins are launched by LibFredo6, so not with a straightforward method. However. for some, like FredoScale, I have built a small API, which is supported.
If you need launch commands from other plugins, just tell me.Fredo
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