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    The "Duh!" thread (aka the Doh! thread)

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    • jgbJ Offline
      jgb
      last edited by

      @gaieus said:

      @thomthom said:

      ...
      Ever tried to undo a wrong stroke with the pen..? ๐Ÿ˜ณ

      Or with a girlfriend? ๐Ÿ˜’

      English teacher remarks to young Johnny that his spelling and punctuation has improved considerably.
      Johnny say "I had too. My older sister caught a major screaming session with Mom & Dad when she missed a period."


      jgb

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      • U Offline
        Ultimatez 32
        last edited by

        My Duh! of today...

        I just noticed you can use 'paste in place' for moving ungrouped geometry inside an already grouped geometry. It helps a lot when you are outlining something in a blueprint and then paste in place in a group, like a plane's wing for intersection.

        ultimatez

        Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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        • plot-parisP Offline
          plot-paris
          last edited by

          @jgb said:

          English teacher remarks to young Johnny that his spelling and punctuation has improved considerably.
          Johnny say "I had too. My older sister caught a major screaming session with Mom & Dad when she missed a period."

          ๐Ÿคฃ

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          • pilouP Offline
            pilou
            last edited by

            This and the Offset tool keep their last measures even you use some other tools between them! ๐Ÿ˜ฎ
            So the "Double Click" is some efficient! ๐Ÿ˜’ ๐Ÿ˜ณ โ˜€

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • brookefoxB Offline
              brookefox
              last edited by

              @unknownuser said:

              This and the Offset tool keep their last measures even you use some other tools between them! So the "Double Click" is some efficient!

              Please clarify for the snail within. Double click to edit group/component with the preset distances?

              ~ Brooke

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              • TIGT Offline
                TIG Moderator
                last edited by

                Several tools remember the last used value [during that session] - Offset and PushPull are the main ones.
                Make an Offset on a Face - enter 100.
                Later Choose the Offset Tool again and double-click on a Face - it will Offset 100...
                Do a PushPull on a Face - enter 10.
                Later Choose the PushPull Ttool again and double-click on a Face - it will PushPull 10...

                Type in new values if you desire...

                SUp tries to be helpful in your working methods... ๐Ÿ˜„

                TIG

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                • brookefoxB Offline
                  brookefox
                  last edited by

                  OK, thanks. I am not used to the command first -> selection second mode, which I should practice.

                  Might it be nice if the VCB window showed the remembered value at first when the command is picked?

                  ~ Brooke

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                  • pilouP Offline
                    pilou
                    last edited by

                    Thx I can't say better or I c'ant better say! โ˜€

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      I would guess that most people when using the pushpull tool would select the push pull tool first, and then hover over the desired face to push pull it. Offset I often go either way. I generally use it without selecting anything first, unless I specfically need to make a selection. Move tool I find I make my selection forst almost always. Same thing with the scale tool. Just do whichever is faster for you.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • broomstickB Offline
                        broomstick
                        last edited by

                        Since I'm used to archicad i find it tedious to reactivate selection tool, select item, move it and repeat. So when things are still simple, I keep the move tool activated and select objects right clicking on them ๐Ÿ˜‰

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                        • pyrolunaP Offline
                          pyroluna
                          last edited by

                          don't forget the shortcut for selecting... it's spacebar, an extremely accessible key โ˜€ and the "m" for move is just above it!

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Using shortcuts is the single most effective way of speeding up your workflow... ๐Ÿค“

                            TIG

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                            • B Offline
                              Ben Ritter
                              last edited by

                              @thomthom said:

                              Some Duh! moments I've had:

                              Realising the Taper tool could be used to scale a model.

                              Realising that I could change the radius of a circle that's been extruded.

                              The taper tool? Is this my duh moment? OK, where? A plugin?

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I meant the Tape Measure tool.

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  However, FredoScale does have a taper tool: http://forums.sketchucation.com/viewtopic.php?f=323&t=17948

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • B Offline
                                    Ben Ritter
                                    last edited by

                                    @unknownuser said:

                                    One for me was when Gaieus was from Gaieus' talk at the Basecamp (I saw the video) and using the rotate tool.

                                    When you click the rotate tool and click the rotation point, don't let go of the mouse button... drag it out to either red or green (or any other snap point you set up) then click to start. This relieves any need for a vertical plane to get your rotation set up.

                                    See image for example.

                                    [attachment=0:2b46kvl7]<!-- ia0 -->ClickHold.jpg<!-- ia0 -->[/attachment:2b46kvl7]

                                    I have been using SU since V2 and never knew that until last year.

                                    Ooh, wow, that one hurts. In a good way.

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                                    • U Offline
                                      Ultimatez 32
                                      last edited by

                                      Hi Guys,

                                      Just had a Duh! moment. I just noticed there is a 'show nested components' tick box in model info -> statistics. So that's why I can't see my polygon count when I create a group ๐Ÿ˜† (thanks thomthom)

                                      ultimatez

                                      Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                                      • D Offline
                                        danbig
                                        last edited by

                                        @xrok1 said:

                                        i think the biggest duh moment of all that everbody (hopfully) goes through is realizing that it matters which way the faces are oriented.

                                        90% of the 3dwarehouse posters still havn't had that duh moment. ๐Ÿ˜†

                                        ...ok, I'd better ask, because my mind is blank after reading this.

                                        What do you mean, "it matters which way the faces are oriented"?

                                        This is either something I know, in different terms, or something I don't know at all.

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Hi,

                                          What Rocky is saying is the when you create geometry that your faces are all White not Blue.

                                          If you draw a simple square on the ground plane you notice it's blue. It's basically the inside face of a yet to be push/pulled object. Once you pull it up the remaining faces are created with White faces out and blue in.

                                          The problem with not orientating your faces correctly becomes apparent if you create a face within a face, and reverse one face so it's blue. Now if you pull one face then orbit you'll see the havoc it can cause!

                                          Rule #1: always orientate your faces!

                                          Rule #2: read rule #1

                                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            In 3d modeler's, traditionally faces have a front and a back side to them. Some modeler's have ignored the backsides of faces, so if the face was pointing away from the camera, the renderer would just ignore that face (it would not appear in your render, making for lots of holes in the model if you were not careful about getting faces oriented correctly).

                                            I SketchUp, the default material light color face is the front face, and the blue-ish purpley color is the back side of the face. So in some people's eyes, it is important to always model so that the white side of the face is pointing outward (like if you make a box, all walls should be white, and all blue walls should be facing the inside of the box).

                                            Most renderers can deal with materials applied to the backside of faces now, so it is not as important as it was previously. But some people (most?, many?, I don't know) still argue that it is important to model that way. It could be cosidered a Best Modeling Practice to some degree.

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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