sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    New API doc - typos and questions

    Scheduled Pinned Locked Moved Developers' Forum
    370 Posts 35 Posters 256.4k Views 35 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      avariant
      last edited by

      BoundingBox.valid?

      text says

      status
          true if the bounding box is valid (not empty), false if it is not valid (empty)
      

      but the code example has it exactly the opposite:

       bbox = Sketchup.active_model.bounds
       status = bbox.valid?
       if (status)
         # If true, bounding box is empty.
       else
         # If false, bounding box contains entities.
       end
      
      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        The introduction to RenderingOptions class states:

        @unknownuser said:

        The majority of the rendering information returned exists in the Model Info > Display section of SketchUp.

        There is no longer a Model Info > Distplay section of SketchUp. I suppose it should say its in the styles inspector or something like that.

        http://code.google.com/apis/sketchup/docs/ourdoc/renderingoptions.html#introduction

        Also, the API doesn't list these:

        DisplayQueWidth
        DisplayDims
        DisplaySketchAxes
        DisplayText
        DisplayWatermarks
        DrawDepthQue
        DrawLineEnds
        DrawProfilesOnly
        DrawUnderground
        EdgeType
        FogEndDist*- listed as FogEnd in the API*
        FogStartDist - listed as FogStart in the API
        HideConstructionGeometry
        LineEndWidth
        LockedColor
        SectionTransparencyMode
        ShowViewName

        And the API lists these which don't appear to be valid:
        DisplayFogEdges
        FogDensity
        FogEnd - appears to actually be FogEndDist
        FogStart*- appears to actually be FogStartDist*
        FogType

        I tried to be thorough, but perhaps I missed something. It might not be bad to double check my work πŸ˜„

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onReturn

          the onReturn method is showing an example for onMouseLeave

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          1 Reply Last reply Reply Quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            http://code.google.com/apis/sketchup/docs/ourdoc/view.html#zoom_extents

            Does not give an example of view.zoom_extents. It gives an example of view.zoom

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              ModelObserver.onExplode
              http://code.google.com/apis/sketchup/docs/ourdoc/modelobserver.html#onExplode

              @unknownuser said:

              The onExplode method is invoked whenever a component anywhere in this model is exploded. This is an easier way to watch explode events vs. attaching an InstanceObserver to every instance in the model.

              The docs in InstanceObserver http://code.google.com/apis/sketchup/docs/ourdoc/instanceobserver.html doesn't mention any explode event. All though, I imagine there used to be. ModelObserver.onExplode is new to SU7, and I'm sure there was an explode related event in SU6. But it's MIA atm.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Face.position_material
                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#position_material

                Doesn't explain the difference between using 2,4,6 or 8 points.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Vector3d.samedirection?
                  http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/vector3d.html#samedirection?

                  @unknownuser said:

                  vector = Geom::Vector3d.new 0,0,1
                  vector2 = Geom::Vector3d.new 0,1,0
                  status = vector.sime_direction? vector2

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Face.mesh
                    http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                    @unknownuser said:

                    The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                    Valid flags are:

                    * 0: Include PolygonMeshPoints,
                    * 1: Include PolygonMeshUVQFront,
                    * 2: Include PolygonMeshUVQBack,
                    * 4: Include PolygonMeshNormals.
                    

                    Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                    No example given.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      UVHelper.get_front_UVQ UVHelper.get_back_UVQ
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/uvhelper.html

                      @unknownuser said:

                      a Point3d containing the UV coordinates where the X value is the U value, the Y value is the V value and the Z value is a Q value (which is not used).

                      I does appear that the Q value is used. At least when you have a warped texture. (Texture mapped not as a rectangle or parallelogram.) See this thread for further details and sample data: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=19041

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        And I'd also wish there was info about projected textures.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                          the .add_curve method says it returns a Curve object. It does not. It returns an array of edges.

                          I would prefer that it returned the curve object. But that might break the backward compatibility if other scripts have had to work around this?

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#introduction

                            The Webdialog intro suggests using UI.getURL for opening a basic webpage instead of webdialogs. But there is no getURL method. It should be UI.openURL.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Jim
                              last edited by

                              UI.inspector_names and UI.show_inspector missing "EntityInfo" Dialog.

                              
                              UI.inspector_names
                              ["Materials", "Components", "Styles", "Scenes", "Shadows", "Layers", "SoftenEdges", "Outliner", "Instructor", "Fog", "MatchPhoto"]
                              
                              

                              Hi

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Vector3d.*
                                http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#*

                                The example never displays the * method.

                                Also, for all the manual examples, such as the Vector methods: Vector3d.*, Vector3d.+, Vector3d.-, Vector3d.< It would be nice if they also said the result of the method.
                                Such as the .* method would then be:

                                
                                vector = Geom;;Vector3d.new 1,0,0
                                vector2 = Geom;;Vector3d.new 0,1,0
                                vector3 = vector * vector2 # Returns [0,0,1]
                                
                                

                                Seeing the resulting value helps in understanding what it does.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Face.plane
                                  http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                  @unknownuser said:

                                  The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                  It's unclear where this information is. I don't see it.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • daikuD Offline
                                    daiku
                                    last edited by

                                    @thomthom said:

                                    Face.plane
                                    http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                    @unknownuser said:

                                    The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                    It's unclear where this information is. I don't see it.

                                    From the Geom module:
                                    The plane is returned as an Array of 4 numbers which are the coefficients of the plane equation Ax + By + Cz + D = 0.

                                    Along with this helpful tidbit:
                                    NOTE: Lines and Planes are infinite. There are several good books on 3D math if you are new to the concepts of a line, plane, and vector.
                                    But if you go back to your high-school geometry text book (or google "plane equation") you'll find something like this:
                                    [a,b,c] will give a normal vector to the plane, and the normal distance from the origin is given by d / sqrt( a^2 + b^2 +c^2)

                                    Clark Bremer
                                    http://www.northernlightstimberframing.com

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Ah, it referred to the wrong module.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Tool.onSetCursor
                                        http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onSetCursor

                                        It says that it returns the view as an argument. When I do that I get an wrong number of arguments(0 for 1) error. When I leave the argument out everything works.

                                        Another note;

                                        @unknownuser said:

                                        The onSetCursor method is called by SketchUp when the tool wants to set the cursor. If your tool needs to have more than one cursor, then you will need to implement this method, but if it only has one you can set the cursor in the activate method.

                                        It says that UI.set_cursor(id) can be called from the activate method of the tool if you only have one cursor. When I try that the cursor briefly flickers then reverts back to the default arrow.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • daikuD Offline
                                          daiku
                                          last edited by

                                          I just want to take a second to thank Thomas for his diligence in finding and documenting these inconsistencies. It's really going to make life easier for a lot of folks. CB.

                                          Clark Bremer
                                          http://www.northernlightstimberframing.com

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Just noticed that 'behavior' has some typos in the examples - '.xxx =' rather than '.xxx=' ...

                                            behavior.always_face_camera = NOT behavior.always_face_camera=
                                            behavior.cuts_opening = NOT behavior.cuts_opening=
                                            behavior.is2d = NOT behavior.is2d=
                                            behavior.no_scale_mask = NOT behavior.no_scale_mask=
                                            behavior.shadows_face_sun = NOT behavior.shadows_face_sun=
                                            behavior.snapto = NOT behavior.snapto=

                                            ...

                                            TIG

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 18
                                            • 19
                                            • 7 / 19
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement