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    POST YOUR RENDERS NR.2: WAREHOUSE

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    • EarthMoverE
      EarthMover
      last edited by

      Jan, it's Vray for SU7 1.5 found here - http://asgvis.com/index.php?option=com_remository&Itemid=0&func=select&id=30

      I guess there is a 1.5 also for SU6, so they call this one 1.60.16 in the render details. I guess officially it is VrfSU7 1.5.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • K
        kwistenbiebel
        last edited by

        The one with the loooooooong parsing time. A workflow killer .

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        • EarthMoverE
          EarthMover
          last edited by

          Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • T
            tmposey
            last edited by

            Kerkythea render preset 19 MLT/50 passes
            t.


            wharehouse_02_tmp.JPG

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            • soloS
              solo
              last edited by

              @unknownuser said:

              We should have this kind of "challenge" at least once at week. What do you guys think?

              @unknownuser said:

              Sounds like a great i dea Competition will push my skill even further

              Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
              Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

              Lets keep it fun.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • FrederikF
                Frederik
                last edited by

                @solo said:

                Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                Lets keep it fun.

                Fully agree with Pete on this one...!! ๐Ÿ‘

                Let's keep it fun..!! ๐Ÿ˜„

                Cheers
                Kim Frederik

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                • stefanqS
                  stefanq
                  last edited by

                  I guess you're right, Pete.

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                  • R
                    richcat
                    last edited by

                    Please - let's keep it fun, informative and learn from each other.

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                    • N
                      nomeradona
                      last edited by

                      @solo said:

                      @unknownuser said:

                      We should have this kind of "challenge" at least once at week. What do you guys think?

                      @unknownuser said:

                      Sounds like a great i dea Competition will push my skill even further

                      Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                      Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                      Lets keep it fun.
                      well said solo/

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • S
                        sepo
                        last edited by

                        Keep it fun please...

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                        • AnssiA
                          Anssi
                          last edited by

                          I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                          Anssi
                          SketchUp.jpg

                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                          • R
                            RustyShack
                            last edited by

                            Another Artlantis render (v2). 3 mins
                            warehouse_atl.jpg

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                            • marked001M
                              marked001
                              last edited by

                              @earthmover said:

                              After Post Process in Photoshop CS3

                              http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                              i think this is my fave so far.. def the most realistic. you should explain what all you did in pshop ๐Ÿ˜„

                              i'm working on a maxwell one right now.

                              http://www.revision21vis.com

                              instagram: revi21on

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                              • E
                                ENG. YASEEN
                                last edited by

                                By Vray


                                By Vray

                                My Website:

                                http://xyz4studio.blogspot.com/

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                                • R
                                  richcat
                                  last edited by

                                  @kevsterman said:

                                  I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it ๐Ÿ˜•

                                  Does anyone know whats causing it?

                                  Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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                                  • DanielD
                                    Daniel
                                    last edited by

                                    Three Vue 7 renderings.
                                    Warehouse1small.jpg
                                    Warehouse2asmall.jpg
                                    Warehouse3small.jpg

                                    My avatar is an anachronism.

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                                    • L
                                      l.frisken
                                      last edited by

                                      Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
                                      Factory Scene Glow.jpg

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                                      • K
                                        kevsterman
                                        last edited by

                                        @unknownuser said:

                                        Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

                                        I solved the problem by pasting the warehouse into a new model. Thanks for your advice though ๐Ÿ‘

                                        "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                                        • N
                                          nomeradona
                                          last edited by

                                          here is my another try. this time with additional model from the warehouse

                                          Adding some more Warehouse stuff

                                          http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

                                          Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

                                          http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

                                          Post process image to add grunges.
                                          my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
                                          2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
                                          3. add noise to this gradient map
                                          4. add mask and use textured map (35%) to removed slightly some grunge effect

                                          http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • marked001M
                                            marked001
                                            last edited by

                                            great job with the bump maps nomeradomna..that container looks great.

                                            here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                                            http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                                            and via multilight, here is a a daytime version

                                            http://img165.imageshack.us/img165/9003/frame1uc0.png

                                            http://www.revision21vis.com

                                            instagram: revi21on

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