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    [Plugin] Loose Geometry to Groups (Updated August 28, 2009)

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    • thomthomT Offline
      thomthom
      last edited by

      
      module SomeModuleName
      def make_groups 
          ...
      end
      
      def foo_bar
          # lets call the other method
          make_groups
      end
      end # module end
      
      SomeModuleName;;make_groups # prefix with SomeModuleName;; to access stuff inside
      
      

      For classes, methods needs to be prefixed with self. inside the class. http://sidtalk.wordpress.com/2008/10/06/what-exactly-is-ruby-self/

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        EDIT: I don't need to bump the thread, but I wanted to say that I fixed the problem I was having below. I had to make the module name start with an uppercase letter, and then define the method as "def Modulename.methodname" format. So its all better now. Thanks!

        Bummer, I think the module bit didn't work. I am getting this error:

        Error Loading File loose2groups.rb
        C;/Program Files/Google/Google SketchUp 7/Plugins/loose2groups.rb;12; class/module name must be CONSTANT
        

        And here is the code to my plugin:

        #loose2groups.rb
        #Chris Fullmer
        #v1.0 Jan 28th, 2009
        #Please use and distribute, but do not sell this script.
        #Released to the Sketchucation.com website first. Go there
        #to find updates (if there are any).
        #History v1.1 added a single Undo command for entire script.
        #History v1.2 wrapped it all into a module
        
        require 'sketchup.rb'
        
        module clf_loose_groups
        def make_groups
        
        model = Sketchup.active_model
        entities = model.active_entities
        entity = entities[0]
        entity_counter = 0
        model.start_operation "Make Groups"
        
        while entity_counter < entities.length
          entity = entities[entity_counter]
          if entity.typename == ("Edge" or "Face")
            ents = entity.all_connected
            group = entities.add_group(ents)
            entity_counter = 0
          else
            entity_counter = entity_counter + 1
          end
        end
        model.commit_operation
        end
        end 
        if( not file_loaded?("loose2groups.rb") )
          UI.menu("Plugins").add_item("Loose Geometry to groups") { make_groups }
        end
          file_loaded("loose2groups.rb")
        

        Thanks folks,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • R Offline
          RickW
          last edited by

          Chris,
          Congrats on your first script! Way to jump in and make things happen 😄
          Regarding classes and understanding them a little bit more - they are like the framework for objects. They contain the rules for behavior and parameters. When you want one of those objects, you create an instance of it. That instance will behave like other instances that share similar parameters.

          I created this (overly simple) example a long time (5 years) ago, on the old SketchUp forum. Perhaps it will help.

          As for understanding modules, let's continue with the Ball class. I like playtime with my 15-month-old son. He has several toy balls that he plays with. With him in mind, I would write the Ball class as in my linked example.

          On the other hand, my wife loves to dance. With her in mind, I would write a Ball class like this:

          class Ball
            def initialize
              #code goes here
            end
          
            def music=(style)
              #code goes here
            end
          
            def orchestra_size=(i)
              #code goes here
            end
          
            def refreshments=(good_eats)
              #code goes here
            end
          
          end # class Ball
          
          strictly_ballroom = Ball.new
          strictly_ballroom.orchestra_size=50
          strictly_ballroom.refreshments=["caviar","champagne","cheese","foie gras","hot wings"]
          etc...
          

          The problem is that both classes have the same name, but different methods and uses. A toy ball isn't likely to need refreshments or an orchestra size, and a grand ball with dancing and an orchestra isn't likely to be inflated or inclined to bounce. Yet if both files were loaded, a bizarre merger would occur where one could see bouncing ballrooms and round rubber toys stuffed with hors d'oeuvres. That's where modules come into play.

          module Toys
            class Ball
              ...etc
            end
          end
          
          module Parties
            class Ball
              ...etc
            end
          end
          
          bouncyball = Toys;;Ball.new
          grandball = Parties;;Ball.new
          

          This significantly cuts down on the possibility of conflicting classes and methods, but even then, selecting a unique module name is important.

          RickW
          [www.smustard.com](http://www.smustard.com)

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          • J Offline
            Jim
            last edited by

            Chris,

            I just saw this - it doesn't do what you think it does.

            if entity.typename == ("Edge" or "Face")
            

            What does the right-hand-side of the evaluate to?

            You need to write it like this:

            
            if entity.typename == "Edge" or entity.typename == "Face"
            

            or perhaps even this:

            
            if( %w(Edge Face).include?(entity.typename))
            
            

            Hi

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Hmm, what does what I wrote do then? It seems to work. I was thinking that it would evaluate to a true or false depending if the typename was edge,face,component, or group (Edge or face = true, group or component = false). It seems to be working in the code, but I'm sure its just dumb luck and will probably fail in circumstances I have not tested. I'll re-write like your first example (because I don't follow what's happening in the 2nd example 😆 ). I need to look at what %w is. Thank you so much for taking the time to read through the script Jim,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                ok, I think I'm getting the problem with what I wrote. I want an IF statement to essentially boil to down "if true"

                but my code

                if entity.typename == ("Edge" or "Face")
                

                is evaluating down (over the 3 steps I've written out)

                "if entity.typename == (true)"
                
                if face == true
                
                if false
                

                So I should be getting a false no matter what the 2nd half of the evaluate is, since neither true nor false == face. Am I understanding the logic flow there correctly?

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • J Offline
                  Jim
                  last edited by

                  Sorry, I tried to be too clever in my last example...

                  this:

                  
                  ("Edge" or "Face")
                  
                  

                  always returns "Edge" so your comparison always boils down to

                  
                  if entity.typename == "Edge"
                  
                  

                  which works just fine since all_connected will pick up any connected faces.

                  Hi

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Ohh! That makes so much sense now. I was wondering why it was working, but that explains it. But yes,it was not doing what I thought it was doing. Thanks for clearing that up Jim.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • M Offline
                      mimnbazhq
                      last edited by

                      😄

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        This script had a bug that I updated. I also added a counter to the status bar so that you can see the script in action. It counts the entities as it processes them so you know where it is in the process (though it is possible that the Sketchup user interface might freeze and quite showing the counter while processing large selections).

                        version 1.2 2009-08-28

                        • Fixed a major bug where the script was not working with selections.
                        • Fixed some internal coding that might make it slightly faster.
                        • Added an entity counter to the Status Bar so you can see the script working.
                        • Changed the Undo title from "Make groups" to "Loose to Groups" (this is the title that you see in the Edit > Undo command).

                        This is script is located on smustard.com at:

                        favicon

                        (www.smustard.com)

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • bagateloB Offline
                          bagatelo
                          last edited by

                          Hi Chris Fullmer

                          Great plugin, it is very usefull.

                          Would the plugin be possible to make components instead of groups??

                          While the cat's away, the mice will play

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Just edit it when the group is made and group.to_component ?

                            TIG

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Yup, add that line:

                              group.to_component

                              in between lines 82 and 83 - so right after this line:

                              group = @entities.add_group(to_group)

                              Its near the bottom of the scipt. about 25 lines up from the bottom.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • bagateloB Offline
                                bagatelo
                                last edited by

                                works very whell, thanks

                                Add in menu plugin this option


                                Add in menu plugin this option

                                While the cat's away, the mice will play

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Chris, why are you splitting the geometry processing into chunks of 1000? Is it to speed up creation?
                                  do you not risk splitting groups of loose geometry?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Thom, yes it was an attempt to speed things up. I do not think it helped at all. I can't look at the code right now, but I was thinking that I done something to make sure I did not split up geometry......but its also possible I did not think of that 😳

                                    Chris Fullmer

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Maybe you did, I did not decipher the code that thoroughly. Was curious if you found some speed tricks.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        guaucorreo
                                        last edited by

                                        hi, i played with this plugin and all was god, but now
                                        i have a bug that say in spanish "AJUSTA LA HORA", in english its something like "CHANGE THE CLOCK TIME"
                                        ????????WHY

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @guaucorreo said:

                                          hi, i played with this plugin and all was god, but now
                                          i have a bug that say in spanish "AJUSTA LA HORA", in english its something like "CHANGE THE CLOCK TIME"
                                          ????????WHY

                                          Can you post a screenshot of your error message?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            guaucorreo
                                            last edited by

                                            i have the "loose geometry to components"

                                            1 Reply Last reply Reply Quote 0
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