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    [Plugin] Loose Geometry to Groups (Updated August 28, 2009)

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Great! Thanks thomthom. I've got the require sketchup line moved outside of the main method now.

      Now for modules. I don't entirely understand classes, modules, and mathods. I thought that since I had put everything into a method that it would be insulated from all other scripts. So I also need to wrap it in a module. I've re-read Rick's warning post and it says:

      @rickw said:

      1. Encapsulate methods in a Module or a Class - within a class, you don't have to worry about method naming conflicts, and within a module, you can be less careful about both class and method names.

      I'll try to read-up on modules and classes. Thanks for the advice. I'll make those important changes right now!

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        Classes are objects. Modules are like namespaces.

        While the stuff inside your method was insulated from everything else, your method wasn't. If another ruby had a method with the name of make_groups (not a very unlikely name) there'd be a conflict.

        Use Modules to group and isolate code. Use classes when you need new objects.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          ok, updated to be inside of its own module. I also updated the code in the first post so its current. Now if I wanted to access a method in this script from another script, what would be the syntax. Is it possible? Or would I have to have made it a class instead of a module?

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            
            module SomeModuleName
            def make_groups 
                ...
            end
            
            def foo_bar
                # lets call the other method
                make_groups
            end
            end # module end
            
            SomeModuleName;;make_groups # prefix with SomeModuleName;; to access stuff inside
            
            

            For classes, methods needs to be prefixed with self. inside the class. http://sidtalk.wordpress.com/2008/10/06/what-exactly-is-ruby-self/

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              EDIT: I don't need to bump the thread, but I wanted to say that I fixed the problem I was having below. I had to make the module name start with an uppercase letter, and then define the method as "def Modulename.methodname" format. So its all better now. Thanks!

              Bummer, I think the module bit didn't work. I am getting this error:

              Error Loading File loose2groups.rb
              C;/Program Files/Google/Google SketchUp 7/Plugins/loose2groups.rb;12; class/module name must be CONSTANT
              

              And here is the code to my plugin:

              #loose2groups.rb
              #Chris Fullmer
              #v1.0 Jan 28th, 2009
              #Please use and distribute, but do not sell this script.
              #Released to the Sketchucation.com website first. Go there
              #to find updates (if there are any).
              #History v1.1 added a single Undo command for entire script.
              #History v1.2 wrapped it all into a module
              
              require 'sketchup.rb'
              
              module clf_loose_groups
              def make_groups
              
              model = Sketchup.active_model
              entities = model.active_entities
              entity = entities[0]
              entity_counter = 0
              model.start_operation "Make Groups"
              
              while entity_counter < entities.length
                entity = entities[entity_counter]
                if entity.typename == ("Edge" or "Face")
                  ents = entity.all_connected
                  group = entities.add_group(ents)
                  entity_counter = 0
                else
                  entity_counter = entity_counter + 1
                end
              end
              model.commit_operation
              end
              end 
              if( not file_loaded?("loose2groups.rb") )
                UI.menu("Plugins").add_item("Loose Geometry to groups") { make_groups }
              end
                file_loaded("loose2groups.rb")
              

              Thanks folks,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • R Offline
                RickW
                last edited by

                Chris,
                Congrats on your first script! Way to jump in and make things happen 😄
                Regarding classes and understanding them a little bit more - they are like the framework for objects. They contain the rules for behavior and parameters. When you want one of those objects, you create an instance of it. That instance will behave like other instances that share similar parameters.

                I created this (overly simple) example a long time (5 years) ago, on the old SketchUp forum. Perhaps it will help.

                As for understanding modules, let's continue with the Ball class. I like playtime with my 15-month-old son. He has several toy balls that he plays with. With him in mind, I would write the Ball class as in my linked example.

                On the other hand, my wife loves to dance. With her in mind, I would write a Ball class like this:

                class Ball
                  def initialize
                    #code goes here
                  end
                
                  def music=(style)
                    #code goes here
                  end
                
                  def orchestra_size=(i)
                    #code goes here
                  end
                
                  def refreshments=(good_eats)
                    #code goes here
                  end
                
                end # class Ball
                
                strictly_ballroom = Ball.new
                strictly_ballroom.orchestra_size=50
                strictly_ballroom.refreshments=["caviar","champagne","cheese","foie gras","hot wings"]
                etc...
                

                The problem is that both classes have the same name, but different methods and uses. A toy ball isn't likely to need refreshments or an orchestra size, and a grand ball with dancing and an orchestra isn't likely to be inflated or inclined to bounce. Yet if both files were loaded, a bizarre merger would occur where one could see bouncing ballrooms and round rubber toys stuffed with hors d'oeuvres. That's where modules come into play.

                module Toys
                  class Ball
                    ...etc
                  end
                end
                
                module Parties
                  class Ball
                    ...etc
                  end
                end
                
                bouncyball = Toys;;Ball.new
                grandball = Parties;;Ball.new
                

                This significantly cuts down on the possibility of conflicting classes and methods, but even then, selecting a unique module name is important.

                RickW
                [www.smustard.com](http://www.smustard.com)

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                • J Offline
                  Jim
                  last edited by

                  Chris,

                  I just saw this - it doesn't do what you think it does.

                  if entity.typename == ("Edge" or "Face")
                  

                  What does the right-hand-side of the evaluate to?

                  You need to write it like this:

                  
                  if entity.typename == "Edge" or entity.typename == "Face"
                  

                  or perhaps even this:

                  
                  if( %w(Edge Face).include?(entity.typename))
                  
                  

                  Hi

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Hmm, what does what I wrote do then? It seems to work. I was thinking that it would evaluate to a true or false depending if the typename was edge,face,component, or group (Edge or face = true, group or component = false). It seems to be working in the code, but I'm sure its just dumb luck and will probably fail in circumstances I have not tested. I'll re-write like your first example (because I don't follow what's happening in the 2nd example 😆 ). I need to look at what %w is. Thank you so much for taking the time to read through the script Jim,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      ok, I think I'm getting the problem with what I wrote. I want an IF statement to essentially boil to down "if true"

                      but my code

                      if entity.typename == ("Edge" or "Face")
                      

                      is evaluating down (over the 3 steps I've written out)

                      "if entity.typename == (true)"
                      
                      if face == true
                      
                      if false
                      

                      So I should be getting a false no matter what the 2nd half of the evaluate is, since neither true nor false == face. Am I understanding the logic flow there correctly?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • J Offline
                        Jim
                        last edited by

                        Sorry, I tried to be too clever in my last example...

                        this:

                        
                        ("Edge" or "Face")
                        
                        

                        always returns "Edge" so your comparison always boils down to

                        
                        if entity.typename == "Edge"
                        
                        

                        which works just fine since all_connected will pick up any connected faces.

                        Hi

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Ohh! That makes so much sense now. I was wondering why it was working, but that explains it. But yes,it was not doing what I thought it was doing. Thanks for clearing that up Jim.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • M Offline
                            mimnbazhq
                            last edited by

                            😄

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              This script had a bug that I updated. I also added a counter to the status bar so that you can see the script in action. It counts the entities as it processes them so you know where it is in the process (though it is possible that the Sketchup user interface might freeze and quite showing the counter while processing large selections).

                              version 1.2 2009-08-28

                              • Fixed a major bug where the script was not working with selections.
                              • Fixed some internal coding that might make it slightly faster.
                              • Added an entity counter to the Status Bar so you can see the script working.
                              • Changed the Undo title from "Make groups" to "Loose to Groups" (this is the title that you see in the Edit > Undo command).

                              This is script is located on smustard.com at:

                              favicon

                              (www.smustard.com)

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • bagateloB Offline
                                bagatelo
                                last edited by

                                Hi Chris Fullmer

                                Great plugin, it is very usefull.

                                Would the plugin be possible to make components instead of groups??

                                While the cat's away, the mice will play

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Just edit it when the group is made and group.to_component ?

                                  TIG

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Yup, add that line:

                                    group.to_component

                                    in between lines 82 and 83 - so right after this line:

                                    group = @entities.add_group(to_group)

                                    Its near the bottom of the scipt. about 25 lines up from the bottom.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • bagateloB Offline
                                      bagatelo
                                      last edited by

                                      works very whell, thanks

                                      Add in menu plugin this option


                                      Add in menu plugin this option

                                      While the cat's away, the mice will play

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Chris, why are you splitting the geometry processing into chunks of 1000? Is it to speed up creation?
                                        do you not risk splitting groups of loose geometry?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Thom, yes it was an attempt to speed things up. I do not think it helped at all. I can't look at the code right now, but I was thinking that I done something to make sure I did not split up geometry......but its also possible I did not think of that 😳

                                          Chris Fullmer

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Maybe you did, I did not decipher the code that thoroughly. Was curious if you found some speed tricks.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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