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    Oalexis' WIPs

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    • H Offline
      Huggkruka
      last edited by

      That looks awesome even as SU! You should try the Hypershot trial, it would give some amazing iRobotic results! 😉

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      • O Offline
        oalexis
        last edited by

        Thanks remus and Huggkruka, I finished the model and here are some basic renders. I downloaded the hypershot trial but I can't get my models into the program. It says they open but the screen is just black. I've tried opening the files directly and using the hypershot exporter but neither seems to work. Any suggestions? Heres another thing i've started in the meantime, its some sort of satellite.


        Robot_complete.jpg


        Robot_complete1.jpg


        Robot_complete2.jpg


        satellite.jpg

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        • O Offline
          oalexis
          last edited by

          Ok I think i'm getting the hang of hypershot. Here are 4 test renders I did on the robot. Heres the model if anyone else wants to have a go with it.


          robot1.JPG


          robot2.JPG


          I think this one is the best


          Hello Dave...


          Robot.skp

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          • O Offline
            oalexis
            last edited by

            I'm working a new scene now. Its still a WIP. I'm using the hypershot demo


            jensroom1.JPG

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            • O Offline
              oalexis
              last edited by

              update on the room


              jensroom3.jpg

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              • O Offline
                oalexis
                last edited by

                Heres the final on the room done with hypershot. Sadly i can't add an interior light because i can't create a .hdr file without photoshop and i only have elements.


                JensRoomGreenFinalInternet.jpg

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                • O Offline
                  oalexis
                  last edited by

                  working on a model of a canyon, going to try and make it realistic. Just roughing in the basic shapes so far


                  canyon.jpg

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                  • O Offline
                    oalexis
                    last edited by

                    well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium


                    20090308035137_2m7s.jpg


                    20090308041513_21m3s.jpg

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                    • O Offline
                      oalexis
                      last edited by

                      heres a little test animation of the scene i'm setting up. First time i've done something like this. It was rendered in podium; still getting used to the program

                      http://i41.photobucket.com/albums/e258/oalexis/testscene.gif

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                      • X Offline
                        xrok1
                        last edited by

                        @oalexis said:

                        well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium

                        how did you get the ground to look like that with podium 😮 thats awsome! could you post the settings or the file?

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • O Offline
                          oalexis
                          last edited by

                          heres a little file i made to recreate the same look of the picture posted. Rendered on default in podium 1.6 with the quality and smooth sliders set to halfway.

                          Also heres a close up render of the forcefield fences in the animation


                          podium_settings_demo.skp


                          20090309214944_21s.jpg


                          20090308214428_3m33s.jpg

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                          • X Offline
                            xrok1
                            last edited by

                            thats excellent, thankyou very much.
                            thats about the best ground texture i've ever seen. where's it from?

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • O Offline
                              oalexis
                              last edited by

                              It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit 😄

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                              • X Offline
                                xrok1
                                last edited by

                                i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
                                BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off]

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • O Offline
                                  oalexis
                                  last edited by

                                  Thanks xrok1 😄 Heres a building from today.

                                  http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

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                                  • O Offline
                                    oalexis
                                    last edited by

                                    some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! 😄 I like the volumetric lighting feature


                                    tree2.jpg


                                    tree5.jpg


                                    city2.jpg


                                    city.jpg

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


                                      temp02.jpg

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                                      • O Offline
                                        oalexis
                                        last edited by

                                        some assests i made for use in a crysis map 😄 pics taken in the cryengine 2


                                        dumpster.jpg


                                        pagoda_crysis.jpg


                                        pagoda_crysis1.jpg

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? 😄

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • O Offline
                                            oalexis
                                            last edited by

                                            It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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