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    Alpha Channel, Trees, Vray - HELP

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    • thomthomT Offline
      thomthom
      last edited by

      In the Transparency slot of the diffuse layer - add a TexBitmp:
      vfsualpah.png

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • kaluK Offline
        kalu
        last edited by

        Hi thomthom:

        I have this dilema, I read the post all perfect. I try to mimic the results and I want to know what I am doing wrong. I attach the tree and the images for the render. Please let me know what I am doing wrong. I use Sketchup Pro 8 and Vray 1.48.89. Some of the leaves show as a rectangular green. I have no Idea why.

        Here is the link to the 3D model of the tree:

        https://rcpt.yousendit.com/1023169415/e1236da1e739047eed35fa1248da71be

        Thank you!!!!


        EU03lef.png


        EU03lef-Alpha.png


        tree.jpg


        tree01.jpg


        difuse01.jpg


        difuse02.jpg


        difuse03.jpg

        THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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        • thomthomT Offline
          thomthom
          last edited by

          That's because you didn't map the backside of the faces. You can even see that in SketchUp.

          I'm guessing you imported this from another 3d format?
          Because of that you lost the backside information. Many other 3d apps doesn't display anything on the backside of faces. You have to explicitly enable it.

          To quickly transfer UV mapping from one side to another, use this plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759#p155759

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • kaluK Offline
            kalu
            last edited by

            Thank you ThomThom, aweomse your plugin, I have that problem when Import 3DS trees...

            This is the result:


            tree.jpg


            tree1.jpg

            THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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            • thomthomT Offline
              thomthom
              last edited by

              πŸ‘ Nice

              Where's that top tree from?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • kaluK Offline
                kalu
                last edited by

                Is from ASGVIS, I need to use for a Tutorial that I work right now.

                THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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                • T Offline
                  teris
                  last edited by

                  i've tried it... but it didn't work out... i wonder what part i've missed...

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                  • T Offline
                    teris
                    last edited by

                    i've tried it using vray 1.48.xx,,, it works... just use the color texture as transparency option... but when i tried it using vray 6 with the explanation above,,, it still didn't work... i still wonder... help me out guys... thanks...

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                    • bac9-flclB Offline
                      bac9-flcl
                      last edited by

                      Isn't there a way to utilize normal transparency types supported in SketchUp? I'm talking about alpha channels in .png/.tga/etc textures.

                      I have a vast library of transparent materials, but all of them have transparency data inside, not as a separate file - and it is very inconvenient for me to make separate images with alpha, just to meet weird V-Ray standards. Is it possible (in V-Ray material editor) to assign alpha channel of e.g. RGBA .tga texture to be used as transparency map?

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                      • andybotA Offline
                        andybot
                        last edited by

                        There is a check box in the material diffuse layer to "use color texture as transparency" for just such files.

                        http://charlottesvillearchitecturalrendering.com/

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                        • A Offline
                          ali64risk
                          last edited by

                          @devran said:

                          rightclick on the alpha channel and save as a new picture... thats all

                          I tried but I could not...
                          please someone explain more?
                          (right clicking on alpha channel in Photoshop gave me 2 options: "duplicate channel" and "save channel"... where I can save alpha channel as png?)

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                          • N Offline
                            nomeradona
                            last edited by

                            ali.. what they were talking was the workflow for the old version. the new vray version, dont worry, just follow what andybot said.

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • A Offline
                              ali64risk
                              last edited by

                              @nomeradona said:

                              just follow what andybot said.

                              thank you
                              yes it is working

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