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    Cool features of SU7

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    • R Offline
      remus
      last edited by

      The SU viewer is a pretty cool 'feature' i reckon. Not particularly new, but nice to have it updated.

      http://remusrendering.wordpress.com/

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I am liking the DC's. They are a good amount of spreadsheet like mathematical functions and not too much programming to make them useable. Once I found the documentation I dug right in and it only took a few hours before I felt like I had the hang of it. I posted my first model here:

        301 Moved Permanently

        favicon

        (www.sketchucation.com)

        Please check it out. It is pretty cool. Its a building that as you scale it, it makes more buildings, instead of just stretching the one building. Then each subsequent building has built in appearance and size options you can edit. Its all explained in the link I posted above, but I would love some feedback on it (probably in the post I listed above, not here).

        So while I am not convinced I need DC's, I am excited about them. They are quite powerful,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • K Offline
          Kenny
          last edited by

          The best for me is break edges. For what seems such a minor change saves a lot of time as I didn't realise how often I traced over edges to break them until using the new version.

          http://www.townscapesolutions.co.uk/

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          • J Offline
            Jim
            last edited by

            It looks like un-docked toolbars remember where they were. That's new, isn't it?

            Hi

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            • tinanneT Offline
              tinanne
              last edited by

              MUCH faster still animation exports

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

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              • J Offline
                johnsenior1973
                last edited by

                The editing of texture images with external photo editors is awesome IMO.

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                • Tyler MillerT Offline
                  Tyler Miller
                  last edited by

                  Hi Mike -

                  Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                  We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                  Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                  -Tyler
                  Google

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                  • J Offline
                    johnsenior1973
                    last edited by

                    There's also a Combine Textures feature which is excellent.

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                    • F Offline
                      fakircho
                      last edited by

                      the new snaps work much better 😄

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                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?

                        The linked editing of texture images is also surprisingly powerful. Do it properly and you can see any image tweaks reflected almost in real-time in your model....excellent for the fine placement of complicated textures.

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • R Offline
                          RickW
                          last edited by

                          @tyler miller said:

                          Hi Mike -

                          Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                          We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                          Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                          -Tyler
                          Google

                          or this unique solution, which brings them together! 😄

                          RickW
                          [www.smustard.com](http://www.smustard.com)

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                          • H Offline
                            Hazza
                            last edited by

                            My third little find is only a small tweak but makes the visual clues much easier to read.

                            The new "end point" and "on the line/intersection" indicators, you know the big green circle and the red cross thingy. They are bigger and clearer, love em.

                            See all of my SketchUp models here.

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                            • D Offline
                              Dik Harrison
                              last edited by

                              I am pleased that I can now navigate (orbit, zoom, etc.) within a fairly complex model, and I don't get stuck in objects, and the navigating is faster and smoother.

                              Have fun...

                              Dik

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                              • Alan FraserA Offline
                                Alan Fraser
                                last edited by

                                The VCB is now called Measurements. You'll find it on the View menu with all the other toolbars. If selected, you can now move it anywhere you like so it doesn't keep getting masked by any extended browsers on the right.

                                3D Figures
                                Were you required to walk 500 miles? Were you advised to walk 500 more?
                                You could be entitled to compensation. Call the Pro Claimers now!

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @tyler miller said:

                                  Hi Mike -

                                  Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                                  We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                                  Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                                  -Tyler
                                  Google

                                  And just to make it easy for him you made him Interactive? hehe Wonder how many times Sang has been poked already. 😄 Is he ticklish? ...(hmm... think I just had an idea to make the Sang model more interactive....)

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R Offline
                                    remus
                                    last edited by

                                    Hazza, i think the endpoint/intersections thing was in SU 6 as well.

                                    Image exports are much improved, 9999 here i come!

                                    http://remusrendering.wordpress.com/

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @alan fraser said:

                                      I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?

                                      Like the profile builder plugin under development? 😄

                                      I was looking at all the functions the DC could do. Getting more and more impressed. Components can even be made to face the sun. Seems that a lot of control has been given to us.

                                      Though, I'd wish that I could animate the state of the interactive component parts between scenes. Maybe some ruby wiz' comes up with something. It'd be nice if there turned out to be a way I could render animations in V-Ray.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Yeah, Remus (and all) image exports (consequently animation exports) are MUCH faster and the resolution is WAY bigger. I have just posted this over the "long" thread:

                                        ImageExport_cr.jpg
                                        This is a model of over 1.2 million edges and 300,000 faces.
                                        And these exports went about 1-2 minutes on my laptop with 2Gb RAM

                                        I was very pleased to see this.

                                        Gai...

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                                        • M Offline
                                          mattritzman
                                          last edited by

                                          Two things for me:
                                          The ability to split and merge textures up within SketchUp is awesome. I can now reduce file sizes significantly and send my models to Google Earth.

                                           The improvements to Layout (too numerous to count) allow me to replace most of the work I would otherwise do in Illustrator or InDesign, and even bits of AutoCAD, Photoshop, and Powerpoint.
                                          
                                           Here's a little trick I just found - Exploding your viewport into vector lines finally allows you to sneak your DWG titleblock into Layout.  Woo Hoo!
                                          
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                                          • sheFF9S Offline
                                            sheFF9
                                            last edited by

                                            @tinanne said:

                                            MUCH faster still animation exports

                                            May be this is due to highly demanded multicore support??? 😕
                                            This would be very nice...

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