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    Cool features of SU7

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    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      Well done Hazza, we need a break from all the negitive stuff.
      Anyway, I'm wondering who Sang is? And what happened to Bryce?


      Sang.jpg

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      • R Offline
        remus
        last edited by

        The SU viewer is a pretty cool 'feature' i reckon. Not particularly new, but nice to have it updated.

        http://remusrendering.wordpress.com/

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I am liking the DC's. They are a good amount of spreadsheet like mathematical functions and not too much programming to make them useable. Once I found the documentation I dug right in and it only took a few hours before I felt like I had the hang of it. I posted my first model here:

          301 Moved Permanently

          favicon

          (www.sketchucation.com)

          Please check it out. It is pretty cool. Its a building that as you scale it, it makes more buildings, instead of just stretching the one building. Then each subsequent building has built in appearance and size options you can edit. Its all explained in the link I posted above, but I would love some feedback on it (probably in the post I listed above, not here).

          So while I am not convinced I need DC's, I am excited about them. They are quite powerful,

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • K Offline
            Kenny
            last edited by

            The best for me is break edges. For what seems such a minor change saves a lot of time as I didn't realise how often I traced over edges to break them until using the new version.

            http://www.townscapesolutions.co.uk/

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            • J Offline
              Jim
              last edited by

              It looks like un-docked toolbars remember where they were. That's new, isn't it?

              Hi

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              • tinanneT Offline
                tinanne
                last edited by

                MUCH faster still animation exports

                Executive Director : American Society of Architectural Illustrators
                AIP 30 Competition opens soon. ASAI.org

                Architectural Rendering

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                • J Offline
                  johnsenior1973
                  last edited by

                  The editing of texture images with external photo editors is awesome IMO.

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                  • Tyler MillerT Offline
                    Tyler Miller
                    last edited by

                    Hi Mike -

                    Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                    We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                    Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                    -Tyler
                    Google

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                    • J Offline
                      johnsenior1973
                      last edited by

                      There's also a Combine Textures feature which is excellent.

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                      • F Offline
                        fakircho
                        last edited by

                        the new snaps work much better 😄

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                        • Alan FraserA Offline
                          Alan Fraser
                          last edited by

                          I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?

                          The linked editing of texture images is also surprisingly powerful. Do it properly and you can see any image tweaks reflected almost in real-time in your model....excellent for the fine placement of complicated textures.

                          3D Figures
                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                          You could be entitled to compensation. Call the Pro Claimers now!

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                          • R Offline
                            RickW
                            last edited by

                            @tyler miller said:

                            Hi Mike -

                            Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                            We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                            Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                            -Tyler
                            Google

                            or this unique solution, which brings them together! 😄

                            RickW
                            [www.smustard.com](http://www.smustard.com)

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                            • H Offline
                              Hazza
                              last edited by

                              My third little find is only a small tweak but makes the visual clues much easier to read.

                              The new "end point" and "on the line/intersection" indicators, you know the big green circle and the red cross thingy. They are bigger and clearer, love em.

                              See all of my SketchUp models here.

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                              • D Offline
                                Dik Harrison
                                last edited by

                                I am pleased that I can now navigate (orbit, zoom, etc.) within a fairly complex model, and I don't get stuck in objects, and the navigating is faster and smoother.

                                Have fun...

                                Dik

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                                • Alan FraserA Offline
                                  Alan Fraser
                                  last edited by

                                  The VCB is now called Measurements. You'll find it on the View menu with all the other toolbars. If selected, you can now move it anywhere you like so it doesn't keep getting masked by any extended browsers on the right.

                                  3D Figures
                                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                                  You could be entitled to compensation. Call the Pro Claimers now!

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @tyler miller said:

                                    Hi Mike -

                                    Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                                    We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                                    Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                                    -Tyler
                                    Google

                                    And just to make it easy for him you made him Interactive? hehe Wonder how many times Sang has been poked already. 😄 Is he ticklish? ...(hmm... think I just had an idea to make the Sang model more interactive....)

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • R Offline
                                      remus
                                      last edited by

                                      Hazza, i think the endpoint/intersections thing was in SU 6 as well.

                                      Image exports are much improved, 9999 here i come!

                                      http://remusrendering.wordpress.com/

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @alan fraser said:

                                        I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?

                                        Like the profile builder plugin under development? 😄

                                        I was looking at all the functions the DC could do. Getting more and more impressed. Components can even be made to face the sun. Seems that a lot of control has been given to us.

                                        Though, I'd wish that I could animate the state of the interactive component parts between scenes. Maybe some ruby wiz' comes up with something. It'd be nice if there turned out to be a way I could render animations in V-Ray.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Yeah, Remus (and all) image exports (consequently animation exports) are MUCH faster and the resolution is WAY bigger. I have just posted this over the "long" thread:

                                          ImageExport_cr.jpg
                                          This is a model of over 1.2 million edges and 300,000 faces.
                                          And these exports went about 1-2 minutes on my laptop with 2Gb RAM

                                          I was very pleased to see this.

                                          Gai...

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                                          • M Offline
                                            mattritzman
                                            last edited by

                                            Two things for me:
                                            The ability to split and merge textures up within SketchUp is awesome. I can now reduce file sizes significantly and send my models to Google Earth.

                                             The improvements to Layout (too numerous to count) allow me to replace most of the work I would otherwise do in Illustrator or InDesign, and even bits of AutoCAD, Photoshop, and Powerpoint.
                                            
                                             Here's a little trick I just found - Exploding your viewport into vector lines finally allows you to sneak your DWG titleblock into Layout.  Woo Hoo!
                                            
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