Cool features of SU7
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The SU viewer is a pretty cool 'feature' i reckon. Not particularly new, but nice to have it updated.
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I am liking the DC's. They are a good amount of spreadsheet like mathematical functions and not too much programming to make them useable. Once I found the documentation I dug right in and it only took a few hours before I felt like I had the hang of it. I posted my first model here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14248
Please check it out. It is pretty cool. Its a building that as you scale it, it makes more buildings, instead of just stretching the one building. Then each subsequent building has built in appearance and size options you can edit. Its all explained in the link I posted above, but I would love some feedback on it (probably in the post I listed above, not here).
So while I am not convinced I need DC's, I am excited about them. They are quite powerful,
Chris
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The best for me is break edges. For what seems such a minor change saves a lot of time as I didn't realise how often I traced over edges to break them until using the new version.
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It looks like un-docked toolbars remember where they were. That's new, isn't it?
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MUCH faster still animation exports
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The editing of texture images with external photo editors is awesome IMO.
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Hi Mike -
Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.
We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).
Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)
-Tyler
Google -
There's also a Combine Textures feature which is excellent.
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the new snaps work much better
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I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?
The linked editing of texture images is also surprisingly powerful. Do it properly and you can see any image tweaks reflected almost in real-time in your model....excellent for the fine placement of complicated textures.
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@tyler miller said:
Hi Mike -
Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.
We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).
Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)
-Tyler
Googleor this unique solution, which brings them together!
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My third little find is only a small tweak but makes the visual clues much easier to read.
The new "end point" and "on the line/intersection" indicators, you know the big green circle and the red cross thingy. They are bigger and clearer, love em.
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I am pleased that I can now navigate (orbit, zoom, etc.) within a fairly complex model, and I don't get stuck in objects, and the navigating is faster and smoother.
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The VCB is now called Measurements. You'll find it on the View menu with all the other toolbars. If selected, you can now move it anywhere you like so it doesn't keep getting masked by any extended browsers on the right.
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@tyler miller said:
Hi Mike -
Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.
We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).
Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)
-Tyler
GoogleAnd just to make it easy for him you made him Interactive? hehe Wonder how many times Sang has been poked already.
Is he ticklish? ...(hmm... think I just had an idea to make the Sang model more interactive....)
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Hazza, i think the endpoint/intersections thing was in SU 6 as well.
Image exports are much improved, 9999 here i come!
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@alan fraser said:
I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?
Like the profile builder plugin under development?
I was looking at all the functions the DC could do. Getting more and more impressed. Components can even be made to face the sun. Seems that a lot of control has been given to us.
Though, I'd wish that I could animate the state of the interactive component parts between scenes. Maybe some ruby wiz' comes up with something. It'd be nice if there turned out to be a way I could render animations in V-Ray.
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Yeah, Remus (and all) image exports (consequently animation exports) are MUCH faster and the resolution is WAY bigger. I have just posted this over the "long" thread:
This is a model of over 1.2 million edges and 300,000 faces.
And these exports went about 1-2 minutes on my laptop with 2Gb RAMI was very pleased to see this.
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Two things for me:
The ability to split and merge textures up within SketchUp is awesome. I can now reduce file sizes significantly and send my models to Google Earth.The improvements to Layout (too numerous to count) allow me to replace most of the work I would otherwise do in Illustrator or InDesign, and even bits of AutoCAD, Photoshop, and Powerpoint. Here's a little trick I just found - Exploding your viewport into vector lines finally allows you to sneak your DWG titleblock into Layout. Woo Hoo!
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@tinanne said:
MUCH faster still animation exports
May be this is due to highly demanded multicore support???
This would be very nice...
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