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    Cool features of SU7

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    • H Offline
      Hazza
      last edited by

      With all the bleating, b*tching and moaning about what was NOT updated or included in SU7 I thought I would start a postive thread on SU7.

      Have you put a new feature of SU7 to good use? Found something surprising buried in the menus somewhere? Tell us here. Did something with Dynamic Components, let us know what is possible.

      PS. Don't complain about SU7 or post comments along the lines "So what we could do that with 57 steps and 25 scripts in SU6" do that in the other thread.

      See all of my SketchUp models here.

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      • H Offline
        Hazza
        last edited by

        My first is that you can now set a location in the free version of SU.

        See all of my SketchUp models here.

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        • H Offline
          Hazza
          last edited by

          My second is that you can claim credit for the model.

          See all of my SketchUp models here.

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          • Mike LuceyM Offline
            Mike Lucey
            last edited by

            Well done Hazza, we need a break from all the negitive stuff.
            Anyway, I'm wondering who Sang is? And what happened to Bryce?


            Sang.jpg

            Support us so we can support you! Upgrade to Premium Membership!

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            • R Offline
              remus
              last edited by

              The SU viewer is a pretty cool 'feature' i reckon. Not particularly new, but nice to have it updated.

              http://remusrendering.wordpress.com/

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I am liking the DC's. They are a good amount of spreadsheet like mathematical functions and not too much programming to make them useable. Once I found the documentation I dug right in and it only took a few hours before I felt like I had the hang of it. I posted my first model here:

                301 Moved Permanently

                favicon

                (www.sketchucation.com)

                Please check it out. It is pretty cool. Its a building that as you scale it, it makes more buildings, instead of just stretching the one building. Then each subsequent building has built in appearance and size options you can edit. Its all explained in the link I posted above, but I would love some feedback on it (probably in the post I listed above, not here).

                So while I am not convinced I need DC's, I am excited about them. They are quite powerful,

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • K Offline
                  Kenny
                  last edited by

                  The best for me is break edges. For what seems such a minor change saves a lot of time as I didn't realise how often I traced over edges to break them until using the new version.

                  http://www.townscapesolutions.co.uk/

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                  • J Offline
                    Jim
                    last edited by

                    It looks like un-docked toolbars remember where they were. That's new, isn't it?

                    Hi

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                    • tinanneT Offline
                      tinanne
                      last edited by

                      MUCH faster still animation exports

                      Executive Director : American Society of Architectural Illustrators
                      AIP 30 Competition opens soon. ASAI.org

                      Architectural Rendering

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                      • J Offline
                        johnsenior1973
                        last edited by

                        The editing of texture images with external photo editors is awesome IMO.

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                        • Tyler MillerT Offline
                          Tyler Miller
                          last edited by

                          Hi Mike -

                          Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                          We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                          Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                          -Tyler
                          Google

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                          • J Offline
                            johnsenior1973
                            last edited by

                            There's also a Combine Textures feature which is excellent.

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                            • F Offline
                              fakircho
                              last edited by

                              the new snaps work much better 😄

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                              • Alan FraserA Offline
                                Alan Fraser
                                last edited by

                                I think the DCs are going to be tremendous when people actually figure out the power locked inside there. I'm sure it will be possible for Google to add extra functions and generally streamline the process if requested. Some of this occurred during their development. Who knows, we might even see something like Fat Faces yet. What were they other than parametric walls?

                                The linked editing of texture images is also surprisingly powerful. Do it properly and you can see any image tweaks reflected almost in real-time in your model....excellent for the fine placement of complicated textures.

                                3D Figures
                                Were you required to walk 500 miles? Were you advised to walk 500 more?
                                You could be entitled to compensation. Call the Pro Claimers now!

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                                • R Offline
                                  RickW
                                  last edited by

                                  @tyler miller said:

                                  Hi Mike -

                                  Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                                  We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                                  Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                                  -Tyler
                                  Google

                                  or this unique solution, which brings them together! 😄

                                  RickW
                                  [www.smustard.com](http://www.smustard.com)

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                                  • H Offline
                                    Hazza
                                    last edited by

                                    My third little find is only a small tweak but makes the visual clues much easier to read.

                                    The new "end point" and "on the line/intersection" indicators, you know the big green circle and the red cross thingy. They are bigger and clearer, love em.

                                    See all of my SketchUp models here.

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                                    • D Offline
                                      Dik Harrison
                                      last edited by

                                      I am pleased that I can now navigate (orbit, zoom, etc.) within a fairly complex model, and I don't get stuck in objects, and the navigating is faster and smoother.

                                      Have fun...

                                      Dik

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                                      • Alan FraserA Offline
                                        Alan Fraser
                                        last edited by

                                        The VCB is now called Measurements. You'll find it on the View menu with all the other toolbars. If selected, you can now move it anywhere you like so it doesn't keep getting masked by any extended browsers on the right.

                                        3D Figures
                                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                                        You could be entitled to compensation. Call the Pro Claimers now!

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @tyler miller said:

                                          Hi Mike -

                                          Sang is a member of the SketchUp Dev Team. He's been with us for about 3 years now.

                                          We figured Bryce has take enough abuse (http://sketchup.google.com/3dwarehouse/cldetails?mid=81eb1af9d5a907aa3c9fe3a963c6d73b&prevstart=0).

                                          Now it is Sang's turn (http://sketchup.google.com/3dwarehouse/details?mid=2faedcf7cd0ef7dd44b2fa2cac0778f5&prevstart=0)

                                          -Tyler
                                          Google

                                          And just to make it easy for him you made him Interactive? hehe Wonder how many times Sang has been poked already. 😄 Is he ticklish? ...(hmm... think I just had an idea to make the Sang model more interactive....)

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • R Offline
                                            remus
                                            last edited by

                                            Hazza, i think the endpoint/intersections thing was in SU 6 as well.

                                            Image exports are much improved, 9999 here i come!

                                            http://remusrendering.wordpress.com/

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