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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @mattg said:

      Just re-downloaded this for SU7.

      Any reason why the toolbar won't hug the side of the screen.

      Seems to only want to sit horizontally along the top.

      Matt,

      As you may know, scripts have zero control over the toolbar placement from Ruby.
      So it must be SU7 or the configuration of the toolbar set.

      In my SU7 environment, I don't have any particular issue.

      Fredo

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      • W 離線
        watkins
        最後由 編輯

        Dear Mattg

        You should be able to 're-shape' the rectangle of icons by searching for re-sizing arrows at the edges using the mouse pointer. Once re-shaped (horizontal rectangle to vertical rectangle) it can be placed along the side.

        Regards,
        Bob

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        • M 離線
          mattg
          最後由 編輯

          Thanks Bob, too easy!

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          • J 離線
            jdspdx
            最後由 編輯

            Thanks fredo! I have the same condition as smithsam - Quickcard and Tutorials open as blank boxes from Documentation menu. Both are in BZ_Dir_12. --- jdspdx

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @jdspdx said:

              Thanks fredo! I have the same condition as smithsam - Quickcard and Tutorials open as blank boxes from Documentation menu. Both are in BZ_Dir_12. --- jdspdx

              This seems to be related to the Mac platform, dealing with how Adobe PFD reader is installed or configured to ruun in web browser Safari.
              I would need other Mac users to advise and possibly gives hints on how to resolve this.

              Fredo

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              • Bob JamesB 離線
                Bob James
                最後由 編輯

                My two cents worth: I have no problem with any feature of Bezierspline on my Intel iMac.
                Also the pdf files located in the BZ_DIR_12 folder open in Adobe Reader 9.

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • A 離線
                  Ayashi
                  最後由 編輯

                  Excellent plugin! Thank you dude!

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                  • mitcorbM 離線
                    mitcorb
                    最後由 編輯

                    Thanks, Fredo:
                    I had a glance at this link and it looks very informative.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      I discovered a remarkable tutorial on BezierSpline written by Scott Onstottfrom AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

                      Fredo

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                      • O 離線
                        oblin77
                        最後由 編輯

                        Hello Fredo06

                        Where I can find and download your plugin BezierSpline v1.21 ?

                        thank you

                        Best regards

                        olivier de france

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                        • soloS 離線
                          solo
                          最後由 編輯

                          Try the first page.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • plot-parisP 離線
                            plot-paris
                            最後由 編輯

                            don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                            if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                            any ideas if thats possible?

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @plot-paris said:

                              don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                              if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                              any ideas if thats possible?

                              I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

                              1. The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

                              2. Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                              Fredo

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                              • plot-parisP 離線
                                plot-paris
                                最後由 編輯

                                @unknownuser said:

                                My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                                I am really looking forward to this, Fredo.

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                                • M 離線
                                  misteriosodude
                                  最後由 編輯

                                  Amazing, excellent -- very useful plugin, thanks!

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                                  • R 離線
                                    rv1974
                                    最後由 編輯

                                    How could I make 'polyline segmentor' command work? I simply can't find it. 😕

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                                    • Bob JamesB 離線
                                      Bob James
                                      最後由 編輯

                                      Right click on the line and then click on "Convert to"

                                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                      • R 離線
                                        rv1974
                                        最後由 編輯

                                        @Bob 👍

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          [New version 1.3 - 22 Dec 09]
                                          This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

                                          I also added an extension for Dog-bone and T-Bone corners

                                          See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

                                          Fredo

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                                          • plot-parisP 離線
                                            plot-paris
                                            最後由 編輯

                                            wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU 😍

                                            and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

                                            I've got one question though, that I wanted to ask you for quite some time now:
                                            when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                            bz_round_corner-problem01.jpg

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