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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • fredo6F Offline
      fredo6
      last edited by

      I discovered a remarkable tutorial on BezierSpline written by Scott Onstottfrom AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

      Fredo

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      • O Offline
        oblin77
        last edited by

        Hello Fredo06

        Where I can find and download your plugin BezierSpline v1.21 ?

        thank you

        Best regards

        olivier de france

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        • soloS Offline
          solo
          last edited by

          Try the first page.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • plot-parisP Offline
            plot-paris
            last edited by

            don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

            if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

            any ideas if thats possible?

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            • fredo6F Offline
              fredo6
              last edited by

              @plot-paris said:

              don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

              if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

              any ideas if thats possible?

              I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

              1. The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

              2. Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

              Fredo

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              • plot-parisP Offline
                plot-paris
                last edited by

                @unknownuser said:

                My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                I am really looking forward to this, Fredo.

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                • M Offline
                  misteriosodude
                  last edited by

                  Amazing, excellent -- very useful plugin, thanks!

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                  • R Offline
                    rv1974
                    last edited by

                    How could I make 'polyline segmentor' command work? I simply can't find it. 😕

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      Right click on the line and then click on "Convert to"

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • R Offline
                        rv1974
                        last edited by

                        @Bob 👍

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          [New version 1.3 - 22 Dec 09]
                          This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

                          I also added an extension for Dog-bone and T-Bone corners

                          See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

                          Fredo

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                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU 😍

                            and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

                            I've got one question though, that I wanted to ask you for quite some time now:
                            when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                            bz_round_corner-problem01.jpg

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @plot-paris said:

                              I've got one question though, that I wanted to ask you for quite some time now:
                              when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                              [attachment=0:28204xm3]<!-- ia0 -->bz_round_corner-problem01.jpg<!-- ia0 -->[/attachment:28204xm3]

                              The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points.
                              Is that the explanation or do you see another issue or bug?

                              Fredo

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                              • CadFatherC Offline
                                CadFather
                                last edited by

                                Thank you Fredo, it runs very well.. conversion is awesome!

                                updated icons if needed

                                IMAGES_CadFather.zip

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                                • simon le bonS Offline
                                  simon le bon
                                  last edited by

                                  So Version 1.3 is out

                                  Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you.

                                  So don't need to Weld anymore 👍

                                  DogBone added I have to look that!

                                  Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer
                                  and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" 😉 😉

                                  Bien Amicalement, Simon.

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                                  • D Offline
                                    DIEGO-RODRIGUEZ
                                    last edited by

                                    hi fredo.
                                    a question.

                                    • how they work, the inferences. when I'm editing the nodes of a polyline?
                                      maybe. have an orthogonal way and a way to free movement, pressing ctrl

                                    • can add a tool that enables you to select multiple nodes in order to move them?

                                    • You can add, to draw a polyline (polyline insulation and polyline Zigzag)?

                                    http://img690.imageshack.us/img690/1589/sinttulo1qq.jpg

                                    • Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar

                                    greetings and thanks for your exelentes plugins. and her willingness to help

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                                    • M Offline
                                      magpie
                                      last edited by

                                      It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        New version 1.3b - 31 Jan 10.
                                        It fixes a bug in Segmentor and reconsolidates all sub-plugins recently introduced or changed.

                                        One tip, before I forgot. When you wish to give more precision to a curve without redrawing it (for instance an Arc or Circle curve), you can use "Convert to Catmull". With a precision of 3s, you introduce an median point for each segment. With Precision = 4s, you introduce two median points, etc.... Try on a circle of 24 segments and make it a circle of 96 segments.

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                                        • P Offline
                                          peter.b.nz
                                          last edited by

                                          I am going round in circles! How do I download the bezierspline v1.3b plug in please. i keep clicking on the title but nothing is happening ...

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            Go to the first page of this post. Mouse over the target file. Right click. Select Save Link As.. Make sure that the window that pops up shows the file name and be sure that file type is Zip file. Save to destination, say desktop, or Google Sketchup Plugin subfolder. I prefer desktop so that it gets me out of suspense. Then I cut or copy to the plugin folder. Then it is a matter of unzipping the folder in place in the plugins.
                                            Also, be aware that you need the latest version of LibFredo, a helper file for the plugin. Do the same thing to download this one.
                                            Hope this helps.
                                            mitcorb

                                            I take the slow, deliberate approach in my aimless wandering.

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