[Plugin] BezierSpline - v2.2a - 22 Apr 21
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@ivreich said:
I suppose complex pairs of curves would have to be "rebuilt"
this is where sketchup really starts to breakdown as far as trying to make it nurbs like..
you can, in essence, rebuild a curve using this plugin.. if you right click on one of the curves in the mean.skp then go BZ- Convert To --> Polyline Divider (or polyline segmentor) then you'll be able to set the curve's vertices to an equal spacing (or to an evenly divided # of segments)..the problem is, you end up with too many vertices in the looser parts of the curve Or too few in the tighter areas. (at least in the example sketchup.. these commands come in very handy for many situations)..
re: mean curve in rhino.. personally, i don't use it or have a use for it (that i know of )but one thing that sort of surprises me is that illustrator actually has a mean curve command that is seemingly superior to rhino's.. with illustrator, you can choose the amount of divisions (ie- 2 new mean curves in between the original ones).. you can do it with rhino by repeating the command as long as you want an odd amount of average curves but even then, it takes a lot longer than doing it once..
but hey, i guess i'm going way off topic here
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It's relatively easy to do it.
Actually, I have this type of function embedded in Curviloft
The only remaining part would be to build a decent GUI for selecting the curves.Fredo
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oh yeah. i guess with curviloft you can do exactly this as long as the curves are in 3D space (i can't get it to work if both curves are flat and on the same plane)
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EEbyRails will make the average-curve between the two rails if the Profiles are a straight-line curve made from two equal length edges [use divide on a line drawn between the curves ends and weld as a curve]. This works in full 3d AND in 2d even if the curves are flat and even coplanar... Just erase the mesh's ribs and use the 'spine' edges to weld into an averaged-curve... Obviously the average is 1/2 but if you wanted to weight the result - let's say a 3rd then divided the profile line in three, erase the ribs and the two mid- spines are at 1/3 from their nearest 'rail'...
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the thing with curviloft is that you can choose to generate only the edges if you wish so there's no deleting surfaces afterwards etc..
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Jeff... doh! moment for me...
Use EEbyLattice and chose 'Rail' only option to get a central spine curve [auto-welded and grouped] without the needed to mess on erasing ribs made from EEbyRails -
@tig said:
Jeff... doh! moment for me...
Use EEbyLattice and chose 'Rail' only option to get a central spine curve [auto-welded and grouped] without the needed to mess on erasing ribs made from EEbyRails [attachment=0:1z22r8l6]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:1z22r8l6]lol!
i had forgotten about that option as well -
@unknownuser said:
(i can't get it to work if both curves are flat and on the same plane)
Jeff,
Do you have a particular model where it does not work. In general, that should give the results.
By the way, you can choose the number of internediate curve via the #seg parameter (but not the spacing).
Fredo
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hi Fredo,
it's a lot faster for me to just explain it in a video.. i hope it makes sense
[flash=700,428:2w2q5yyr]http://www.youtube.com/v/bl7TMkBWpZc?version=3&hl=en_US&rel=0[/flash:2w2q5yyr]
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Jeff,
Well spotted!
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Options for generating geometry is one feature of Curviloft which is not terminated. I may however add the option to keep either / or the mesh lines in a next release quickly
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in Skinning, I purposedly removed the meshing of surfaces that are planar, precisely to avoid too many polys and faces. Unfortunately, I did not provision an option to inhibit this feature.
Thanks again. I'll try to incorporate all this in a next release
Just one remark: with your skinning approach, you don't need to divide the segment. Curviloft can do it for you via the Sampling parameter.
Fredo
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@unknownuser said:
Just one remark: with your skinning approach, you don't need to divide the segment. Curviloft can do it for you via the Sampling parameter.
Fredo
ha.. yeah, i knew that (as it's a great feature of curviloft in general). what i meant to do was use the manual divide as a way to show me trying to force curviloft to make the lines to no avail.
for whatever reason, i ended up doing it in a few different parts..
i should maybe try following a script next time i make a video -
Hi Fredo
I just want to say thank you very much!
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Dear Fredo,
First of all i want to thank you for this magnificent plugin..
but i have question, is there a way to slow down the movement of the grip, when we select a grip or a point to edit it?? i usually have this problem when i want to move it on certain axes (after im press ctrl button)Regards,
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Great thank you for this plugin .
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Thank you greatly good sir
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Dear Fredo
Big thanks for this plugin.--
Marcel -
spotted this in another thread. Worth noting:
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Hi Fredo,
I recently updated your spline tools set and unfortunately it stopped functioning.
I get the toolbar, I can activate the commands, but they simply don't draw.
I'm pretty sure the file's structure is OK, the FredoLib is updated.
What could be the reason?
Thank you in advance.
BTW where could I download the older version?
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Have you tried reinstalling it? Completely removing the existing plugin first and then reinstall to be 100% sure everything is installed correctly.
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@thomthom said:
Have you tried reinstalling it? Completely removing the existing plugin first and then reinstall to be 100% sure everything is installed correctly.
Did it a couple times it didn't help.
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