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    Windowizer

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    • ToboboT Offline
      Tobobo
      last edited by

      I can't thank you enough Rick.

      You Ruby is in my top 5 to get.

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • M Offline
        marcosrodrigues
        last edited by

        @tobobo said:

        You Ruby is in my top 5 to get

        Same here. A very useful script. Good news, Rick.

        | menos é mais

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        • P Offline
          Phil Rader AIA
          last edited by

          OH please give us the option of NOT having double surface glass. I don't use a rendering application much and so I would prefer to only have a single polygon surface for the glass. I do hope that remains an option.

          http://www.philrader.com

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          • R Offline
            RickW
            last edited by

            I can make glass thickness an option 😄 (naturally, it's easier coding to have a single face, but since the coding is done for double face, adding a check for glass thickness is no problem).

            EDIT: Easier than I thought - just specify a glass thickness of 0 😄

            RickW
            [www.smustard.com](http://www.smustard.com)

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            • S Offline
              sepo
              last edited by

              Fantastic news Rick...

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              • AnssiA Offline
                Anssi
                last edited by

                Wonderful news!

                Anssi

                securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                • K Offline
                  KustuRA
                  last edited by

                  @sepo said:

                  Fantastic news Rick...

                  ...my signature here...

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                  • jujuJ Offline
                    juju
                    last edited by

                    Seems like I'd be handing over some more cash to Smustard quite soon... 😉

                    Save the Earth, it's the only planet with chocolate.

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @rickw said:

                      I'll throw some items out there for a consensus "vote":

                      1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                      1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                      1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                      2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                      1a. user defined
                      1b. separate window
                      2. group it by default
                      3. undo should work on all of them. option on main dialog.

                      edson mahfuz, architect| porto alegre • brasil
                      http://www.mahfuz.arq.br

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                      • jujuJ Offline
                        juju
                        last edited by

                        @rickw said:

                        I'll throw some items out there for a consensus "vote":

                        1a. V4 will cut an opening in a "wall", and a "wall" is determined by the distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm), or I can make it user-defined.

                        1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                        1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                        2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                        1a) User defined, but with the option to set parameters within which script should search for the other face of the wall.
                        1b) Main dialogue box.
                        2) Add option to have the output either grouped or ungrouped.
                        3) Last window created. I think one should check the window before going on to create the next.

                        Save the Earth, it's the only planet with chocolate.

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                        • R Offline
                          RickW
                          last edited by

                          Okay, here's a simple form for answering the questions (which will help me tabulate responses).

                          (Edson & Juju, thanks for your feedback - I've logged your responses already)

                          RickW
                          [www.smustard.com](http://www.smustard.com)

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                          • AnssiA Offline
                            Anssi
                            last edited by

                            @rickw said:

                            I'll throw some items out there for a consensus "vote":

                            1a. [EDITED] V4 will cut an opening in a "wall", and a "wall" is determined by the maximum distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm maximum), or I can make it user-defined.

                            1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                            1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                            2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                            1a User-defined
                            1b Main dialog is OK - at least in the version I have it is still uncluttered enough
                            2 Grouping is OK, adding the option is OK too, but not absolutely necessary
                            3 Undo all in one go is IMO the way to go

                            Cheers

                            Anssi

                            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                            • R Offline
                              RickW
                              last edited by

                              I'll throw some items out there for a consensus "vote":

                              1a. [EDITED] V4 will cut an opening in a "wall", and a "wall" is determined by the maximum distance between two faces. I can hard-code a reasonable distance value (currently 16"/~40cm maximum), or I can make it user-defined.

                              1b. If user-defined, do you want to see it in the main dialog every time you use Windowizer, or would you prefer it to be located in a separate configuration dialog?

                              1. V4 groups the resulting window assembly. I can add an option to group or not group this, if desired (the group would be exploded if non-grouping was selected).

                              2. When multiple faces are selected for a Windowizer operation, should "undo" work on just the last window assembly created, or on all of them? For clarification: currently in v4, 10 faces selected to be Windowized would result in 10 separate actions, thus 10 separate "undo" actions. This could be an option as well, subjecting it to question 1b. (main dialog or separate configuration dialog?)

                              EDIT: If you answer using this survey form, I can better track the responses.

                              Thanks!

                              RickW
                              [www.smustard.com](http://www.smustard.com)

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                              • R Offline
                                RickW
                                last edited by

                                Okay, based on responses so far, I've made some determinations:

                                1. This will be user-configurable in a separate dialog, as I expect it won't change very often - if you never have a wall thicker than 16"/40cm, it will never change! 😄

                                2. I will add the grouping option to the main dialog

                                3. "Undo" will undo all windows created in that instance.

                                Thanks for the input,

                                RickW
                                [www.smustard.com](http://www.smustard.com)

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                                • F Offline
                                  Fletch
                                  last edited by

                                  Hi Rick, this looks great! congrats!

                                  can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?

                                  Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.

                                  Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful. 😎

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                  • R Offline
                                    RickW
                                    last edited by

                                    @fletch said:

                                    Hi Rick, this looks great! congrats!

                                    Thanks! 😄

                                    @fletch said:

                                    can a value of "0" be specified for the frame and have it therefore only build divider mullions/muntins? this way we would be able to use it to subdivide panels in a previously built curtainwall system?

                                    Yes 😉

                                    @fletch said:

                                    Will it have the option to be only one sided curtainwall? the additional polys will be very heavy in the scene if they are not needed. I would then have to keep the old windowizer as I prefer the lowest polys possible... for quicker SU response and quicker render times.

                                    Yes, there will be a "front-only" option.

                                    @fletch said:

                                    Is there a way to make the grouping a component instead? one that cuts the opening? Say I picked 3 identical faces, and told it to make the window, and it were to make it, make it a component, and place the component in all three places for me... that would be powerful. 😎

                                    I think I could modify it to make a component - I'd have to do some research on instance placement (haven't used it for a while, so it's a bit rusty). The more difficult part is verifying that the faces are the same size/shape.

                                    RickW
                                    [www.smustard.com](http://www.smustard.com)

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                                    • erikBE Offline
                                      erikB
                                      last edited by

                                      Hi Rick,
                                      Now here is a ruby I use so often !! Even with its current limitations !
                                      The update looks veryyy promising ! The answers you gave to Fletch are also just the things I need. Sometimes low poly, sometimes high. I usually make a group of the face prior to the windowizer command makes it more easy to change.
                                      Anyway looking forward to the update of your script.
                                      greetings,
                                      erikB

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                                      • B Offline
                                        bellwells
                                        last edited by

                                        For me, this script is essential. I use this thing more than any other script out there, by FAR. I'd be lost without it. In order: water, food, shelter, windowizer.

                                        Ron

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                                        • R Offline
                                          RickW
                                          last edited by

                                          Thanks for the comments and encouragement. I've got some other eyes looking over the current iteration. After that, a couple of UI tweaks, and it should be ready.

                                          RickW
                                          [www.smustard.com](http://www.smustard.com)

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            really looking forward to this one...

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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