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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • T Offline
      Tim Danaher
      last edited by

      @unknownuser said:

      Before launch the Animation observer (positions adressed), better is save, quit and restart!
      @Tim
      Start Animation Observer only when all positions Objects are adressed!!!
      That is that your error !
      Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

      Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

      Pilou --

      Thanks, but...

      in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

      Start Animation observer.

      Play scene animation.

      Car does not move. The car is a self-contained group.

      ?

      Cheers,

      Tim

      http://vizarch.blogspot.com

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      • pilouP Offline
        pilou
        last edited by

        You have not save, quit reload! πŸ˜„
        and why 1 (start), move car ? Start is only when all is adressed!

        Can you post your car or a simple objects with same nature group

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          Tim Danaher
          last edited by

          @unknownuser said:

          You have not save, quit reload! πŸ˜„

          Yes, I have. Just didn't state it.

          @unknownuser said:

          and why 1 (start), move car ? Start is only when all is adressed!

          Because, in my experience with other packages, I want to set a keyframe for the starting position.

          @unknownuser said:

          Can you post your car or a simple objects with same nature group

          OK. 'Lift Car' is the name of the group that I want to animate.


          Earl's Court Lifts_Proper_Anim_Simple.skp.zip

          Cheers,

          Tim

          http://vizarch.blogspot.com

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          • pilouP Offline
            pilou
            last edited by

            @Tim
            What is the probem? πŸ’š
            Your animation works very fine like a charm !!! β˜€ (I am on PC)
            I have just exploded the first level group ! πŸ˜‰

            What a lovely blue lift car 😎
            And sorry for the "Start" it was the same Name that the function πŸ˜’ πŸ’š

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • T Offline
              Tim Danaher
              last edited by

              Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

              I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

              I still must not be understanding something.

              Cheers,

              Tim

              http://vizarch.blogspot.com

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              • pilouP Offline
                pilou
                last edited by

                Maybe it's the Mac! πŸ˜’
                Have you explode the first level of objects as I said?


                explode.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • T Offline
                  Tim Danaher
                  last edited by

                  OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

                  Any way to get continuous movement across changing scenes?

                  p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oΓΊ, peut-Γͺtre ma confusion... πŸ˜‰

                  Cheers,

                  Tim

                  http://vizarch.blogspot.com

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                  • pilouP Offline
                    pilou
                    last edited by

                    I don't believe you can 😞
                    You can reduce time between scene transition (Menu View / Animation/ Settings)

                    Or in this particular project : Use just 2 Scenes! πŸ˜‰ So no need beetween's levels floors β˜€

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • T Offline
                      Tim Danaher
                      last edited by

                      Yes, that's what I figured...

                      Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

                      Cheers,

                      Tim

                      http://vizarch.blogspot.com

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                      • pilouP Offline
                        pilou
                        last edited by

                        That 's existing! β˜€
                        And it's for the Proper animation! πŸ˜’
                        Look here made also by Morisdov πŸ’š

                        @unknownuser said:

                        Ruby script plugin Controlling Animation Scenes Transition Times

                        NΒ°4 Set_Transition_time.rb
                        Tell me if it's good for you πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • T Offline
                          Tim Danaher
                          last edited by

                          Fabbo...

                          Blimey, I'll be able to get a whole othter article out of this... πŸ˜‰ πŸ˜‰ πŸ˜‰ !

                          Cheers,

                          Tim

                          http://vizarch.blogspot.com

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                          • pilouP Offline
                            pilou
                            last edited by

                            @Tim
                            Just now see you Blog! 😳
                            Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! πŸ‘
                            Happy that I can help you πŸ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • T Offline
                              Tim Danaher
                              last edited by

                                Fame at last!!!!
                              

                              Cheers,

                              Tim

                              http://vizarch.blogspot.com

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                              • pilouP Offline
                                pilou
                                last edited by

                                As seems you love schizophrenic structures πŸ˜„ take a look to TopMod πŸ˜‰
                                Free Standalone + Accept Import OBJ format (Ngons !) and export OBJ format (save as! )


                                top.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • M Offline
                                  morisdov
                                  last edited by

                                  Thanks for the support guys
                                  To Clarify usage below are some details

                                  Each Position number X, corrsponds to the X'th sketchup Scene/Page
                                  Position 1 will be for the FIRST scene tab
                                  Position 3 will correspond to the THIRD tab etc

                                  1) to begin with Set position number X, and Get position number X, you dont care about scenes or number of them. just make object selections, and Set their positions, move them and set additional positions, Get positions manually to see how things paly out
                                  2) after you finished Setting the positions of various objects you may add scenes/pages as many as positions as you have or more

                                  3) only now you should START the ANIMATION OBSERVER
                                  this will make all objects that have position 2 set, to ANIMATE (move) to position 2 when you clickon the SECOND scene tab.
                                  click FOURTH tab, objects with position 4 will animate to position 4

                                  4) STARTing Animation Observer automates the objects animation by using scene tabs instead of manual right click command GET position X - via corresponding click on SCENE X in the order of scenes

                                  5) to modify object positions and scene view angles youd want to STOP ANIMATION OBSERVER, otherwise the objects keep on moving disturbing your adjustments of new positions etc
                                  so STOP ANIMATION OBSERVER, make adjustments
                                  START ANIMATION OBSERVER again to use scenes tab clicks instead of GET position X

                                  6) not all objects need to have all position numbers set, just those few you want to move on X'th scenes tab click
                                  7) you can select multiple objects and SET their position X in one command click
                                  8) to "enable" the command of "GET to position X" those objects currently selected should have "Position X" set or otherwise - the right click menu command "GET position X" will be grayed out ("disabled")
                                  this way you can find out if an object has position X set or not, or groups of selected objects have position X set or not πŸ˜‰

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Thx for precisions 😎 πŸ˜„

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • T Offline
                                      Tim Danaher
                                      last edited by

                                      Cheers Moris...

                                      And thanks for the link, Pilou -- that's some crazy sh1t!

                                      Cheers,

                                      Tim

                                      http://vizarch.blogspot.com

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                                      • S Offline
                                        skyscraper100
                                        last edited by

                                        hi πŸ˜‰

                                        if ive made an animation with this plugin, can i export and render it in kerkythea?

                                        thanks πŸ˜„


                                        The way you think Creates reality for yourself.

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                                        • E Offline
                                          Ecuadorian
                                          last edited by

                                          You can "render" it inside SketchUp if you install Whaat's "Smooth Animation" plug-in and use the "export smooth animation" command.

                                          BTW, Thank you very much, Morisdov.

                                          -Miguel Lescano
                                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                                          • C Offline
                                            Chris-69
                                            last edited by

                                            Most of the time i can solve most of the problems by reading the forums... πŸ˜„ (Thanks for that)
                                            But i have a problem by using the "scenes transition times". I have more than 27 scenes.
                                            I can't see more scenes when i want to set the times in this plug-in. Using the "tab", i can "blind" set the times, but i can't see it. Is there a solution?
                                            ❓ Thanks!

                                            Dulish new language? :smile:

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