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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • F Offline
      Fletch
      last edited by

      Another SketchyPhysics animation, of a TANK driving over a bumpy surface, but turned out great...
      http://twilightrender.com/phpBB3/viewtopic.php?p=2363#p2363

      again, it will render Proper Animation as well... if I find time, I will do an example... but am swamped at the moment. 😕

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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      • B Offline
        bulbucila
        last edited by

        Thank you!, amazing plugin. Can it export the animations into an avi file?

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        • E Offline
          Ecuadorian
          last edited by

          Render plug-ins usually don't export a video file, but a JPG sequence. I use VideoMach to convert that sequence to video, but Fletch posted a tip on how to do the same thing using only freeware:
          http://twilightrender.com/phpBB3/viewtopic.php?f=12&t=455

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • M Offline
            markozeta
            last edited by

            @dave r said:

            I saw a post in the SketchUp forum about making a paper airplane animation. I was curious and thought I'd play with it. In the attached model, I've got two components. The triangular one is supposed to fold up. As it does, though, it moves away from the other component. When I rotated it, I rotated along the edge common to both. Is there a way to make the component "hinge" on the edge?
            [attachment=1:wt057bzy]<!-- ia1 -->Folding Paper.skp<!-- ia1 -->[/attachment:wt057bzy]

            This seems to be an issue with the transformation.interpolate - interpolate only works by interpolating the movements, but rotations of multiple axis are not linear functions - and therefore cannot be interpolated.

            Instead, to obtain the full information about the object, information about a second point must be known.

            Imagine rotating a ball counterclockwise 90 degrees about the x axis and then 90 degrees CCW about the y axis, v. rotating a ball 90 degrees CCW about the y axis and then 90 degrees CCW about the x axis. It's not the same! The point (0,1,0) would be moved to (1,0,0) in the first instance, and it would be at (0,0,1) in the second instance!

            With a little bit of effort, I think I can fix this (yay for paying attention in my dynamics course!) assuming the author does not mind? It would just take a bit of direct manipulation on the transformation matrix. (and a better understanding from myself of Ruby, it seems I can read ruby but can never write it).

            BSME - Cal Poly Pomona
            Sketchup Pipe Maniac

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            • J Offline
              Jim
              last edited by

              In addition to proper animation, there is another animation plugin called mover here:
              http://forums.sketchucation.com/viewtopic.php?f=180&t=17459

              Both plugins handle position and rotation of Groups/Instances just fine. But they start to act funny when using Instances.

              I would like to be able to use either plugin to animate 2 Instances; one of which has been scaled -1.

              Hi

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              • T Offline
                tomot
                last edited by

                I appreciate all the hard work that's being done and has been done since SU4. but to date we still cant even come close to doing this. http://www.youtube.com/watch?v=RB91Sm-kGJ8 I wonder how much longer it will be for Google to include proper Component Animation Techniques in SU?

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • T Offline
                  tomasz
                  last edited by

                  @tekelwriter said:

                  @unknownuser said:

                  I am preparing a compilation of few proposed by users modifications to the SU2KT. It includes option to export 'proper_animation' for rendering in the Kerkythea.

                  I look forward to it. 😄

                  Done.

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • F Offline
                    Fletch
                    last edited by

                    awesome, Tomasz, you should have posted a link to it here. 😉
                    Is it updated herenow? Or on KT's downloads page?

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                    • mariochaM Offline
                      mariocha
                      last edited by

                      @solo said:

                      Without using layers, can this program do this?

                      Hum.. something like that?
                      http://www.youtube.com/watch?v=7nuAAXbRz2o

                      BTW : a good example of why it would be great to be able to set the delay between scenes to zéro.
                      Updt: Using the Smooth Animation plugin solved it. 👍

                      %(#008000)[Mario C.
                      Every rule has exceptions, but some.]

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                      • T Offline
                        tomasz
                        last edited by

                        @fletch said:

                        awesome, Tomasz, you should have posted a link to it here. 😉
                        Is it updated herenow? Or on KT's downloads page?

                        The most up to date version is on my website and in the KT Forum. The one in downloads section is slightly older 😄

                        Tomasz

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                        • M Offline
                          morisdov
                          last edited by

                          Since this plugin still has a significant demand i have added an interface to easyly clear position settings.

                          version 1.05 beta of Proper Animation can be downloaded on the following link
                          http://morisdov.googlepages.com/proper_animation.1.05.beta.zip

                          Its beta so if you find problems reply with screenshots


                          pa_map.png

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                          • E Offline
                            Ecuadorian
                            last edited by

                            Thank you, Morisdov! 😄

                            -Miguel Lescano
                            Subscribe to my house plans YouTube channel! (30K+ subs)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Cool new version, must be tested 😄

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • M Offline
                                morisdov
                                last edited by

                                more features for version 1.05 beta of Proper Animation
                                http://morisdov.googlepages.com/proper_animation.1.05.beta.zip


                                pa_map2.png

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                                • E Offline
                                  Ecuadorian
                                  last edited by

                                  Wow, thank you, Morisdov, nice to see you back. 😄

                                  -Miguel Lescano
                                  Subscribe to my house plans YouTube channel! (30K+ subs)

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                                  • mariochaM Offline
                                    mariocha
                                    last edited by

                                    Good news Guys ! Another plugin also renders Proper Animations. LightUp 1.7. 😄
                                    [attachment=0:3dnyqt2f]<!-- ia0 -->Bowtoyou.mov<!-- ia0 -->[/attachment:3dnyqt2f]
                                    Impressive Morisdov !


                                    Bowtoyou.mov

                                    %(#008000)[Mario C.
                                    Every rule has exceptions, but some.]

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Good improvements, Morisdov 😄
                                      Also nice to see you back on the Forum

                                      Question : how to display the window "boxes attributes"??

                                      MALAISE

                                      La Connaissance n'a de valeur que partagée

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                                      • mariochaM Offline
                                        mariocha
                                        last edited by

                                        To display; Menu Plugins
                                        dernier item au bas. 😛

                                        %(#008000)[Mario C.
                                        Every rule has exceptions, but some.]

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                                        • D Offline
                                          din_wiesel
                                          last edited by

                                          Hello

                                          Proper Animation is such a cool and easy PluIn to animate things in Sketchup.

                                          But I got a problem with my objects.
                                          I have a package with numbers of wood piece. In the first position it should lie on the ground.
                                          In the second position is a 90 degree rotation of the first position.
                                          But the objects get their own life, you will see it in the video.
                                          The objects in this animation are Components and Groups

                                          See the video

                                          Has anyone a solution for this problem.

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                                          • mariochaM Offline
                                            mariocha
                                            last edited by

                                            I has a similar problem. It was due to not having put the axes of the components at the right spot. Groups are also hard to control, I find, cause they do not have axes that can be set at a specific spot at will. So I make every object to be animated a component and set the axes to the pivot point of the desired rotation.

                                            %(#008000)[Mario C.
                                            Every rule has exceptions, but some.]

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