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    Silvershadow's eye candy 1: The river runs thru it

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    • P Offline
      princedragoncok
      last edited by

      Really really excellent, thank you very much 👍

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      • G Offline
        Glenn at home
        last edited by

        WOW! Truly blown away! There is a new standard to strive for with SU!

        SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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        • P Offline
          Phil Rader AIA
          last edited by

          EYE CANDY indeed....but most of us have a sweet tooth so keep giving us sweet morsels to look at.

          http://www.philrader.com

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          • J Offline
            JuanV.Soler
            last edited by

            @silver_shadow said:

            Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more.

            thankyou.
            i think you have the synthetic path for some new tools for the version 7
            so I wont buy it if those mixes of rubies are not fusionated in smart tools that lead to your results.¡

            ,))),

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            • urgenU Offline
              urgen
              last edited by

              ...Fine work, fine mood... ☀ 😄 let,s continue to create the similar further ... Many thanks! 👍

              --pupil forever...------

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              • G Offline
                GreyHead
                last edited by

                After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation. It adds an extra level of 'difference' if you need it.

                Bob

                PS For some reason about half of the cobbles turned over on dropping so I had to make both sides rounded.


                cobbles_2a.jpg

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                • T Offline
                  tomislavm
                  last edited by

                  This is one of the best I have ewer seen of sketchup,original and fascinating!

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                  • D Offline
                    dylan
                    last edited by

                    @greyhead said:

                    After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation. It adds an extra level of 'difference' if you need it.

                    Thanks for the info on TIGs script Bob, that is a new one to me 👍

                    http://dmdarchitecture.co.uk/

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                    • soloS Offline
                      solo
                      last edited by

                      I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
                      However Silver you certainly used SP in a very creative way.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • L Offline
                        lapx
                        last edited by

                        I think it's part of the projection.rb ruby script. 😎

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                        • S Offline
                          silver_shadow
                          last edited by

                          @unknownuser said:

                          GreyHead"]After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation.

                          thanx a lot, will have a look at this 😄 looks really cool

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                          • T Offline
                            twharvey
                            last edited by

                            @silver_shadow said:

                            :idea: ....comments are welcome... 💭

                            Hi Silver,

                            I followed your directions above and, after some fooling around, was able to duplicate your cobbles paved on a contoured surface. I did notice a couple of things to keep in mind for future projects: 1. The amplitude of the curved surface can't be very big (difference between high and low points) or the cobbles fall off. 2. The distance between the substrate and the cobbles must be minimized or the cobbles bounce when they hit and end up all over the place.

                            Thanks for the tut,
                            Tom

                            Tom

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                            • S Offline
                              silver_shadow
                              last edited by

                              yea i know. try this too
                              copy your site to a new drawing. rotate it to be not so steep.
                              Maybe you can try boxing it in also so nothing gets spilled. Try to divide the areas to controll groups and if it works, just remove the dividers afterwards. (just a thought 💭 )

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                              • J Offline
                                Jim
                                last edited by

                                @solo said:

                                I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
                                However Silver you certainly used SP in a very creative way.

                                It's not well documemented, but protrude can offset, protrude, and taper faces. Leave the second column blank unless you want a random number btween the range.

                                protrude.jpg

                                This model was produced using these inputs:

                                Clipboard01.jpg


                                protrude.skp

                                Hi

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                                • S Offline
                                  silver_shadow
                                  last edited by

                                  %(#BF0000)[STAGE 2 ➡ LIGHTING

                                  Hi guys. Im moving now into stage 2 of my model.
                                  but before i start i want to know, because we are having this discussion.
                                  What is better for setting up light. Using sketchup's sun angles,or using multiple lights
                                  omnis and rectangulars. I am not sure what the professional line prefer to use,
                                  skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓]

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                                  • tinanneT Offline
                                    tinanne
                                    last edited by

                                    Wow, this is amazing! Thank you silvershadow for the generosity of your time in putting these together. I can't wait to try some of these out. You are very talented!

                                    Executive Director : American Society of Architectural Illustrators
                                    AIP 30 Competition opens soon. ASAI.org

                                    Architectural Rendering

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                                    • S Offline
                                      silver_shadow
                                      last edited by

                                      yea im also a big fan of only using sky alone.. but i kind of like the omni and rec light also. The thing is.. but thats just me.. ive seen most professional people uses sometimes just this, omnis and rec lights. But then again, using sky, makes the model looks more realistic and not like its sitting on a set.

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        @silver_shadow said:

                                        What is better for setting up light. Using sketchup's sun angles,or using multiple lights
                                        omnis and rectangulars. I am not sure what the professional line prefer to use,
                                        skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓

                                        The professional ones using the dinosaur packages (Max, Maya, etc...) would prefer a combo with additional directional/fill lights, as that would give full control over light setup.
                                        Sometimes they need exactly 'that' ray of sun light hitting that exact spot of the model.

                                        Personally I love to use Sky only and to see how far that brings me,because it would be closest to seeing reality. But that's from an architects standpoint.
                                        Ask a graphical (3D) designer, and he will want to fine tune additional light sources to obtain exactly the effect he wants.

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          True. It's 'the eye of the Beholder'.
                                          You can pick the images that were created by an architect from the ones created by a graphical artist.Different approach.

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                                          • EddyNLE Offline
                                            EddyNL
                                            last edited by

                                            Hey silver_shadow, you've got some amazing SU models.
                                            Keep up the good work! 👍

                                            viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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