Silvershadow's eye candy 1: The river runs thru it
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Really really excellent, thank you very much
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WOW! Truly blown away! There is a new standard to strive for with SU!
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EYE CANDY indeed....but most of us have a sweet tooth so keep giving us sweet morsels to look at.
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@silver_shadow said:
Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more.
thankyou.
i think you have the synthetic path for some new tools for the version 7
so I wont buy it if those mixes of rubies are not fusionated in smart tools that lead to your results.¡ -
...Fine work, fine mood... let,s continue to create the similar further ... Many thanks!
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After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation. It adds an extra level of 'difference' if you need it.
Bob
PS For some reason about half of the cobbles turned over on dropping so I had to make both sides rounded.
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This is one of the best I have ewer seen of sketchup,original and fascinating!
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@greyhead said:
After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation. It adds an extra level of 'difference' if you need it.
Thanks for the info on TIGs script Bob, that is a new one to me
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I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
However Silver you certainly used SP in a very creative way. -
I think it's part of the projection.rb ruby script.
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@unknownuser said:
GreyHead"]After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation.
thanx a lot, will have a look at this looks really cool
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@silver_shadow said:
:idea: ....comments are welcome...
Hi Silver,
I followed your directions above and, after some fooling around, was able to duplicate your cobbles paved on a contoured surface. I did notice a couple of things to keep in mind for future projects: 1. The amplitude of the curved surface can't be very big (difference between high and low points) or the cobbles fall off. 2. The distance between the substrate and the cobbles must be minimized or the cobbles bounce when they hit and end up all over the place.
Thanks for the tut,
Tom -
yea i know. try this too
copy your site to a new drawing. rotate it to be not so steep.
Maybe you can try boxing it in also so nothing gets spilled. Try to divide the areas to controll groups and if it works, just remove the dividers afterwards. (just a thought ) -
@solo said:
I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
However Silver you certainly used SP in a very creative way.It's not well documemented, but protrude can offset, protrude, and taper faces. Leave the second column blank unless you want a random number btween the range.
This model was produced using these inputs:
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%(#BF0000)[STAGE 2 LIGHTING
Hi guys. Im moving now into stage 2 of my model.
but before i start i want to know, because we are having this discussion.
What is better for setting up light. Using sketchup's sun angles,or using multiple lights
omnis and rectangulars. I am not sure what the professional line prefer to use,
skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ] -
Wow, this is amazing! Thank you silvershadow for the generosity of your time in putting these together. I can't wait to try some of these out. You are very talented!
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yea im also a big fan of only using sky alone.. but i kind of like the omni and rec light also. The thing is.. but thats just me.. ive seen most professional people uses sometimes just this, omnis and rec lights. But then again, using sky, makes the model looks more realistic and not like its sitting on a set.
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@silver_shadow said:
What is better for setting up light. Using sketchup's sun angles,or using multiple lights
omnis and rectangulars. I am not sure what the professional line prefer to use,
skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will getThe professional ones using the dinosaur packages (Max, Maya, etc...) would prefer a combo with additional directional/fill lights, as that would give full control over light setup.
Sometimes they need exactly 'that' ray of sun light hitting that exact spot of the model.Personally I love to use Sky only and to see how far that brings me,because it would be closest to seeing reality. But that's from an architects standpoint.
Ask a graphical (3D) designer, and he will want to fine tune additional light sources to obtain exactly the effect he wants. -
True. It's 'the eye of the Beholder'.
You can pick the images that were created by an architect from the ones created by a graphical artist.Different approach. -
Hey silver_shadow, you've got some amazing SU models.
Keep up the good work!
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