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    Silvershadow's eye candy 1: The river runs thru it

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    • L Offline
      lapx
      last edited by

      I think it's part of the projection.rb ruby script. 😎

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      • S Offline
        silver_shadow
        last edited by

        @unknownuser said:

        GreyHead"]After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation.

        thanx a lot, will have a look at this 😄 looks really cool

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        • T Offline
          twharvey
          last edited by

          @silver_shadow said:

          :idea: ....comments are welcome... 💭

          Hi Silver,

          I followed your directions above and, after some fooling around, was able to duplicate your cobbles paved on a contoured surface. I did notice a couple of things to keep in mind for future projects: 1. The amplitude of the curved surface can't be very big (difference between high and low points) or the cobbles fall off. 2. The distance between the substrate and the cobbles must be minimized or the cobbles bounce when they hit and end up all over the place.

          Thanks for the tut,
          Tom

          Tom

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          • S Offline
            silver_shadow
            last edited by

            yea i know. try this too
            copy your site to a new drawing. rotate it to be not so steep.
            Maybe you can try boxing it in also so nothing gets spilled. Try to divide the areas to controll groups and if it works, just remove the dividers afterwards. (just a thought 💭 )

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            • J Offline
              Jim
              last edited by

              @solo said:

              I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
              However Silver you certainly used SP in a very creative way.

              It's not well documemented, but protrude can offset, protrude, and taper faces. Leave the second column blank unless you want a random number btween the range.

              protrude.jpg

              This model was produced using these inputs:

              Clipboard01.jpg


              protrude.skp

              Hi

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              • S Offline
                silver_shadow
                last edited by

                %(#BF0000)[STAGE 2 ➡ LIGHTING

                Hi guys. Im moving now into stage 2 of my model.
                but before i start i want to know, because we are having this discussion.
                What is better for setting up light. Using sketchup's sun angles,or using multiple lights
                omnis and rectangulars. I am not sure what the professional line prefer to use,
                skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓]

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                • tinanneT Offline
                  tinanne
                  last edited by

                  Wow, this is amazing! Thank you silvershadow for the generosity of your time in putting these together. I can't wait to try some of these out. You are very talented!

                  Executive Director : American Society of Architectural Illustrators
                  AIP 30 Competition opens soon. ASAI.org

                  Architectural Rendering

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                  • S Offline
                    silver_shadow
                    last edited by

                    yea im also a big fan of only using sky alone.. but i kind of like the omni and rec light also. The thing is.. but thats just me.. ive seen most professional people uses sometimes just this, omnis and rec lights. But then again, using sky, makes the model looks more realistic and not like its sitting on a set.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @silver_shadow said:

                      What is better for setting up light. Using sketchup's sun angles,or using multiple lights
                      omnis and rectangulars. I am not sure what the professional line prefer to use,
                      skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓

                      The professional ones using the dinosaur packages (Max, Maya, etc...) would prefer a combo with additional directional/fill lights, as that would give full control over light setup.
                      Sometimes they need exactly 'that' ray of sun light hitting that exact spot of the model.

                      Personally I love to use Sky only and to see how far that brings me,because it would be closest to seeing reality. But that's from an architects standpoint.
                      Ask a graphical (3D) designer, and he will want to fine tune additional light sources to obtain exactly the effect he wants.

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        True. It's 'the eye of the Beholder'.
                        You can pick the images that were created by an architect from the ones created by a graphical artist.Different approach.

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                        • EddyNLE Offline
                          EddyNL
                          last edited by

                          Hey silver_shadow, you've got some amazing SU models.
                          Keep up the good work! 👍

                          viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Might make a fine "community project". People run this one through the renderer of their choice, we bundle the renders, and send them to Google HQ. Message: we need high poly support. Of course, they could go: no, you don't, you're doing great without it. 💚

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                            • S Offline
                              silver_shadow
                              last edited by

                              thanx, i have build a lot of nice stuff but never finished it, kinda lost interest or don't have the time to finish it...its actually amazing i finished building this model lol

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                lovely 👍

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                                • S Offline
                                  silver_shadow
                                  last edited by

                                  [color=#BF0000]here you go guys. Hope you like it
                                  The only photoshop work that went into it was a colour correction and a bit of burning and lighting..

                                  😄

                                  http://i185.photobucket.com/albums/x165/hondsekont/alldone.jpg

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Very, very nice. 👍

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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      this is truely amazing, silver_shadow 👍

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                                      • K Offline
                                        Koosie van Tutte
                                        last edited by

                                        fabulous!

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                                        • H Offline
                                          HFM
                                          last edited by

                                          Gobsmacked 😄 very nice! great eye for detail 👍

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                                          • S Offline
                                            silver_shadow
                                            last edited by

                                            hee hee i have textured this just for you HFM hee hee

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