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    Instancing in indigo

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    • plot-parisP 離線
      plot-paris
      最後由 編輯

      I would love to see how far you can get indigo in concerns of instancing.
      (I know kwistenbiebel and whaat did some quite impressive examples already 😉 ).

      my first test with instancing and dummies within SketchUp:

      one of these tripple helix shapes has a file size of 3.5 Mb.
      I used 2500 instances in the render - the export took less than a minute!
      and indigo used only 175 Mb ram (instead of 3.5 x 2500 = 8750 Mb)

      http://img262.imageshack.us/img262/8271/2500helixesap2.jpg

      what were your results with playing with instances / component dummies?

      I am looking forward to see all your nice, impressive, stunning, funny images 😄

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      • W 離線
        Whaat
        最後由 編輯

        Instancing tests are cool! I hope to see some more!

        If you want to get really creative, use a combination of dummy instancing+SketchyPhysics...and make good use of Didier's wonderful component spray tool.

        SketchUp Plugins for Professionals

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        • plot-parisP 離線
          plot-paris
          最後由 編輯

          thanks for the idea, Whaat. I messed arround with tree proxies and was soon at 10 000 instances. took an awfully long time to export 😉

          I pushed the use of proxies a bit further and wanted to find out, if nested proxies are possible (proxies within proxies)

          http://img211.imageshack.us/img211/4056/nesteddummiesvi8.jpg

          well, obviously they are - what a wonderful tool! so you can create immensly detailed and complicated models and still be able to work fluently in SU? Great!

          I then created some simple buildings (based on the same component), assembled these to building blocks and created a nice city area.
          unfortunately my pc (Core2Duo @ 3.0 Ghz, 2 Gb Ram) can't cope with it anymore.

          indigo, as well as the skindigo exporter seem to break down, if it gets too complicated (I wouldn't have expected differently). 😄
          now I would very much like to know, if the possible complexity depends on the power of the machine or on indigo itself.
          I did a short test of a reduced city model (1/20 of it's original size). still took a long time to export...

          http://img337.imageshack.us/img337/9413/citynestedproxiesai6.jpg

          it would be great if one of you guys with the incredibly powerful monster computers (like Coen) had a try. thus we knew, if it solely depends on the machine - and I have to save a lot of money to buy a new one 😉

          here is the file (the whole city with 1920 buildings is only 200 kb):
          city.skp

          thanks,

          Jakob

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          • R 離線
            remus
            最後由 編輯

            Jakob, your exports are probably failing because they run out of RAM. If you got some spare cash waiting to be spent you could fork out for a couple more gigabytes, youd probably have enough to do a lot bigger scenes.

            Gotta try out proxies again, your tests are pretty inspiring.

            http://remusrendering.wordpress.com/

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            • K 離線
              kwistenbiebel
              最後由 編輯

              Very cool test.
              Also very creative to make a proxy of a group of proxies. Why didn't I think about that before ? 😄 .

              The city is great! Superb even when you look at the files size Only 192 Kb 😉

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              • plot-parisP 離線
                plot-paris
                最後由 編輯

                right you are, remus. I just tried again... indigo crashes after my use of ram rises beyond 2,5 Gb (and I have only 2Gb physical Ram).
                I hoped to prevent this by enabling instances. but I am afraid my city has to wait until I got some money left 😉

                @remus said:

                Gotta try out proxies again, your tests are pretty inspiring.

                that was my intention! 😄
                kwistenbiebel, remus; I am looking forward to see what you come up with!

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                • K 離線
                  kwistenbiebel
                  最後由 編輯

                  I did my share of experiments I believe 😉.
                  Never had Indigo crashing, even when having millions of polygons.
                  I guess the 8Gb Ram I have installed comes to use in this case.

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                  • StinkieS 離線
                    Stinkie
                    最後由 編輯

                    8 Gb? Wuss! 👿

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                    • R 離線
                      remus
                      最後由 編輯

                      😢 your making me jealous

                      http://remusrendering.wordpress.com/

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                      • plot-parisP 離線
                        plot-paris
                        最後由 編輯

                        I simplified the windows component a bit (reduced it from 16 to 5 faces) and tried a render again. now it worked perfectly fine with only 200 Mb Ram used by Indigo.

                        I even was able to place another building into the scene (which by itself is 20 times bigger in file size than the whole city).
                        granted, this twisted shape may look a bit alien in the otherwise orthogonal city. understand it as a symbol for SketchUp's unique and inovative workflow amidst loads of other applications with their narrow minded interfaces 😉

                        http://img512.imageshack.us/img512/4910/bigcityjj4.jpg

                        (in the model are 1910 buildings plus the twisted one)

                        this city is very basic: 5 different building heights (all based on the same storey component), assembled in 10 different block types.
                        just imagine, what wonderful and huge cities you can render if you put in a bit more time and effort to create variations...

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                        • K 離線
                          Kenny
                          最後由 編輯

                          I tried the original model and it started loading but I got a run time error. I've got a pretty good spec too with 4GB Ram and a Core 2 duo E6850 processor.

                          Kenny

                          http://www.townscapesolutions.co.uk/

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                          • R 離線
                            remus
                            最後由 編輯

                            I think a run time error is when it runs out of memory, not sure what would cause it though, if jakob can render it on his machine 😉

                            http://remusrendering.wordpress.com/

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                            • plot-parisP 離線
                              plot-paris
                              最後由 編輯

                              dear Kenny, thanks for trying out my model. I would very much like to see, what you can get out of it (for your pc seems to be quite capable 😉 )

                              @remus said:

                              not sure what would cause it though, if jakob can render it on his machine 😉

                              well, I was only able to render the whole model after simplifying the windows...

                              here is that version (without the twisted building though - that is more than 4 Mb filesize)
                              city_simplified.skp

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                              • plot-parisP 離線
                                plot-paris
                                最後由 編輯

                                and here another very quick one - 13 680 golden eggs(even with a cube as proxy very slow in SketchUp). quite fast to export though...
                                (thanks to OnSurface, JPP, ComponentSpray tools - model was set up in a second 😄 )

                                http://img295.imageshack.us/img295/4810/13680eggsxz3.jpg

                                I hope to find the time to do something more fancy soon...

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                                • plot-parisP 離線
                                  plot-paris
                                  最後由 編輯

                                  this image may not look very interesting. the only purpose was to test out polygon limits of indigo.

                                  well, I am tempted to believe there are no limits 😕

                                  one of these forms has more than 55.000 polygons. in this scene I had almost 24.000 instances (low-res proxies in SketchUp, automatically replaced with the original by indigo).

                                  that means, that indigo had to handle more than 1.3 Billion! polygons(1.300.000.000) 😲

                                  only 60 MB of ram were used by indigo for this very small image (exponentially more, when increasing the file size)...

                                  http://img165.imageshack.us/img165/8509/13billionpolygonspp5.jpg

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                                  • C 離線
                                    chango70
                                    最後由 編輯

                                    Would this work with Vray?

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                                    • I 離線
                                      ilay7k
                                      最後由 編輯

                                      no...only plans

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                                      • plot-parisP 離線
                                        plot-paris
                                        最後由 編輯

                                        as far as I know, v-ray doesn't support instancing at present.

                                        the most amazing tool about indigo in this case is not only that it allowes instancing, but that you can use a low-poly component as proxy in SketchUp, that are replaced with a high polygon component, when exported to indigo. otherwise you would have no chance to handle such a huge scene in SU...

                                        I am not aware of any other render-engine, that does that. 😕

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                                        • FrederikF 離線
                                          Frederik
                                          最後由 編輯

                                          @plot-paris said:

                                          as far as I know, v-ray doesn't support instancing at present.

                                          Correct... 😉

                                          @plot-paris said:

                                          I am not aware of any other render-engine, that does that. 😕

                                          This is not correct... 😉
                                          It's not that I want to hi-jack your thread, but I need to correct you since Kerkythea also supports instancing and you can use proxies in SU and replace these with instanced objects in KT... 😉

                                          Please check out this thread, which is a small step-by-step tutorial I've posted at the KT Forum... 😉

                                          Cheers
                                          Kim Frederik

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                                          • J 離線
                                            Jon
                                            最後由 編輯

                                            @frederik said:

                                            Kerkythea also supports instancing and you can use proxies in SU and replace these with instanced objects in KT... 😉

                                            In fact, Alex once did a test in KT involving a few billion polygons more than that. 😉
                                            These are great tests, plot. Keep it up. 😄
                                            PS. I though Vue6 could export proxy objects ❓
                                            Does anyone know for sure?

                                            Jon
                                            KT Team member

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