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    [Plugin] UVTools v0.1

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    • TaffGochT 離線
      TaffGoch
      最後由 編輯

      Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

      (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
      http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
      ...and wondered whether I could push texture resolution to its max.)

      Marvelous tool, Dale You've fulfilled a wish! 😍

      (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
      Taff


      Capture 10-31-2008-12.48.57 am.jpg


      Capture 10-31-2008-12.50.27 am.jpg


      Capture 10-31-2008-1.46.06 am.jpg

      "Information is not knowledge." -- Albert Einstein

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      • F 離線
        fakircho
        最後由 編輯

        i made the object 10 times bigger and the UV is much better

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          I gues now you can safely reduce the size back without braking the UV.

          Good to know such tricks, thanks Whaat! 👍

          Gai...

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          • F 離線
            fakircho
            最後由 編輯

            Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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            • B 離線
              bbwolf
              最後由 編輯

              Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

              Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

              Any help would be appreciated, thanks

              Wolf


              Bild 2.png


              Bild 3.png

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Do you want the text to be repeated or only appear at the same size and only once?

                Gai...

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                • majidM 離線
                  majid
                  最後由 編輯

                  Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                  http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                  hope u joy

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • C 離線
                    crc
                    最後由 編輯

                    Just found this, really great!

                    Thanks!

                    http://www.motoclip.net

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                    • C 離線
                      chango70
                      最後由 編輯

                      Is UVTools still on v0.1? Does it work in SU7?

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                      • W 離線
                        Whaat
                        最後由 編輯

                        should work fine on SU7

                        SketchUp Plugins for Professionals

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                        • X 離線
                          xrok1
                          最後由 編輯

                          if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
                          tank.skp

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • C 離線
                            Carwash
                            最後由 編輯

                            Hiya

                            Sketchup newb here, but I really need to do some UV mapping for a game. I need to stetch and position a texture on a flat surface but the defult tools in SU don't seem to change the position of the texture in the game once the model is exported. Are there any tools to do UV mapping on flat surfaces? Or am I totally barking up the wrong tree here...

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                            • Chris FullmerC 離線
                              Chris Fullmer
                              最後由 編輯

                              Have you tried the built in material positioning system? You should be able to right click on a single face and choose "Texture>Position". Then there are some little positioning tools that show up on the face. Check out the help docs for more info on how to use them. But essentially they help rotate, skew, scale , and place the material. Try that see if it helps keep the material placed correctly in the game,

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • RichardR 離線
                                Richard
                                最後由 編輯

                                Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!

                                Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.

                                The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.

                                The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.

                                http://img403.imageshack.us/img403/889/18080998.jpg

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                                  For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                                  But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • RichardR 離線
                                    Richard
                                    最後由 編輯

                                    @thomthom said:

                                    That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                                    For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                                    But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                                    Mate I'm just not sure that would work with Whaat's spherical mapping?

                                    I certainly shall keep posted! I worked out a simple way to get the HDRI sun in exactly the same direction as the SU sun so that the SU sun can be used as a guide for shadow cast from the final HDRI!

                                    UPDATE

                                    http://img16.imageshack.us/img16/4933/globet.jpg

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.

                                      This gizmo of your is looking good. I'm very interested in this. And I'm sure there's a large bunch over at ASGVis's forum that'd be happy to see this.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • RichardR 離線
                                        Richard
                                        最後由 編輯

                                        [quote="thomthom"]I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.[quote]

                                        And perfectly it did mate, thanks a bundle! Great job!

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • M 離線
                                          milena
                                          最後由 編輯

                                          @whaat said:

                                          @unknownuser said:

                                          Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 💚

                                          Thanks for the comment. This is an easy fix.

                                          Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

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                                          • W 離線
                                            Whaat
                                            最後由 編輯

                                            @milena said:

                                            @whaat said:

                                            @unknownuser said:

                                            Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 💚

                                            Thanks for the comment. This is an easy fix.

                                            Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

                                            Please upload the SKP file so I can take a look. Thanks.

                                            SketchUp Plugins for Professionals

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