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    [Plugin] UVTools v0.1

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    • W 離線
      Whaat
      最後由 編輯

      @alan fraser said:

      I then resized the sphere to exactly 10' diameter...it's a tad larger than that by default.
      I imported the image and exploded it, then edited its height in the Material Editor to match the sphere's diameter.

      Resizing the image before using the plugin is an unecessary step. The plugin will always map the image the full height of the sphere and wrap it exactly once around the sphere.

      SketchUp Plugins for Professionals

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      • Alan FraserA 離線
        Alan Fraser
        最後由 編輯

        Thanks Dale. I should have figured that with no adjustment controls, it would be set to fit. I've only just taken a look now at the code.

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • W 離線
          watkins
          最後由 編輯

          Dear Alan,

          Many thanks for the detailed explanation. As I wrote somewhere else, I tend not to texture my models, being content with the default shades, and so I haven't built up any skill in this area.

          Thanks again, and thanks to Dale for another useful script. The model of the globe is really very impressive. I must have a go at Mars.

          Kind regards,
          Bob

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          • Alan FraserA 離線
            Alan Fraser
            最後由 編輯

            Bob,
            You'll find some decent planet maps here.
            http://planetpixelemporium.com/planets.html
            The individual planets are linked at the bottom of the page.

            The maps are distorted because in order to fit a sphere the entire top and bottom edges need to come to a single point at either pole, so you'll appreciate that things get progressively stretched as you move away from the equator.

            You don't need to start from scratch. You can merely open the Earth globe skp, go to the Material browser...In Model, select the Earth texture then in edit mode replace the earth.jpg with one of the planetary ones you download from the above site. It will map automatically.

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • FrederikF 離線
              Frederik
              最後由 編輯

              Thanks for both the tut' and the link to the planet texture maps, Alan..!! 😄
              Much appreciated..!! 👍

              Cheers
              Kim Frederik

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              • W 離線
                watkins
                最後由 編輯

                Dear Alan,

                Many thanks for taking the time to post the link. I will have a go at that when I have a moment. I would also to create a background/sky dome simulation of Mars too. The reason for that is we have a couple of projects which involve instruments for Martian atmosphere monitoring, and it would be rather nice to see the lander in a Martian setting. Alternatively, I could get on with some real work.

                Kind regards,
                Bob

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                • RichardR 離線
                  Richard
                  最後由 編輯

                  i had a play with the plguin and found if i reduced the texture scale just a bit the mapping at the poles tended to clear.

                  Also exported to Maxwell with no issues!!!

                  Whaat again you do some absolutely amazing stuff mate!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • F 離線
                    Fletch
                    最後由 編輯

                    Thank you, Whaat! 😍

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                    • S 離線
                      silver_shadow
                      最後由 編輯

                      hi there. 💭
                      Is it not possible to re write the plugin to see the mapping box,a way to scale the box or edit and maybe include a box mapping too. Similar to what max is doing.But from me to you...congrats..its super so far.

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                      • majidM 離線
                        majid
                        最後由 編輯

                        i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
                        yours majid

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • FrederikF 離線
                          Frederik
                          最後由 編輯

                          Majid,

                          Whaat have already provided an answer to this... 😉

                          @whaat said:

                          This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                          My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                          Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                          Below is made using the SubD and Smooth script and exported using SU2KT... 😄
                          Works like a charm...!! 😍


                          Earth-Moon.jpg

                          Cheers
                          Kim Frederik

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                          • N 離線
                            nektares
                            最後由 編輯

                            indeed, just 5 mins using it and i got this result, works great
                            and its so easy to use! congratulations.

                            http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

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                            • T 離線
                              topmanblue
                              最後由 編輯

                              😍 😍 thank you!!! good!!!

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                              • GaieusG 離線
                                Gaieus
                                最後由 編輯

                                Just catching up with all the news here...

                                Great plugin, thanks a lot!

                                I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! 😉

                                Gai...

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                                • K 離線
                                  kwistenbiebel
                                  最後由 編輯

                                  I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                                  (Do mind that a displacement map was added.)
                                  'wrap around' mapping?:

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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                                  • W 離線
                                    watkins
                                    最後由 編輯

                                    That lead flashing must have been rather tricky to fit!!

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                                    • W 離線
                                      Whaat
                                      最後由 編輯

                                      @kwistenbiebel said:

                                      I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                                      (Do mind that a displacement map was added.)
                                      'wrap around' mapping?:

                                      You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

                                      The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

                                      SketchUp Plugins for Professionals

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        Oh cool!
                                        You weren't referring to the projected method are you?
                                        ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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                                        • StinkieS 離線
                                          Stinkie
                                          最後由 編輯

                                          Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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                                          • soloS 離線
                                            solo
                                            最後由 編輯

                                            If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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