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[Plugin] UVTools v0.1

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  • W Offline
    Whaat
    last edited by 24 Jan 2009, 02:14

    should work fine on SU7

    SketchUp Plugins for Professionals

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    • X Offline
      xrok1
      last edited by 14 Feb 2009, 22:48

      if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
      tank.skp

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • C Offline
        Carwash
        last edited by 23 Mar 2009, 10:30

        Hiya

        Sketchup newb here, but I really need to do some UV mapping for a game. I need to stetch and position a texture on a flat surface but the defult tools in SU don't seem to change the position of the texture in the game once the model is exported. Are there any tools to do UV mapping on flat surfaces? Or am I totally barking up the wrong tree here...

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        • C Offline
          Chris Fullmer
          last edited by 23 Mar 2009, 15:57

          Have you tried the built in material positioning system? You should be able to right click on a single face and choose "Texture>Position". Then there are some little positioning tools that show up on the face. Check out the help docs for more info on how to use them. But essentially they help rotate, skew, scale , and place the material. Try that see if it helps keep the material placed correctly in the game,

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • R Offline
            Richard
            last edited by 31 Mar 2009, 09:31

            Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!

            Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.

            The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.

            The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.

            http://img403.imageshack.us/img403/889/18080998.jpg

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • T Offline
              thomthom
              last edited by 31 Mar 2009, 10:31

              That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

              For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

              But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • R Offline
                Richard
                last edited by 31 Mar 2009, 11:16

                @thomthom said:

                That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                Mate I'm just not sure that would work with Whaat's spherical mapping?

                I certainly shall keep posted! I worked out a simple way to get the HDRI sun in exactly the same direction as the SU sun so that the SU sun can be used as a guide for shadow cast from the final HDRI!

                UPDATE

                http://img16.imageshack.us/img16/4933/globet.jpg

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • T Offline
                  thomthom
                  last edited by 31 Mar 2009, 11:22

                  I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.

                  This gizmo of your is looking good. I'm very interested in this. And I'm sure there's a large bunch over at ASGVis's forum that'd be happy to see this.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R Offline
                    Richard
                    last edited by 31 Mar 2009, 12:00

                    [quote="thomthom"]I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.[quote]

                    And perfectly it did mate, thanks a bundle! Great job!

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • M Offline
                      milena
                      last edited by 3 Apr 2009, 12:49

                      @whaat said:

                      @unknownuser said:

                      Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 💚

                      Thanks for the comment. This is an easy fix.

                      Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

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                      • W Offline
                        Whaat
                        last edited by 4 Apr 2009, 02:52

                        @milena said:

                        @whaat said:

                        @unknownuser said:

                        Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 💚

                        Thanks for the comment. This is an easy fix.

                        Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

                        Please upload the SKP file so I can take a look. Thanks.

                        SketchUp Plugins for Professionals

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                        • M Offline
                          milena
                          last edited by 4 Apr 2009, 23:34

                          Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).[/quote]
                          Please upload the SKP file so I can take a look. Thanks.[/quote]
                          [quote:1nk2klmi]Thanks a lot and here is my file[/quote:1nk2klmi]


                          uv_help.skp

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                          • W Offline
                            Whaat
                            last edited by 5 Apr 2009, 00:32

                            milena,

                            As I expected, you are trying to map the back faces while the front faces have no material applied to them. You need to apply the material to the front side of the faces. First, reverse the faces of your vase and then paint the material on them. Then, use UVTools.

                            SketchUp Plugins for Professionals

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                            • M Offline
                              milena
                              last edited by 5 Apr 2009, 07:37

                              Thanks a lot for tip!!!
                              Is it possible with your tool to get this results?.I find on-line this vase and I am trying to apply on my models but I am not sure I am doing right. Can you see this file, please?


                              VASE_UV.skp


                              vase_UV.jpg

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                              • M Offline
                                milena
                                last edited by 16 Apr 2009, 04:47

                                I found a solution! thanks again!!!!

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                                • L Offline
                                  luigi20
                                  last edited by 26 May 2009, 05:37

                                  I cant figure out how to use this... When I open up sketch up, is it suppose to be in plugins?

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                                  • C Offline
                                    Chris Fullmer
                                    last edited by 26 May 2009, 05:41

                                    Hi Luigi, the very first post explains the usage. Please read that, then if you still can't get it going, ask again.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • S Offline
                                      spenceju
                                      last edited by 2 Jun 2009, 16:40

                                      Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

                                      Thanks,

                                      Justin Spencer

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                                      • W Offline
                                        Whaat
                                        last edited by 2 Jun 2009, 17:16

                                        @spenceju said:

                                        Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

                                        Thanks,

                                        Justin Spencer

                                        Hi spence,
                                        Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac?

                                        SketchUp Plugins for Professionals

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                                        • S Offline
                                          spenceju
                                          last edited by 2 Jun 2009, 17:52

                                          Hi Whaat,

                                          Since posting my first post I was able to find the "UV tools" context menu. But when I select cylindrical mapping it doesn't seem to be doing anything. A few times it has caused SketchUp to quit. I'm going to try this on my PC and see if it works there. If it works I'll know it's a mac issue.

                                          thanks,

                                          spenceju

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