sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVTools v0.1

    Scheduled Pinned Locked Moved Plugins
    180 Posts 71 Posters 122.4k Views 71 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      addicted2ownage
      last edited by

      great work !!! 😍 thank you very much 😄

      1 Reply Last reply Reply Quote 0
      • G Offline
        gaucho
        last edited by

        I'm having problems using this plug-in. But I’m maybe using in the wrong way.

        I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

        Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

        Is that right?
        Does anyone know something about it?

        Thanks!

        "eat well, stay fit, die anyway..."

        1 Reply Last reply Reply Quote 0
        • bigstickB Offline
          bigstick
          last edited by

          Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

          It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

          1 Reply Last reply Reply Quote 0
          • plot-parisP Offline
            plot-paris
            last edited by

            as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

            1 Reply Last reply Reply Quote 0
            • G Offline
              gaucho
              last edited by

              @bigstick said:

              Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

              So that means the ruby script won't work in the "colour by layer" mode... snif...

              "eat well, stay fit, die anyway..."

              1 Reply Last reply Reply Quote 0
              • J Offline
                jstahlman
                last edited by

                @whaat said:

                This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                Installation:

                1. Copy to SketchUp/Plugins folder

                Usage:

                1. The plugin will create a context menu called 'UVTools'

                I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                But it no contextual menu shows up when relaunching SU

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwistenbiebel
                  last edited by

                  @Whaat,

                  I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                  Any suggestion on how to do that?
                  I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                  Having the ability to map both sides of the cilinder surface would be a big Plus.

                  Thanks in advance.

                  1 Reply Last reply Reply Quote 0
                  • soloS Offline
                    solo
                    last edited by

                    LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. 😕

                    I ended up using Hexagon (nurb modeler) to map the sphere and import it.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 Reply Last reply Reply Quote 0
                    • FrederikF Offline
                      Frederik
                      last edited by

                      Would that be necessary to map the back-face with the clip-map for a render..?? 😕
                      I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
                      Or what am I missing..?? 😕

                      Cheers
                      Kim Frederik

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remus
                        last edited by

                        Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

                        http://remusrendering.wordpress.com/

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwistenbiebel
                          last edited by

                          In some cases it is not needed.
                          But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            coo_man
                            last edited by

                            Thanks brother, this is very useful for me.

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              I ended up using Hexagon (nurb modeler)

                              Are you sure of that? Nurbs : I don't think so 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • soloS Offline
                                solo
                                last edited by

                                Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

                                1 Reply Last reply Reply Quote 0
                                • F Offline
                                  fakircho
                                  last edited by

                                  I gave the UV tool a try and it works ok but i am getting some weird issues.
                                  See attached, any ideas why it is doing that ?


                                  uv.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    Whaat
                                    last edited by

                                    @fakircho said:

                                    I gave the UV tool a try and it works ok but i am getting some weird issues.
                                    See attached, any ideas why it is doing that ?

                                    Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                                    SketchUp Plugins for Professionals

                                    1 Reply Last reply Reply Quote 0
                                    • TaffGochT Offline
                                      TaffGoch
                                      last edited by

                                      Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

                                      (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
                                      http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
                                      ...and wondered whether I could push texture resolution to its max.)

                                      Marvelous tool, Dale You've fulfilled a wish! 😍

                                      (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
                                      Taff


                                      Capture 10-31-2008-12.48.57 am.jpg


                                      Capture 10-31-2008-12.50.27 am.jpg


                                      Capture 10-31-2008-1.46.06 am.jpg

                                      "Information is not knowledge." -- Albert Einstein

                                      1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        fakircho
                                        last edited by

                                        i made the object 10 times bigger and the UV is much better

                                        1 Reply Last reply Reply Quote 0
                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          I gues now you can safely reduce the size back without braking the UV.

                                          Good to know such tricks, thanks Whaat! 👍

                                          Gai...

                                          1 Reply Last reply Reply Quote 0
                                          • F Offline
                                            fakircho
                                            last edited by

                                            Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 5 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement