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    [Plugin] UVTools v0.1

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    • T Offline
      topmanblue
      last edited by

      😍 😍 thank you!!! good!!!

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      • GaieusG Offline
        Gaieus
        last edited by

        Just catching up with all the news here...

        Great plugin, thanks a lot!

        I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! 😉

        Gai...

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        • K Offline
          kwistenbiebel
          last edited by

          I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
          (Do mind that a displacement map was added.)
          'wrap around' mapping?:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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          • W Offline
            watkins
            last edited by

            That lead flashing must have been rather tricky to fit!!

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            • W Offline
              Whaat
              last edited by

              @kwistenbiebel said:

              I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
              (Do mind that a displacement map was added.)
              'wrap around' mapping?:

              You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

              The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

              SketchUp Plugins for Professionals

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              • K Offline
                kwistenbiebel
                last edited by

                Oh cool!
                You weren't referring to the projected method are you?
                ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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                  • soloS Offline
                    solo
                    last edited by

                    If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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                      • soloS Offline
                        solo
                        last edited by

                        I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

                        http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

                        http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          Looks good. Another problem solved. 👍

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Thanks my friends.
                            So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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                            • W Offline
                              Whaat
                              last edited by

                              Here's the test I promised.

                              I only used the built-in SU texture tools as I described in previous post.

                              Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                              One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                              EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                              test.jpg

                              SketchUp Plugins for Professionals

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Cool. The "soften" thing's a good tip! Thanks.

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  👍

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Another moon wrap.

                                    http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                                    http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                                    Displacement added and quick animation.


                                    http://img48.imageshack.us/img48/6804/moonsj4.gif

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • L Offline
                                        lewiswadsworth
                                        last edited by

                                        What are you using to make the animated gif, Pete?

                                        col sporcar si trova

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

                                          Gai...

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                                          • W Offline
                                            watkins
                                            last edited by

                                            Yes, it looks more like Phobos

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