sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVTools v0.1

    Scheduled Pinned Locked Moved Plugins
    180 Posts 71 Posters 122.4k Views 71 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      Fletch
      last edited by

      Thank you, Whaat! 😍

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

      1 Reply Last reply Reply Quote 0
      • S Offline
        silver_shadow
        last edited by

        hi there. 💭
        Is it not possible to re write the plugin to see the mapping box,a way to scale the box or edit and maybe include a box mapping too. Similar to what max is doing.But from me to you...congrats..its super so far.

        1 Reply Last reply Reply Quote 0
        • majidM Offline
          majid
          last edited by

          i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
          yours majid

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

          1 Reply Last reply Reply Quote 0
          • FrederikF Offline
            Frederik
            last edited by

            Majid,

            Whaat have already provided an answer to this... 😉

            @whaat said:

            This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

            My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

            Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

            Below is made using the SubD and Smooth script and exported using SU2KT... 😄
            Works like a charm...!! 😍


            Earth-Moon.jpg

            Cheers
            Kim Frederik

            1 Reply Last reply Reply Quote 0
            • N Offline
              nektares
              last edited by

              indeed, just 5 mins using it and i got this result, works great
              and its so easy to use! congratulations.

              http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

              1 Reply Last reply Reply Quote 0
              • T Offline
                topmanblue
                last edited by

                😍 😍 thank you!!! good!!!

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Just catching up with all the news here...

                  Great plugin, thanks a lot!

                  I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! 😉

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                    (Do mind that a displacement map was added.)
                    'wrap around' mapping?:

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      watkins
                      last edited by

                      That lead flashing must have been rather tricky to fit!!

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Whaat
                        last edited by

                        @kwistenbiebel said:

                        I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                        (Do mind that a displacement map was added.)
                        'wrap around' mapping?:

                        You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

                        The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

                        SketchUp Plugins for Professionals

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwistenbiebel
                          last edited by

                          Oh cool!
                          You weren't referring to the projected method are you?
                          ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

                          1 Reply Last reply Reply Quote 0
                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by

                              If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

                                1 Reply Last reply Reply Quote 0
                                • soloS Offline
                                  solo
                                  last edited by

                                  I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

                                  http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

                                  http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Looks good. Another problem solved. 👍

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Thanks my friends.
                                      So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        Whaat
                                        last edited by

                                        Here's the test I promised.

                                        I only used the built-in SU texture tools as I described in previous post.

                                        Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                                        One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                                        EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                                        test.jpg

                                        SketchUp Plugins for Professionals

                                        1 Reply Last reply Reply Quote 0
                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          Cool. The "soften" thing's a good tip! Thanks.

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            👍

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 3 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement