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    [Plugin] UVTools v0.1

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    • majidM Offline
      majid
      last edited by

      i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
      yours majid

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • FrederikF Offline
        Frederik
        last edited by

        Majid,

        Whaat have already provided an answer to this... 😉

        @whaat said:

        This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

        My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

        Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

        Below is made using the SubD and Smooth script and exported using SU2KT... 😄
        Works like a charm...!! 😍


        Earth-Moon.jpg

        Cheers
        Kim Frederik

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        • N Offline
          nektares
          last edited by

          indeed, just 5 mins using it and i got this result, works great
          and its so easy to use! congratulations.

          http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

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          • T Offline
            topmanblue
            last edited by

            😍 😍 thank you!!! good!!!

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Just catching up with all the news here...

              Great plugin, thanks a lot!

              I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! 😉

              Gai...

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              • K Offline
                kwistenbiebel
                last edited by

                I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                (Do mind that a displacement map was added.)
                'wrap around' mapping?:

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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                • W Offline
                  watkins
                  last edited by

                  That lead flashing must have been rather tricky to fit!!

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                  • W Offline
                    Whaat
                    last edited by

                    @kwistenbiebel said:

                    I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                    (Do mind that a displacement map was added.)
                    'wrap around' mapping?:

                    You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

                    The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

                    SketchUp Plugins for Professionals

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Oh cool!
                      You weren't referring to the projected method are you?
                      ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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                        • soloS Offline
                          solo
                          last edited by

                          If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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                            • soloS Offline
                              solo
                              last edited by

                              I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

                              http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

                              http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Looks good. Another problem solved. 👍

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Thanks my friends.
                                  So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    Here's the test I promised.

                                    I only used the built-in SU texture tools as I described in previous post.

                                    Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                                    One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                                    EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                                    test.jpg

                                    SketchUp Plugins for Professionals

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Cool. The "soften" thing's a good tip! Thanks.

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        👍

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Another moon wrap.

                                          http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                                          http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                                          Displacement added and quick animation.


                                          http://img48.imageshack.us/img48/6804/moonsj4.gif

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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