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    [Plugin] UVTools v0.1

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    • FrederikF 離線
      Frederik
      最後由 編輯

      Thanks for both the tut' and the link to the planet texture maps, Alan..!! 😄
      Much appreciated..!! 👍

      Cheers
      Kim Frederik

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      • W 離線
        watkins
        最後由 編輯

        Dear Alan,

        Many thanks for taking the time to post the link. I will have a go at that when I have a moment. I would also to create a background/sky dome simulation of Mars too. The reason for that is we have a couple of projects which involve instruments for Martian atmosphere monitoring, and it would be rather nice to see the lander in a Martian setting. Alternatively, I could get on with some real work.

        Kind regards,
        Bob

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        • RichardR 離線
          Richard
          最後由 編輯

          i had a play with the plguin and found if i reduced the texture scale just a bit the mapping at the poles tended to clear.

          Also exported to Maxwell with no issues!!!

          Whaat again you do some absolutely amazing stuff mate!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • F 離線
            Fletch
            最後由 編輯

            Thank you, Whaat! 😍

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • S 離線
              silver_shadow
              最後由 編輯

              hi there. 💭
              Is it not possible to re write the plugin to see the mapping box,a way to scale the box or edit and maybe include a box mapping too. Similar to what max is doing.But from me to you...congrats..its super so far.

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              • majidM 線上
                majid
                最後由 編輯

                i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
                yours majid

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • FrederikF 離線
                  Frederik
                  最後由 編輯

                  Majid,

                  Whaat have already provided an answer to this... 😉

                  @whaat said:

                  This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                  My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                  Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                  Below is made using the SubD and Smooth script and exported using SU2KT... 😄
                  Works like a charm...!! 😍


                  Earth-Moon.jpg

                  Cheers
                  Kim Frederik

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                  • N 離線
                    nektares
                    最後由 編輯

                    indeed, just 5 mins using it and i got this result, works great
                    and its so easy to use! congratulations.

                    http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

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                    • T 離線
                      topmanblue
                      最後由 編輯

                      😍 😍 thank you!!! good!!!

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        Just catching up with all the news here...

                        Great plugin, thanks a lot!

                        I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! 😉

                        Gai...

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                        • K 離線
                          kwistenbiebel
                          最後由 編輯

                          I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                          (Do mind that a displacement map was added.)
                          'wrap around' mapping?:

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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                          • W 離線
                            watkins
                            最後由 編輯

                            That lead flashing must have been rather tricky to fit!!

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                            • W 離線
                              Whaat
                              最後由 編輯

                              @kwistenbiebel said:

                              I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                              (Do mind that a displacement map was added.)
                              'wrap around' mapping?:

                              You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

                              The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

                              SketchUp Plugins for Professionals

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                              • K 離線
                                kwistenbiebel
                                最後由 編輯

                                Oh cool!
                                You weren't referring to the projected method are you?
                                ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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                                • StinkieS 離線
                                  Stinkie
                                  最後由 編輯

                                  Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • StinkieS 離線
                                      Stinkie
                                      最後由 編輯

                                      Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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                                      • soloS 離線
                                        solo
                                        最後由 編輯

                                        I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

                                        http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

                                        http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • StinkieS 離線
                                          Stinkie
                                          最後由 編輯

                                          Looks good. Another problem solved. 👍

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                                          • K 離線
                                            kwistenbiebel
                                            最後由 編輯

                                            Thanks my friends.
                                            So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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