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    [Plugin] UVTools v0.1

    Scheduled Pinned Locked Moved Plugins
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    • StinkieS Offline
      Stinkie
      last edited by

      Much obliged. πŸ‘

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      • R Offline
        remus
        last edited by

        Cheers, i look forward to trying this plugin out.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • jenujacobJ Offline
          jenujacob
          last edited by

          all hail the whaat machine! πŸ˜„ 😍

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          • D Offline
            dylan
            last edited by

            Cool, I shall go and play with this now - Thanks πŸ‘

            http://dmdarchitecture.co.uk/

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            • ibonI Offline
              ibon
              last edited by

              Thanks, Whaat. It's perfect! πŸ‘

              1 Reply Last reply Reply Quote 0
              • K Offline
                kwistenbiebel
                last edited by

                Yeah πŸ˜„....Thank god you didn't leave for Basecamp and stuck with us to deliver some goodies.
                Better news over here than @Boulder ?..... πŸ˜„
                Thank you very much Whaat! πŸ‘

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                • FrederikF Offline
                  Frederik
                  last edited by

                  Thank you so much..!! 😍
                  I read somewhere that people are calling you WhaatUp... πŸ˜„ No wonder why..!! πŸ˜‰

                  Cheers
                  Kim Frederik

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                  • J Offline
                    Jon
                    last edited by

                    Whaat, you ROCK! 😍 😍 😍

                    Jon
                    KT Team member

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      I thought it was Whaat'sUp πŸ˜„

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        You're right, Chris... 😳
                        Of course it's Whaat'sUp... πŸ˜„
                        (I actually wrote that to begin with, but got unsure... πŸ˜† )

                        Cheers
                        Kim Frederik

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          No you are both wrong... it's:

                          WhaatzzzUp!
                          With your tongue sticking out...

                          http://www.bouncyfuncastles.com/Smiley_Tounge.gif

                          Thanks again for another nice plugin!

                          http://www.coroflot.com/boofredlay

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. πŸ’š

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                            • W Offline
                              Whaat
                              last edited by

                              @unknownuser said:

                              Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. πŸ’š

                              Thanks for the comment. This is an easy fix.

                              SketchUp Plugins for Professionals

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Cool. Been fiddling with this baby - works pretty well! Well-integrated too. πŸ‘

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                                • W Offline
                                  watkins
                                  last edited by

                                  Dear Dale,

                                  I have very little experience of rendering and I tend not to texture my models, so I am not too sure how to use a UV tool. By the way, what does UV stand for? If I understand your post correctly, the tool 'wraps' a texture around a curved object by projecting the texture from a plane positioned over and/or under the object. Further, the plane should be positioned so that its normal is along the centreline of the curved object which is itself aligned with the z-axis. Is this correct?

                                  Can one project/wrap textures from a plane over and a plane under an object by dividing the surface area of the object into two along an x-y plane? I imagine a vase with different designs on the upper and lower halves.

                                  Sorry for being so dense.

                                  Kind regards,
                                  Bob

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                                  • R Offline
                                    remus
                                    last edited by

                                    Link Preview Image
                                    UV mapping - Wikipedia

                                    favicon

                                    (en.wikipedia.org)

                                    Theres a good illustration of spherical UV mapping there.

                                    And i tihnk UV is just he coordinaet system thats used when applying textures in this way, so thats where the name comes from.

                                    http://remusrendering.wordpress.com/

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                                    • urgenU Offline
                                      urgen
                                      last edited by

                                      ...co-o-o-ol!thanks! 😍

                                      --pupil forever...------

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                                      • W Offline
                                        watkins
                                        last edited by

                                        Thanks Remus!

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          The use is simple. Texture your object, right-click it's surface, and choose either "spherical" or "cylindrical". The size of the maps you set in SU's mat editor.

                                          And you can in fact apply different textures on an object that's been divided in half.

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                                          • plot-parisP Offline
                                            plot-paris
                                            last edited by

                                            what a wonderful plugin - works really good.

                                            cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) πŸ˜‰

                                            spherical_zylindrical.jpg
                                            this is a start of a new world in SketchUp...

                                            thank you so much Whaat!

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