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    [Plugin] UVTools v0.1

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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      I ended up using Hexagon (nurb modeler)

      Are you sure of that? Nurbs : I don't think so 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • soloS Offline
        solo
        last edited by

        Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • F Offline
          fakircho
          last edited by

          I gave the UV tool a try and it works ok but i am getting some weird issues.
          See attached, any ideas why it is doing that ?


          uv.jpg

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          • W Offline
            Whaat
            last edited by

            @fakircho said:

            I gave the UV tool a try and it works ok but i am getting some weird issues.
            See attached, any ideas why it is doing that ?

            Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

            SketchUp Plugins for Professionals

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            • TaffGochT Offline
              TaffGoch
              last edited by

              Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

              (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
              http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
              ...and wondered whether I could push texture resolution to its max.)

              Marvelous tool, Dale You've fulfilled a wish! 😍

              (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
              Taff


              Capture 10-31-2008-12.48.57 am.jpg


              Capture 10-31-2008-12.50.27 am.jpg


              Capture 10-31-2008-1.46.06 am.jpg

              "Information is not knowledge." -- Albert Einstein

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              • F Offline
                fakircho
                last edited by

                i made the object 10 times bigger and the UV is much better

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  I gues now you can safely reduce the size back without braking the UV.

                  Good to know such tricks, thanks Whaat! 👍

                  Gai...

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                  • F Offline
                    fakircho
                    last edited by

                    Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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                    • B Offline
                      bbwolf
                      last edited by

                      Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

                      Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

                      Any help would be appreciated, thanks

                      Wolf


                      Bild 2.png


                      Bild 3.png

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Do you want the text to be repeated or only appear at the same size and only once?

                        Gai...

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                        • majidM Offline
                          majid
                          last edited by

                          Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                          hope u joy

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • C Offline
                            crc
                            last edited by

                            Just found this, really great!

                            Thanks!

                            http://www.motoclip.net

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                            • C Offline
                              chango70
                              last edited by

                              Is UVTools still on v0.1? Does it work in SU7?

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                              • W Offline
                                Whaat
                                last edited by

                                should work fine on SU7

                                SketchUp Plugins for Professionals

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                                • X Offline
                                  xrok1
                                  last edited by

                                  if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
                                  tank.skp

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • C Offline
                                    Carwash
                                    last edited by

                                    Hiya

                                    Sketchup newb here, but I really need to do some UV mapping for a game. I need to stetch and position a texture on a flat surface but the defult tools in SU don't seem to change the position of the texture in the game once the model is exported. Are there any tools to do UV mapping on flat surfaces? Or am I totally barking up the wrong tree here...

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Have you tried the built in material positioning system? You should be able to right click on a single face and choose "Texture>Position". Then there are some little positioning tools that show up on the face. Check out the help docs for more info on how to use them. But essentially they help rotate, skew, scale , and place the material. Try that see if it helps keep the material placed correctly in the game,

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • RichardR Offline
                                        Richard
                                        last edited by

                                        Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!

                                        Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.

                                        The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.

                                        The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.

                                        http://img403.imageshack.us/img403/889/18080998.jpg

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                                          For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                                          But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • RichardR Offline
                                            Richard
                                            last edited by

                                            @thomthom said:

                                            That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                                            For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                                            But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                                            Mate I'm just not sure that would work with Whaat's spherical mapping?

                                            I certainly shall keep posted! I worked out a simple way to get the HDRI sun in exactly the same direction as the SU sun so that the SU sun can be used as a guide for shadow cast from the final HDRI!

                                            UPDATE

                                            http://img16.imageshack.us/img16/4933/globet.jpg

                                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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