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    Urban mixed use project

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    • boofredlayB Offline
      boofredlay
      last edited by

      Great first post, welcome.
      You have a good handle on this style.

      http://www.coroflot.com/boofredlay

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      • Mike LuceyM Offline
        Mike Lucey
        last edited by

        Hi pbozarth and welcome. You have the DT mastered quite well.
        I like the treatment your have adopted here. My only suggestion
        is that you might consider using a solid margin on the left
        also (but fade the sky) and have that rectangle shoot beyond
        the margin as you have done on the right margin.

        Mike

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        • P Offline
          pbozarth
          last edited by

          Here is one of the main interior spaces:
          I feel like it looks better at a higher res, where the individual lines are more visible and the colors are less dominant


          interior perspective round 2.jpg

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          • R Offline
            remus
            last edited by

            Thats really good, i reckon youve hit the nail on the head with that.

            http://remusrendering.wordpress.com/

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            • P Offline
              pbozarth
              last edited by

              A revised version of my original exterior perspective


              ext persp 2 w lines.jpg

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              • P Offline
                pbozarth
                last edited by

                This version has some of the lines turned off, which gives it an interesting sort of watercolor effect


                ext persp 2 no lines.jpg

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                • B Offline
                  bytor
                  last edited by

                  pbozarth,

                  I like the version with lines more. The people in the foreground help - but loose the guy with the dog dootie bag and his companion - bad perspective 😲 makes them distracting to the image.

                  Bytor

                  Find the Cost of Freedom.....

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    These are really NICE, pbozarth..!! πŸ‘
                    Can't decide which one I like best - they all look great...! πŸ˜‰

                    Cheers
                    Kim Frederik

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                    • P Offline
                      PKast
                      last edited by

                      These are really fine. You have really got a grasp of the "Dennis Technique". Ditto about losing the dog ass in the foreground.

                      Best,

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                      • P Offline
                        pbozarth
                        last edited by

                        My first try at a night shot...

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                        • P Offline
                          pbozarth
                          last edited by

                          slightly different, I toned down the interior people and the signs in the foreground.


                          signs and people faded.jpg

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                          • P Offline
                            pbozarth
                            last edited by

                            I took an interior perspective from this project, and layered some sketchup views over the same view quickly rendered in kerkythea to impart some quality of the true lighting in the room. It is certainly not a photoreal effect, but its definitely a different look than the other dennis technique stuff I have been doing...


                            kerk render 1.jpg

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                            • P Offline
                              pbozarth
                              last edited by

                              ps what do you think of the floor, I applied a gray fill layer to the floor and film grained it in photoshop. I was going for a carpeted look. What do you think of the texture, and the level of shadow that is visible?

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                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                I definitely like the combination of render and SketchUp - gives a handdrawn style (except for some pixeled lines at the right wall) while providing realistic lighting. πŸ‘

                                the uneven floor texture is convincingly like a carpet. to me it seems a bit glossy though.

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                                • J Offline
                                  jcaintn
                                  last edited by

                                  Loved them all up to the last one with the fireworks...

                                  Keep up the good work.

                                  john abernathy, aia, leed ap

                                  http://www.daad-group.com

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