Urban mixed use project
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This is the first round of the exterior perspective for my studio project, a mixed use building in Portland, Oregon. any feedback? It was done using the Dennis Technique
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Really good, i really like the presentation style. Couple of crits: that big tubular thing kind of obscures a lot of the building, a different camera angle might be better. A bit more colour on the outer edges would be good as well, at the moment you dont really notice the left and right hand sides of the building because of the colour fade out.
Really good start though, are you going to post anymore?
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Yeah, I'm going to keep developing it with entourage and refining my technique and what-not, I will post them as I get them done
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Great first post, welcome.
You have a good handle on this style. -
Hi pbozarth and welcome. You have the DT mastered quite well.
I like the treatment your have adopted here. My only suggestion
is that you might consider using a solid margin on the left
also (but fade the sky) and have that rectangle shoot beyond
the margin as you have done on the right margin.Mike
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Here is one of the main interior spaces:
I feel like it looks better at a higher res, where the individual lines are more visible and the colors are less dominant
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Thats really good, i reckon youve hit the nail on the head with that.
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A revised version of my original exterior perspective
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This version has some of the lines turned off, which gives it an interesting sort of watercolor effect
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pbozarth,
I like the version with lines more. The people in the foreground help - but loose the guy with the dog dootie bag and his companion - bad perspective makes them distracting to the image.
Bytor
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These are really NICE, pbozarth..!!
Can't decide which one I like best - they all look great...! -
These are really fine. You have really got a grasp of the "Dennis Technique". Ditto about losing the dog ass in the foreground.
Best,
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My first try at a night shot...
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slightly different, I toned down the interior people and the signs in the foreground.
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I took an interior perspective from this project, and layered some sketchup views over the same view quickly rendered in kerkythea to impart some quality of the true lighting in the room. It is certainly not a photoreal effect, but its definitely a different look than the other dennis technique stuff I have been doing...
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ps what do you think of the floor, I applied a gray fill layer to the floor and film grained it in photoshop. I was going for a carpeted look. What do you think of the texture, and the level of shadow that is visible?
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I definitely like the combination of render and SketchUp - gives a handdrawn style (except for some pixeled lines at the right wall) while providing realistic lighting.
the uneven floor texture is convincingly like a carpet. to me it seems a bit glossy though.
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Loved them all up to the last one with the fireworks...
Keep up the good work.
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