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    [Plugin] SketchyBevel 0.1(Updated May 11)

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    • C Offline
      CPhillips
      last edited by

      I'll try that. Thanks Whaat!

      BTW. I understand you lost your bevel script in a HD crash. SketchyBevel was almost doomed as well. My Ruby editor crashed (the only time in years of use) taking the only version of the almost finished plugin with it. Nothing was left. I was despondent. But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.

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      • Y Offline
        Yup_done
        last edited by

        @cphillips said:

        I'll try that. Thanks Whaat!

        DELETED FOR BREVITY

        But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.

        We're all in your debt for that heroic effort.
        Has NBC heard of you yet? Maybe a spinoff of
        heroes...

        Heroes... The CAD team?
        Saving the world, one bezel at a time!? 🀣

        Your efforts are appreciated by all who don't dare put words to paper...
        errr.. make that:

        font to blog 😲

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        • T Offline
          twharvey
          last edited by

          Super useful!!

          Thanks a million.
          Tom

          Tom

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          • R Offline
            rufy
            last edited by

            😍 Greaat !!!!

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            • T Offline
              topmanblue
              last edited by

              β˜€ β˜€ β˜€ very very nice !!!!

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              • F Offline
                Fletch
                last edited by

                realized I neglected to give you my thanks for this great plugin - it was something I had requested many times over the years.
                a great big 😍 for you, Chris!

                Fletch
                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                • J Offline
                  Jim
                  last edited by

                  I can't get this simple box to bevel, but I also can't find anything wrong with the geometry. Can someone look at it and tell me if there's a problem? Thanks.


                  box.skp

                  Hi

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                  • R Offline
                    remus
                    last edited by

                    Worked fine for me, did you select the entire box->right click->bevel?

                    http://remusrendering.wordpress.com/

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                    • david_hD Offline
                      david_h
                      last edited by

                      Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                      see attachedscreenshot.jpg

                      If I make it look easy...It is probably easy

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                      • R Offline
                        remus
                        last edited by

                        I think the ruby works by offsetting all the faces of the mesh then joining them up to create the bevel, id guess the residue is from when the ruby doesnt delete all the faces it should, for whatever reason.

                        http://remusrendering.wordpress.com/

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                        • david_hD Offline
                          david_h
                          last edited by

                          Offset thing. . .good tip. . .I just like using the word Residue. πŸ’š

                          If I make it look easy...It is probably easy

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                          • J Offline
                            Jim
                            last edited by

                            @unknownuser said:

                            Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                            see attached[attachment=0:2l2qcph5]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:2l2qcph5]

                            I think I've found a solution. I'll forward it to Chris to see what he thinks.

                            Hi

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                              see attached[attachment=0:1xmyg9fv]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:1xmyg9fv]

                              In this case it looks like the front face of the box was reversed. This is a known bug. You can fix it by erasing and redrawing the face using a clockwise line. Lame I know. Whaat suggested a fix a few posts ago but I haven't tried it yet.

                              Residue can also be caused by a face shrinking so much that it becomes reversed. That is a lot harder to fix.

                              Chris

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                              • S Offline
                                shuyan
                                last edited by

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                                • G Offline
                                  gaucho
                                  last edited by

                                  thanks mate!

                                  "eat well, stay fit, die anyway..."

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                                  • S Offline
                                    sketchyup
                                    last edited by

                                    This plugin should help with a model I'm currently working on. Thanks πŸ˜„

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      daphne0804
                                      last edited by

                                      Thanks!This is VERY useful πŸ˜„

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                                      • free agentF Offline
                                        free agent
                                        last edited by

                                        Cphillips: as amazing useful as this script is (carzy that sketchup doesnt have this built in) did you manage to work on it a bit? it puts a masave hault on production to have to delete faces and close them (sometimes that doesnt work and and i have to keep deleting face faces and closing to figure out which is the problem face)

                                        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                        • I Offline
                                          IHU
                                          last edited by

                                          hope this helps 😐

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                                          • jujuJ Offline
                                            juju
                                            last edited by

                                            @ihu said:

                                            hope this helps 😐

                                            you hope what helps?

                                            Save the Earth, it's the only planet with chocolate.

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