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    Iterations reference

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    • P Offline
      pav_3j
      last edited by

      that could have gone one of two ways.

      ha ha

      ๐Ÿ‘

      pav

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • H Offline
        human
        last edited by

        10-15 mins? ๐Ÿ˜ฎ ๐Ÿ˜ฒ
        wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
        By the way what rendering system did you use? it looks good. ๐Ÿ˜„

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        • R Offline
          remus
          last edited by

          I used indigo for the renders, combined with it's lovely exporter skindigo.

          http://remusrendering.wordpress.com/

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          • H Offline
            human
            last edited by

            I know what indigo is ๐Ÿ˜‰ i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add ๐Ÿ˜„ ) what was the material โ“ I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor)

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            • R Offline
              remus
              last edited by

              It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.

              http://remusrendering.wordpress.com/

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              • H Offline
                human
                last edited by

                Thanks, even tho u cant remember, you have renewed my faith in Indigo โ˜€
                I still think that's a great mat

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                • W Offline
                  Whaat
                  last edited by

                  This is OT, but take a look at what is coming soon to Indigo....

                  http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.


                  terrain_416.jpg

                  SketchUp Plugins for Professionals

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                  • R Offline
                    remus
                    last edited by

                    mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?

                    http://remusrendering.wordpress.com/

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                    • H Offline
                      human
                      last edited by

                      Yes! this is awesome! ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                      BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo... ๐Ÿ˜‰

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                      • I Offline
                        igor
                        last edited by

                        agreed. tread = jacked.

                        272

                        The genius switch has no "off" position
                        Intelegence is natrual, it takes real effort to be ignorant

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