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    Iterations reference

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    • boofredlayB Offline
      boofredlay
      last edited by

      Extravagant ๐Ÿ˜† No, but that is still not what I want to see. ๐Ÿ˜•
      What I meant was hidden geometry.
      HG.jpg
      Can you tell I am sharp as a tack today. ๐Ÿ˜’

      http://www.coroflot.com/boofredlay

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      • R Offline
        remus
        last edited by

        you had me all confused, anyway, 4th time lucky:

        http://farm3.static.flickr.com/2340/2453068896_0732c95b04.jpg?v=0

        and a comparison between 3 iterations and 4:

        http://farm4.static.flickr.com/3224/2453069174_d562eb7105.jpg?v=0

        http://remusrendering.wordpress.com/

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        • boofredlayB Offline
          boofredlay
          last edited by

          That's what I wanted to see... thanks. ๐Ÿ‘

          http://www.coroflot.com/boofredlay

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          • P Offline
            pav_3j
            last edited by

            wow, now that is dense

            (the hidden geometry not you boo)

            he he

            pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • boofredlayB Offline
              boofredlay
              last edited by

              @pav_3j said:

              wow, now that is dense

              (the hidden geometry not you boo)

              ๐Ÿคฃ

              http://www.coroflot.com/boofredlay

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              • P Offline
                pav_3j
                last edited by

                that could have gone one of two ways.

                ha ha

                ๐Ÿ‘

                pav

                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                • H Offline
                  human
                  last edited by

                  10-15 mins? ๐Ÿ˜ฎ ๐Ÿ˜ฒ
                  wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
                  By the way what rendering system did you use? it looks good. ๐Ÿ˜„

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                  • R Offline
                    remus
                    last edited by

                    I used indigo for the renders, combined with it's lovely exporter skindigo.

                    http://remusrendering.wordpress.com/

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                    • H Offline
                      human
                      last edited by

                      I know what indigo is ๐Ÿ˜‰ i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add ๐Ÿ˜„ ) what was the material โ“ I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor)

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                      • R Offline
                        remus
                        last edited by

                        It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.

                        http://remusrendering.wordpress.com/

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                        • H Offline
                          human
                          last edited by

                          Thanks, even tho u cant remember, you have renewed my faith in Indigo โ˜€
                          I still think that's a great mat

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                          • W Offline
                            Whaat
                            last edited by

                            This is OT, but take a look at what is coming soon to Indigo....

                            http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.


                            terrain_416.jpg

                            SketchUp Plugins for Professionals

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                            • R Offline
                              remus
                              last edited by

                              mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?

                              http://remusrendering.wordpress.com/

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                              • H Offline
                                human
                                last edited by

                                Yes! this is awesome! ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                                BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo... ๐Ÿ˜‰

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                                • I Offline
                                  igor
                                  last edited by

                                  agreed. tread = jacked.

                                  272

                                  The genius switch has no "off" position
                                  Intelegence is natrual, it takes real effort to be ignorant

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