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    Iterations reference

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    • R Offline
      remus
      last edited by

      There ya go:

      http://farm3.static.flickr.com/2082/2452744266_5ccaff0980.jpg?v=0

      http://remusrendering.wordpress.com/

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      • boofredlayB Offline
        boofredlay
        last edited by

        Sorry, did I say wireframe ๐Ÿ˜ณ , I meant hidden line.

        http://www.coroflot.com/boofredlay

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        • R Offline
          remus
          last edited by

          I dont know how you expect me to keep up with all these extravagant demands eric ๐Ÿ˜›

          http://farm3.static.flickr.com/2332/2452149305_81f99ab011.jpg?v=0

          http://remusrendering.wordpress.com/

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          • boofredlayB Offline
            boofredlay
            last edited by

            Extravagant ๐Ÿ˜† No, but that is still not what I want to see. ๐Ÿ˜•
            What I meant was hidden geometry.
            HG.jpg
            Can you tell I am sharp as a tack today. ๐Ÿ˜’

            http://www.coroflot.com/boofredlay

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            • R Offline
              remus
              last edited by

              you had me all confused, anyway, 4th time lucky:

              http://farm3.static.flickr.com/2340/2453068896_0732c95b04.jpg?v=0

              and a comparison between 3 iterations and 4:

              http://farm4.static.flickr.com/3224/2453069174_d562eb7105.jpg?v=0

              http://remusrendering.wordpress.com/

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              • boofredlayB Offline
                boofredlay
                last edited by

                That's what I wanted to see... thanks. ๐Ÿ‘

                http://www.coroflot.com/boofredlay

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                • P Offline
                  pav_3j
                  last edited by

                  wow, now that is dense

                  (the hidden geometry not you boo)

                  he he

                  pav

                  Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    @pav_3j said:

                    wow, now that is dense

                    (the hidden geometry not you boo)

                    ๐Ÿคฃ

                    http://www.coroflot.com/boofredlay

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                    • P Offline
                      pav_3j
                      last edited by

                      that could have gone one of two ways.

                      ha ha

                      ๐Ÿ‘

                      pav

                      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                      • H Offline
                        human
                        last edited by

                        10-15 mins? ๐Ÿ˜ฎ ๐Ÿ˜ฒ
                        wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
                        By the way what rendering system did you use? it looks good. ๐Ÿ˜„

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                        • R Offline
                          remus
                          last edited by

                          I used indigo for the renders, combined with it's lovely exporter skindigo.

                          http://remusrendering.wordpress.com/

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                          • H Offline
                            human
                            last edited by

                            I know what indigo is ๐Ÿ˜‰ i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add ๐Ÿ˜„ ) what was the material โ“ I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor)

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                            • R Offline
                              remus
                              last edited by

                              It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.

                              http://remusrendering.wordpress.com/

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                              • H Offline
                                human
                                last edited by

                                Thanks, even tho u cant remember, you have renewed my faith in Indigo โ˜€
                                I still think that's a great mat

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                                • W Offline
                                  Whaat
                                  last edited by

                                  This is OT, but take a look at what is coming soon to Indigo....

                                  http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.


                                  terrain_416.jpg

                                  SketchUp Plugins for Professionals

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                                  • R Offline
                                    remus
                                    last edited by

                                    mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?

                                    http://remusrendering.wordpress.com/

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                                    • H Offline
                                      human
                                      last edited by

                                      Yes! this is awesome! ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                                      BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo... ๐Ÿ˜‰

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                                      • I Offline
                                        igor
                                        last edited by

                                        agreed. tread = jacked.

                                        272

                                        The genius switch has no "off" position
                                        Intelegence is natrual, it takes real effort to be ignorant

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