Iterations reference
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I dont know how you expect me to keep up with all these extravagant demands eric
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Extravagant No, but that is still not what I want to see.
What I meant was hidden geometry.
Can you tell I am sharp as a tack today. -
you had me all confused, anyway, 4th time lucky:
and a comparison between 3 iterations and 4:
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That's what I wanted to see... thanks.
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wow, now that is dense
(the hidden geometry not you boo)
he he
pav
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@pav_3j said:
wow, now that is dense
(the hidden geometry not you boo)
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that could have gone one of two ways.
ha ha
pav
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10-15 mins?
wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
By the way what rendering system did you use? it looks good. -
I used indigo for the renders, combined with it's lovely exporter skindigo.
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I know what indigo is i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add ) what was the material I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor)
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It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.
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Thanks, even tho u cant remember, you have renewed my faith in Indigo
I still think that's a great mat -
This is OT, but take a look at what is coming soon to Indigo....
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.
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mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?
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Yes! this is awesome!
BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo...
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agreed. tread = jacked.
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