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    Iterations reference

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    • P Offline
      pav_3j
      last edited by

      wow, now that is dense

      (the hidden geometry not you boo)

      he he

      pav

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • boofredlayB Offline
        boofredlay
        last edited by

        @pav_3j said:

        wow, now that is dense

        (the hidden geometry not you boo)

        ๐Ÿคฃ

        http://www.coroflot.com/boofredlay

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        • P Offline
          pav_3j
          last edited by

          that could have gone one of two ways.

          ha ha

          ๐Ÿ‘

          pav

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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          • H Offline
            human
            last edited by

            10-15 mins? ๐Ÿ˜ฎ ๐Ÿ˜ฒ
            wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
            By the way what rendering system did you use? it looks good. ๐Ÿ˜„

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            • R Offline
              remus
              last edited by

              I used indigo for the renders, combined with it's lovely exporter skindigo.

              http://remusrendering.wordpress.com/

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              • H Offline
                human
                last edited by

                I know what indigo is ๐Ÿ˜‰ i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add ๐Ÿ˜„ ) what was the material โ“ I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor)

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                • R Offline
                  remus
                  last edited by

                  It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.

                  http://remusrendering.wordpress.com/

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                  • H Offline
                    human
                    last edited by

                    Thanks, even tho u cant remember, you have renewed my faith in Indigo โ˜€
                    I still think that's a great mat

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                    • W Offline
                      Whaat
                      last edited by

                      This is OT, but take a look at what is coming soon to Indigo....

                      http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.


                      terrain_416.jpg

                      SketchUp Plugins for Professionals

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                      • R Offline
                        remus
                        last edited by

                        mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?

                        http://remusrendering.wordpress.com/

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                        • H Offline
                          human
                          last edited by

                          Yes! this is awesome! ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                          BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo... ๐Ÿ˜‰

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                          • I Offline
                            igor
                            last edited by

                            agreed. tread = jacked.

                            272

                            The genius switch has no "off" position
                            Intelegence is natrual, it takes real effort to be ignorant

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