Iterations reference
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Extravagant
No, but that is still not what I want to see. 
What I meant was hidden geometry.

Can you tell I am sharp as a tack today.
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you had me all confused, anyway, 4th time lucky:

and a comparison between 3 iterations and 4:

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That's what I wanted to see... thanks.

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wow, now that is dense
(the hidden geometry not you boo)
he he
pav
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that could have gone one of two ways.
ha ha

pav
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10-15 mins?

wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
By the way what rendering system did you use? it looks good.
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I used indigo for the renders, combined with it's lovely exporter skindigo.
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I know what indigo is
i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add
) what was the material
I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor) -
It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.
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Thanks, even tho u cant remember, you have renewed my faith in Indigo

I still think that's a great mat -
This is OT, but take a look at what is coming soon to Indigo....
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.

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mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?
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Yes! this is awesome!

BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo...

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agreed. tread = jacked.
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