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    Iterations reference

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    • R Offline
      remus
      last edited by

      just though id do this ot give people who havent used the script before an idea of how much difference changing the nmber of iterations makes (and for fun as well ๐Ÿ˜„ )

      http://farm4.static.flickr.com/3233/2452573718_6d37b71f3d.jpg?v=0

      It starts of with 0 iterations (not running the script) on the far left to 4 iterations on the right.

      As for the time to complete each operation:
      1st iteration- instantaneous
      2 iterations- 5 secs
      3 iterations- 2 mins
      4 iterations- 10-15 mins (i got bored and lost count of the exact time)

      As for polys, i didnt keep an exact count, but the 1st, 2nd and 3rd iterations totaled 24, 000 and the after the 4th iteration they totalled 96,000 faces.

      Conclusions: 1 iteration is good for roughing out a model, 2 is a good general standard and 3 means quality. Dont bother with 4.

      http://remusrendering.wordpress.com/

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      • boofredlayB Offline
        boofredlay
        last edited by

        It is quite difficult to see the differences in the iterations due to the glass texture in the rendering, which is nice by the way.

        Can you post a wireframe shot from SU without a render?

        http://www.coroflot.com/boofredlay

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        • R Offline
          remus
          last edited by

          There ya go:

          http://farm3.static.flickr.com/2082/2452744266_5ccaff0980.jpg?v=0

          http://remusrendering.wordpress.com/

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          • boofredlayB Offline
            boofredlay
            last edited by

            Sorry, did I say wireframe ๐Ÿ˜ณ , I meant hidden line.

            http://www.coroflot.com/boofredlay

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            • R Offline
              remus
              last edited by

              I dont know how you expect me to keep up with all these extravagant demands eric ๐Ÿ˜›

              http://farm3.static.flickr.com/2332/2452149305_81f99ab011.jpg?v=0

              http://remusrendering.wordpress.com/

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              • boofredlayB Offline
                boofredlay
                last edited by

                Extravagant ๐Ÿ˜† No, but that is still not what I want to see. ๐Ÿ˜•
                What I meant was hidden geometry.
                HG.jpg
                Can you tell I am sharp as a tack today. ๐Ÿ˜’

                http://www.coroflot.com/boofredlay

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                • R Offline
                  remus
                  last edited by

                  you had me all confused, anyway, 4th time lucky:

                  http://farm3.static.flickr.com/2340/2453068896_0732c95b04.jpg?v=0

                  and a comparison between 3 iterations and 4:

                  http://farm4.static.flickr.com/3224/2453069174_d562eb7105.jpg?v=0

                  http://remusrendering.wordpress.com/

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    That's what I wanted to see... thanks. ๐Ÿ‘

                    http://www.coroflot.com/boofredlay

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                    • P Offline
                      pav_3j
                      last edited by

                      wow, now that is dense

                      (the hidden geometry not you boo)

                      he he

                      pav

                      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        @pav_3j said:

                        wow, now that is dense

                        (the hidden geometry not you boo)

                        ๐Ÿคฃ

                        http://www.coroflot.com/boofredlay

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                        • P Offline
                          pav_3j
                          last edited by

                          that could have gone one of two ways.

                          ha ha

                          ๐Ÿ‘

                          pav

                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                          • H Offline
                            human
                            last edited by

                            10-15 mins? ๐Ÿ˜ฎ ๐Ÿ˜ฒ
                            wow...1 guess 3 is the best for something hi-poly yet moderately speedy...
                            By the way what rendering system did you use? it looks good. ๐Ÿ˜„

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                            • R Offline
                              remus
                              last edited by

                              I used indigo for the renders, combined with it's lovely exporter skindigo.

                              http://remusrendering.wordpress.com/

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                              • H Offline
                                human
                                last edited by

                                I know what indigo is ๐Ÿ˜‰ i use it actually, and have found it to be really quite good.(but useless without Skindigo, i might add ๐Ÿ˜„ ) what was the material โ“ I mean, how did u make it? (just so u know, i'm not very good at the indigo material editor)

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                                • R Offline
                                  remus
                                  last edited by

                                  It's just a red tinted glass material, i think i turned up the opacity to aobut 15% in SU to get it a deeper red, dont think i changed anything else, although it was a while ago so i cant really remeber.

                                  http://remusrendering.wordpress.com/

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                                  • H Offline
                                    human
                                    last edited by

                                    Thanks, even tho u cant remember, you have renewed my faith in Indigo โ˜€
                                    I still think that's a great mat

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      This is OT, but take a look at what is coming soon to Indigo....

                                      http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4134&postdays=0&postorder=asc&start=0.


                                      terrain_416.jpg

                                      SketchUp Plugins for Professionals

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                                      • R Offline
                                        remus
                                        last edited by

                                        mmmmm, displacement mapping, im certinly looking forward to that. Any idea how long its going to be?

                                        http://remusrendering.wordpress.com/

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                                        • H Offline
                                          human
                                          last edited by

                                          Yes! this is awesome! ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                                          BUT...you do realize that we started on subsmooth and now we're now talking about displacement maps in indigo... ๐Ÿ˜‰

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                                          • I Offline
                                            igor
                                            last edited by

                                            agreed. tread = jacked.

                                            272

                                            The genius switch has no "off" position
                                            Intelegence is natrual, it takes real effort to be ignorant

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