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    Curved_slanted_wall

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    • L Offline
      lapx
      last edited by

      That's quite alright Gaeius. We at east know how to do this when it comes up.
      That's the great thing about this community is that in looking for solutions to one problem may solve another for someone else, so all is not lost.

      Have a wonderful weekend!

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      • Wo3DanW Offline
        Wo3Dan
        last edited by

        @lapx said:

        My next challenge is to slope the top of the wall. That is the highest part would be at the smaller radius point and the low part would be at the end of the largest radius.
        At first glance I thought I could easily draw a rect and slope the top and intersect this form with spiral wall but ofcurse this will not give the desired result. Any ideas?

        edit: Maybe I need to do the top wall slope part before the scaling.

        lapx,

        Here is my attempt in the attached skp.
        (partly Bob's solution integrated)


        CurvedTiltedWall.skp

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        • G Offline
          GreyHead
          last edited by

          That's neat - I didn't think of smooving to lift the spiral.

          Bob

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          • G Offline
            gorygreg
            last edited by

            @wo3dan said:

            @lapx said:

            My next challenge is to slope the top of the wall. That is the highest part would be at the smaller radius point and the low part would be at the end of the largest radius.
            At first glance I thought I could easily draw a rect and slope the top and intersect this form with spiral wall but ofcurse this will not give the desired result. Any ideas?

            edit: Maybe I need to do the top wall slope part before the scaling.

            lapx,

            Here is my attempt in the attached skp.
            (partly Bob's solution integrated)

            As a newbie, I almost get this!
            I do remeber another tutorial by someone on the forum, who demonstrated the Scene 3 technique. The one that copies and flips 180 degrees to have a center point. Can you elaborate again one why this is done? Then I will fully get it!
            Great job!

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            • L Offline
              lapx
              last edited by

              Wo3Dan great job. One tip though, would it not be easier to use the contour from scratch in lieu of hand stitching? Just have to erase to to clean up excess.

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              • Wo3DanW Offline
                Wo3Dan
                last edited by

                gorygreg,

                My attempt to try to explain is in the attached skp.

                @lapx said:

                Wo3Dan great job. One tip though, would it not be easier to use the contour from scratch in lieu of hand stitching? Just have to erase to to clean up excess.

                Lapx,

                Leaving the top face in the curved boundary when using the Smoove tool will often result in an irragular pattern of triangles. I find it hard to correct all these lines. Better to do hand stitching, letting you make small adjustments to make cross sections horizontal at the top (if necessary).

                I don't know how you are going to apply the "contour from scratch" tool here.
                Maybe I can learn something. In my opinion SU will make a mess of all the extra lines (edges) within the curves. So what did you mean?

                Wo3Dan


                Scaling symetrical object.skp

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                • G Offline
                  GreyHead
                  last edited by

                  @unknownuser said:

                  I do remember another tutorial by someone on the forum, who demonstrated the Scene 3 technique. The one that copies and flips 180 degrees to have a center point. Can you elaborate again one why this is done? Then I will fully get it!
                  This is done here because we want to keep the inner end of the wall vertical. The scale tool will leave the 'center' of the shape unchanged. But the center of a spiral is not at the inner end (see spiral_1). Copy-rotating the spiral gives a new shape where the scaling center is at the center of rotation and when you scale this shape the center of the spiral remains unchanged.

                  Bob

                  spiral_1.jpg

                  spiral_2.jpg

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                  • D Offline
                    dtrarch
                    last edited by

                    lapX

                    Just back from ski trip so a little late to all this but if the attached is what you wanted just let me know.

                    dtr


                    Curved tilt wall+thickness.skp

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                    • L Offline
                      lapx
                      last edited by

                      @Wo3Dan,

                      Great explaination on that scaling issue. I figued this was the case your explaination reaffirmed. Thanks!
                      On the "contour from scratch" I just selected the top edge of the wall and used SU's contour from scratch. From first glance it seamed to work fine with a little clean up.
                      I will look at it again.

                      @dtracrh,
                      My walls would be titlted out ward as it follows the path. However, I would be interested in
                      what method you chose to arrive at your conclusion.

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                      • Wo3DanW Offline
                        Wo3Dan
                        last edited by

                        @lapx said:

                        @Wo3Dan,.......
                        On the "contour from scratch" I just selected the top edge of the wall and used SU's contour from scratch. From first glance it seamed to work fine with a little clean up.
                        I will look at it again.
                        ......

                        lapx,

                        Now I see what you mean, not "contour from scratch" (and not "from scratch" either) but "From Contours".
                        And you are quite right, that works perfect when no height corrections are needed.
                        When you have both the inner and the outer curves selected (spirals in scene 4, without their connecting edges at beginning and end) and apply "From Contours" you get a very good result that only needs some cleaning up.
                        I guess I was to much focused on "what if height corrections are needed for horizontal cross sections at the top of the wall". Even though the curves are slanted it's best to apply "From Contours".
                        (Leaving the face in scene 3 > 4 will give bad results when applying the "Smoove" tool)
                        Well, as I said: "maybe I can learn something".
                        Thanks for the suggestion.

                        Wo3Dan

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                        • L Offline
                          lapx
                          last edited by

                          Thanks for clearing that up for me 😳

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                          • Wo3DanW Offline
                            Wo3Dan
                            last edited by

                            @lapx said:

                            Thanks for clearing that up for me 😳

                            😳 <-- Why ❓
                            You drew my attention to something about the sadbox that I overlooked.
                            (keeps me sharp 😄 )
                            So that's at least worth a 'thanks' to you:!:
                            cheers,
                            Wo3Dan

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                            • D Offline
                              dtrarch
                              last edited by

                              Hi lapX

                              Here is how my example was put together.
                              I used your path and welded the spiral portion first.
                              The spiral portion was then extruded up using the vertical line of the path with the [extrudeline]with vector ruby.
                              This face was then extruded horizontally using the [jointpushpull] ruby.
                              (the keep face option found using the [tab] key was selected and there it was.

                              dtr

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                              • L Offline
                                lapx
                                last edited by

                                Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
                                cheers! 😄

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                                • Jean LemireJ Offline
                                  Jean Lemire
                                  last edited by

                                  Hi Lapx, hi folks.

                                  See attached SU file for ideas.


                                  Curved and tilted wall.skp

                                  Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                  • AnssiA Offline
                                    Anssi
                                    last edited by

                                    @lapx said:

                                    Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
                                    cheers! 😄

                                    http://www.augi.com/
                                    It's overorganized (too many subforums with overlapping topics) but overall not too bad. I just learnt a lot about dynamic blocks.

                                    Anssi

                                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                    • L Offline
                                      lapx
                                      last edited by

                                      Hello Jean,

                                      How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

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                                      • Wo3DanW Offline
                                        Wo3Dan
                                        last edited by

                                        @lapx said:

                                        Hello Jean,

                                        How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

                                        lapx,
                                        In this case smooving the top will not work.
                                        Intesection with a vertical cone (preferably high poly) will do the trick.
                                        Place the cone with its vert.axis right in the center of the bottom spiral.
                                        Check if the slope is UP all the way to the center after intersecting, it should be.
                                        (Otherwise undo and reposition the cone a bit)

                                        Note that there is a big difference between Jean's slanted wall and the previously uoloaded ones.
                                        His wall is equally slanted all the way along the spiral.
                                        Ours were going from 'slanted much' to almost vertical near the center. Due to scaling.
                                        (It depends on what you need)
                                        With Jean's wall go for the cone-intersection.

                                        Wo3Dan

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                                        • G Offline
                                          Gidon Yuval
                                          last edited by

                                          Promise not to laugh?
                                          I can't figure out how you draw a spiral like that to begin with.

                                          Hey! You promised not to laugh 😢

                                          If you don't know where you're going, you're never going to get there.

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                                          • R Offline
                                            remus
                                            last edited by

                                            Gidon, i only just figured out how to do, it took me blody ages!

                                            Anyway, i do it by making a load of construction lines all parallel to each other and all on the same plane. I then draw a circle centered on one with the radius being the distance to the next one. I then split the circle in half with a line perpendicular to the construction lines. I then make each half of the circle a group. I then scale one half untill its touching the next construction line (scale using a corner handle). This is follwed by moving a copy of the other half in to line with the stretched end of the last one. Scale, move copy, scale, move copy etc untill you get a spiral as desired.

                                            Im sure theres a much more elegant method for doing it, but this way gets it done.

                                            http://remusrendering.wordpress.com/

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