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    Curved_slanted_wall

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    • L Offline
      lapx
      last edited by

      Thanks Gaieus,

      I don't see that your wall tilts outward. I'm also trying to get it to slope in the z direction as well.

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      • L Offline
        lapx
        last edited by

        My next challenge is to slope the top of the wall. That is the highest part would be at the smaller radius point and the low part would be at the end of the largest radius.
        At first glance I thought I could easily draw a rect and slope the top and intersect this form with spiral wall but ofcurse this will not give the desired result. Any ideas?

        edit: Maybe I need to do the top wall slope part before the scaling.


        slant_wall.jpg


        curve_tiltwall.jpg

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        • GaieusG Offline
          Gaieus
          last edited by

          Ah, sorry. Yes obvuiously it was a misunderstanding - the top of it is slanting - not the whole wall is tilting (damn - my bad English...) 😳

          Gai...

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          • L Offline
            lapx
            last edited by

            That's quite alright Gaeius. We at east know how to do this when it comes up.
            That's the great thing about this community is that in looking for solutions to one problem may solve another for someone else, so all is not lost.

            Have a wonderful weekend!

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            • Wo3DanW Offline
              Wo3Dan
              last edited by

              @lapx said:

              My next challenge is to slope the top of the wall. That is the highest part would be at the smaller radius point and the low part would be at the end of the largest radius.
              At first glance I thought I could easily draw a rect and slope the top and intersect this form with spiral wall but ofcurse this will not give the desired result. Any ideas?

              edit: Maybe I need to do the top wall slope part before the scaling.

              lapx,

              Here is my attempt in the attached skp.
              (partly Bob's solution integrated)


              CurvedTiltedWall.skp

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              • G Offline
                GreyHead
                last edited by

                That's neat - I didn't think of smooving to lift the spiral.

                Bob

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                • G Offline
                  gorygreg
                  last edited by

                  @wo3dan said:

                  @lapx said:

                  My next challenge is to slope the top of the wall. That is the highest part would be at the smaller radius point and the low part would be at the end of the largest radius.
                  At first glance I thought I could easily draw a rect and slope the top and intersect this form with spiral wall but ofcurse this will not give the desired result. Any ideas?

                  edit: Maybe I need to do the top wall slope part before the scaling.

                  lapx,

                  Here is my attempt in the attached skp.
                  (partly Bob's solution integrated)

                  As a newbie, I almost get this!
                  I do remeber another tutorial by someone on the forum, who demonstrated the Scene 3 technique. The one that copies and flips 180 degrees to have a center point. Can you elaborate again one why this is done? Then I will fully get it!
                  Great job!

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                  • L Offline
                    lapx
                    last edited by

                    Wo3Dan great job. One tip though, would it not be easier to use the contour from scratch in lieu of hand stitching? Just have to erase to to clean up excess.

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                    • Wo3DanW Offline
                      Wo3Dan
                      last edited by

                      gorygreg,

                      My attempt to try to explain is in the attached skp.

                      @lapx said:

                      Wo3Dan great job. One tip though, would it not be easier to use the contour from scratch in lieu of hand stitching? Just have to erase to to clean up excess.

                      Lapx,

                      Leaving the top face in the curved boundary when using the Smoove tool will often result in an irragular pattern of triangles. I find it hard to correct all these lines. Better to do hand stitching, letting you make small adjustments to make cross sections horizontal at the top (if necessary).

                      I don't know how you are going to apply the "contour from scratch" tool here.
                      Maybe I can learn something. In my opinion SU will make a mess of all the extra lines (edges) within the curves. So what did you mean?

                      Wo3Dan


                      Scaling symetrical object.skp

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                      • G Offline
                        GreyHead
                        last edited by

                        @unknownuser said:

                        I do remember another tutorial by someone on the forum, who demonstrated the Scene 3 technique. The one that copies and flips 180 degrees to have a center point. Can you elaborate again one why this is done? Then I will fully get it!
                        This is done here because we want to keep the inner end of the wall vertical. The scale tool will leave the 'center' of the shape unchanged. But the center of a spiral is not at the inner end (see spiral_1). Copy-rotating the spiral gives a new shape where the scaling center is at the center of rotation and when you scale this shape the center of the spiral remains unchanged.

                        Bob

                        spiral_1.jpg

                        spiral_2.jpg

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                        • D Offline
                          dtrarch
                          last edited by

                          lapX

                          Just back from ski trip so a little late to all this but if the attached is what you wanted just let me know.

                          dtr


                          Curved tilt wall+thickness.skp

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                          • L Offline
                            lapx
                            last edited by

                            @Wo3Dan,

                            Great explaination on that scaling issue. I figued this was the case your explaination reaffirmed. Thanks!
                            On the "contour from scratch" I just selected the top edge of the wall and used SU's contour from scratch. From first glance it seamed to work fine with a little clean up.
                            I will look at it again.

                            @dtracrh,
                            My walls would be titlted out ward as it follows the path. However, I would be interested in
                            what method you chose to arrive at your conclusion.

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                            • Wo3DanW Offline
                              Wo3Dan
                              last edited by

                              @lapx said:

                              @Wo3Dan,.......
                              On the "contour from scratch" I just selected the top edge of the wall and used SU's contour from scratch. From first glance it seamed to work fine with a little clean up.
                              I will look at it again.
                              ......

                              lapx,

                              Now I see what you mean, not "contour from scratch" (and not "from scratch" either) but "From Contours".
                              And you are quite right, that works perfect when no height corrections are needed.
                              When you have both the inner and the outer curves selected (spirals in scene 4, without their connecting edges at beginning and end) and apply "From Contours" you get a very good result that only needs some cleaning up.
                              I guess I was to much focused on "what if height corrections are needed for horizontal cross sections at the top of the wall". Even though the curves are slanted it's best to apply "From Contours".
                              (Leaving the face in scene 3 > 4 will give bad results when applying the "Smoove" tool)
                              Well, as I said: "maybe I can learn something".
                              Thanks for the suggestion.

                              Wo3Dan

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                              • L Offline
                                lapx
                                last edited by

                                Thanks for clearing that up for me 😳

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                                • Wo3DanW Offline
                                  Wo3Dan
                                  last edited by

                                  @lapx said:

                                  Thanks for clearing that up for me 😳

                                  😳 <-- Why ❓
                                  You drew my attention to something about the sadbox that I overlooked.
                                  (keeps me sharp 😄 )
                                  So that's at least worth a 'thanks' to you:!:
                                  cheers,
                                  Wo3Dan

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                                  • D Offline
                                    dtrarch
                                    last edited by

                                    Hi lapX

                                    Here is how my example was put together.
                                    I used your path and welded the spiral portion first.
                                    The spiral portion was then extruded up using the vertical line of the path with the [extrudeline]with vector ruby.
                                    This face was then extruded horizontally using the [jointpushpull] ruby.
                                    (the keep face option found using the [tab] key was selected and there it was.

                                    dtr

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                                    • L Offline
                                      lapx
                                      last edited by

                                      Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
                                      cheers! 😄

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                                      • Jean LemireJ Offline
                                        Jean Lemire
                                        last edited by

                                        Hi Lapx, hi folks.

                                        See attached SU file for ideas.


                                        Curved and tilted wall.skp

                                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                        • AnssiA Offline
                                          Anssi
                                          last edited by

                                          @lapx said:

                                          Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
                                          cheers! 😄

                                          http://www.augi.com/
                                          It's overorganized (too many subforums with overlapping topics) but overall not too bad. I just learnt a lot about dynamic blocks.

                                          Anssi

                                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                          • L Offline
                                            lapx
                                            last edited by

                                            Hello Jean,

                                            How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

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