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Curved_slanted_wall

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  • L Offline
    lapx
    last edited by 24 Mar 2008, 21:44

    @Wo3Dan,

    Great explaination on that scaling issue. I figued this was the case your explaination reaffirmed. Thanks!
    On the "contour from scratch" I just selected the top edge of the wall and used SU's contour from scratch. From first glance it seamed to work fine with a little clean up.
    I will look at it again.

    @dtracrh,
    My walls would be titlted out ward as it follows the path. However, I would be interested in
    what method you chose to arrive at your conclusion.

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    • W Offline
      Wo3Dan
      last edited by 24 Mar 2008, 22:43

      @lapx said:

      @Wo3Dan,.......
      On the "contour from scratch" I just selected the top edge of the wall and used SU's contour from scratch. From first glance it seamed to work fine with a little clean up.
      I will look at it again.
      ......

      lapx,

      Now I see what you mean, not "contour from scratch" (and not "from scratch" either) but "From Contours".
      And you are quite right, that works perfect when no height corrections are needed.
      When you have both the inner and the outer curves selected (spirals in scene 4, without their connecting edges at beginning and end) and apply "From Contours" you get a very good result that only needs some cleaning up.
      I guess I was to much focused on "what if height corrections are needed for horizontal cross sections at the top of the wall". Even though the curves are slanted it's best to apply "From Contours".
      (Leaving the face in scene 3 > 4 will give bad results when applying the "Smoove" tool)
      Well, as I said: "maybe I can learn something".
      Thanks for the suggestion.

      Wo3Dan

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      • L Offline
        lapx
        last edited by 25 Mar 2008, 01:51

        Thanks for clearing that up for me 😳

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        • W Offline
          Wo3Dan
          last edited by 25 Mar 2008, 08:29

          @lapx said:

          Thanks for clearing that up for me 😳

          😳 <-- Why ❓
          You drew my attention to something about the sadbox that I overlooked.
          (keeps me sharp πŸ˜„ )
          So that's at least worth a 'thanks' to you:!:
          cheers,
          Wo3Dan

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          • D Offline
            dtrarch
            last edited by 25 Mar 2008, 15:04

            Hi lapX

            Here is how my example was put together.
            I used your path and welded the spiral portion first.
            The spiral portion was then extruded up using the vertical line of the path with the [extrudeline]with vector ruby.
            This face was then extruded horizontally using the [jointpushpull] ruby.
            (the keep face option found using the [tab] key was selected and there it was.

            dtr

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            • L Offline
              lapx
              last edited by 25 Mar 2008, 15:46

              Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
              cheers! πŸ˜„

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              • J Offline
                Jean Lemire
                last edited by 25 Mar 2008, 19:24

                Hi Lapx, hi folks.

                See attached SU file for ideas.


                Curved and tilted wall.skp

                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                • A Offline
                  Anssi
                  last edited by 25 Mar 2008, 20:39

                  @lapx said:

                  Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
                  cheers! πŸ˜„

                  http://www.augi.com/
                  It's overorganized (too many subforums with overlapping topics) but overall not too bad. I just learnt a lot about dynamic blocks.

                  Anssi

                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                  • L Offline
                    lapx
                    last edited by 26 Mar 2008, 22:37

                    Hello Jean,

                    How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

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                    • W Offline
                      Wo3Dan
                      last edited by 27 Mar 2008, 13:14

                      @lapx said:

                      Hello Jean,

                      How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

                      lapx,
                      In this case smooving the top will not work.
                      Intesection with a vertical cone (preferably high poly) will do the trick.
                      Place the cone with its vert.axis right in the center of the bottom spiral.
                      Check if the slope is UP all the way to the center after intersecting, it should be.
                      (Otherwise undo and reposition the cone a bit)

                      Note that there is a big difference between Jean's slanted wall and the previously uoloaded ones.
                      His wall is equally slanted all the way along the spiral.
                      Ours were going from 'slanted much' to almost vertical near the center. Due to scaling.
                      (It depends on what you need)
                      With Jean's wall go for the cone-intersection.

                      Wo3Dan

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                      • G Offline
                        Gidon Yuval
                        last edited by 27 Mar 2008, 19:39

                        Promise not to laugh?
                        I can't figure out how you draw a spiral like that to begin with.

                        Hey! You promised not to laugh 😒

                        If you don't know where you're going, you're never going to get there.

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                        • R Offline
                          remus
                          last edited by 27 Mar 2008, 19:53

                          Gidon, i only just figured out how to do, it took me blody ages!

                          Anyway, i do it by making a load of construction lines all parallel to each other and all on the same plane. I then draw a circle centered on one with the radius being the distance to the next one. I then split the circle in half with a line perpendicular to the construction lines. I then make each half of the circle a group. I then scale one half untill its touching the next construction line (scale using a corner handle). This is follwed by moving a copy of the other half in to line with the stretched end of the last one. Scale, move copy, scale, move copy etc untill you get a spiral as desired.

                          Im sure theres a much more elegant method for doing it, but this way gets it done.

                          http://remusrendering.wordpress.com/

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                          • G Offline
                            GreyHead
                            last edited by 27 Mar 2008, 22:36

                            The easy way is to use the K-Tools script, the spiral is slightly different from the one you get from successive quadrants - not that anyone would notice.

                            Bob

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