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    Curved_slanted_wall

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    • Wo3DanW Offline
      Wo3Dan
      last edited by

      @lapx said:

      Thanks for clearing that up for me 😳

      😳 <-- Why ❓
      You drew my attention to something about the sadbox that I overlooked.
      (keeps me sharp 😄 )
      So that's at least worth a 'thanks' to you:!:
      cheers,
      Wo3Dan

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      • D Offline
        dtrarch
        last edited by

        Hi lapX

        Here is how my example was put together.
        I used your path and welded the spiral portion first.
        The spiral portion was then extruded up using the vertical line of the path with the [extrudeline]with vector ruby.
        This face was then extruded horizontally using the [jointpushpull] ruby.
        (the keep face option found using the [tab] key was selected and there it was.

        dtr

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        • L Offline
          lapx
          last edited by

          Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
          cheers! 😄

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          • Jean LemireJ Offline
            Jean Lemire
            last edited by

            Hi Lapx, hi folks.

            See attached SU file for ideas.


            Curved and tilted wall.skp

            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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            • AnssiA Offline
              Anssi
              last edited by

              @lapx said:

              Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
              cheers! 😄

              http://www.augi.com/
              It's overorganized (too many subforums with overlapping topics) but overall not too bad. I just learnt a lot about dynamic blocks.

              Anssi

              securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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              • L Offline
                lapx
                last edited by

                Hello Jean,

                How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

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                • Wo3DanW Offline
                  Wo3Dan
                  last edited by

                  @lapx said:

                  Hello Jean,

                  How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

                  lapx,
                  In this case smooving the top will not work.
                  Intesection with a vertical cone (preferably high poly) will do the trick.
                  Place the cone with its vert.axis right in the center of the bottom spiral.
                  Check if the slope is UP all the way to the center after intersecting, it should be.
                  (Otherwise undo and reposition the cone a bit)

                  Note that there is a big difference between Jean's slanted wall and the previously uoloaded ones.
                  His wall is equally slanted all the way along the spiral.
                  Ours were going from 'slanted much' to almost vertical near the center. Due to scaling.
                  (It depends on what you need)
                  With Jean's wall go for the cone-intersection.

                  Wo3Dan

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                  • G Offline
                    Gidon Yuval
                    last edited by

                    Promise not to laugh?
                    I can't figure out how you draw a spiral like that to begin with.

                    Hey! You promised not to laugh 😢

                    If you don't know where you're going, you're never going to get there.

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                    • R Offline
                      remus
                      last edited by

                      Gidon, i only just figured out how to do, it took me blody ages!

                      Anyway, i do it by making a load of construction lines all parallel to each other and all on the same plane. I then draw a circle centered on one with the radius being the distance to the next one. I then split the circle in half with a line perpendicular to the construction lines. I then make each half of the circle a group. I then scale one half untill its touching the next construction line (scale using a corner handle). This is follwed by moving a copy of the other half in to line with the stretched end of the last one. Scale, move copy, scale, move copy etc untill you get a spiral as desired.

                      Im sure theres a much more elegant method for doing it, but this way gets it done.

                      http://remusrendering.wordpress.com/

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                      • G Offline
                        GreyHead
                        last edited by

                        The easy way is to use the K-Tools script, the spiral is slightly different from the one you get from successive quadrants - not that anyone would notice.

                        Bob

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