Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17
-
Excellent! Between this and OOS I am going to save so much time modelling, thanks for all the hard work you've put in.
-
Fredo
Many thanks for your effort on these scripts, to quote Push Pull Bar "CRACQUER"
-
This Plugin is FANTASTIC!!! thank you
-
Thank you for your generosity in sharing this excellent script Fredo6. It works beautifully. I now consider your icons an essential part of the Sketchup screen.
-
Oh~~~~~~~~~~~~~~~~my God!!!!!!!!!!!!!!!!!!!!!!!!!!!thank u -
it's cool!!!
thank you -
Good
-
I'm trying to use joint push pull on a model but everytime I use it - Sketchup freezes. is there a way to fix it?
-
Michael,
The progress (push/pull operation) is displayed in the status bar. Does it seem to work (and maybe the progress is just too slow) or is that frozen as well?
-
@gaieus said:
Michael,
The progress (push/pull operation) is displayed in the status bar. Does it seem to work (and maybe the progress is just too slow) or is that frozen as well?
Both. It happens with a large model. "For example, I made a large maze type shape using a "cubic benzier" or "the freehand" tool. then I clicked on the shape to select it. Then I used the joint push pull to push pull it. 1st click I chosen the height, but when I click it the 2nd time - after a minute, it freezes up.
-
@mpowell1234567890 said:
Both. It happens with a large model. "For example, I made a large maze type shape using a "cubic benzier" or "the freehand" tool. then I clicked on the shape to select it. Then I used the joint push pull to push pull it. 1st click I chosen the height, but when I click it the 2nd time - after a minute, it freezes up.
So, Can you confirm this works fine with small model?
Then, how large is the 'large model'?
Although there are surely limits to how many faces and segments you can handle (due to limits in Ruby memory allocation), JPP usually takes very long when there are many elements. Because Ruby is not multi-threaded within Sketchup, it may 'freeze' Sketchup and even the progress bar, while computing. This may take minutes or longer, but may well end up at some point in time. If you can, try this before doing something else than computing to see if it finally finishes. -
if I do large jpp operations, SketchUp sometimes freezes (certainly, if I click somewhere else).
therefore I wait the first 30 seconds, look in the status bar how many faces are done and how many are still left. thus I can calculate a rough remaining time (which normally precisely matches the real time needed).
then I go to the SCF forum and enjoy live until suddenly (sometimes after 10 minutes or so) SketchUp draws my attention to it by becoming active again...so Joint Push Pull and SCF-forum work hand in hand
-
Great idea Jakob!
Fredo, maybe you should ad a progress bar that has a link to the SCF...
"While you wait for your mesh to be created, please enjoy the SCF".
You could even add some elevator music to go along with it.
Ok, I am done amusing myself today. -
@unknownuser said:
You could even add some elevator music to go along with it.
oh yes. that would be wonderful! I love this beautyfully boring pseudo-classical elevator music
-
@plot-paris said:
if I do large jpp operations, SketchUp sometimes freezes (certainly, if I click somewhere else).
By the way, in case you exhaust all posts in SCF, I would recommend that you perform JPP by pieces. Normally, making sure the option "extend to neighbors" is on, then the result should be the same.
For the time being, there seems to be no way to interrupt the script or prevent it to grasp all Sketchup CPU, giving the impression that Sketchup freezes. May beGoogle will do something for version 7!
-
a very good tip to do it in pieces. didn't know that gives the same result (wasn't aware of the "extend to neighbors" function either of course).
yeah, lets wait for SU7. I still haven't given up hope that Google will do something truely amazing...
-
Almost an Acre in size.
@unknownuser said:
@mpowell1234567890 said:
Both. It happens with a large model. "For example, I made a large maze type shape using a "cubic benzier" or "the freehand" tool. then I clicked on the shape to select it. Then I used the joint push pull to push pull it. 1st click I chosen the height, but when I click it the 2nd time - after a minute, it freezes up.
So, Can you confirm this works fine with small model?
Then, how large is the 'large model'?
Although there are surely limits to how many faces and segments you can handle (due to limits in Ruby memory allocation), JPP usually takes very long when there are many elements. Because Ruby is not multi-threaded within Sketchup, it may 'freeze' Sketchup and even the progress bar, while computing. This may take minutes or longer, but may well end up at some point in time. If you can, try this before doing something else than computing to see if it finally finishes. -
Cool, I'll be waiting everyday for it.
@plot-paris said:
a very good tip to do it in pieces. didn't know that gives the same result (wasn't aware of the "extend to neighbors" function either of course).
yeah, lets wait for SU7. I still haven't given up hope that Google will do something truely amazing...
-
While I'm late, I still want to show my appreciation for the fact that you gave out this script for free, Fredo. It's really a nice piece of programming, and the way it's integrated within the SU toolribbon makes it feel very natural. If Google's watching this, they'd do good to just add the plugin to SU7; why waste time on something that's already there while you can make the next version even better?
-
Coen, you are putting Fredo under pressure, aren't you?
Advertisement