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    Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

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    • soloS Offline
      solo
      last edited by

      Thank you so very much for this amazing plugin.

      This is another step towards SU being able one day to model organic shapes with ease.

      The idea of an offset tool for curved surfaces would be fantastic.

      We have so many talented coders here that I believe Google is sitting back watching how SU is upgrading itself without much input from them as the users have given this amazing app a life of it's own.

      OT: Now if only we can get some uber geek help on the texture mapping thing.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • fredo6F Offline
        fredo6
        last edited by

        @unknownuser said:

        Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.

        I put precisely some code to keep curves on the original surface (to be as less destructive as possible). Note however that the generated corresponding contour is not welded as a curve. Is it the situation you have?

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        • fredo6F Offline
          fredo6
          last edited by

          @unknownuser said:

          that's great.. i like the feel much better than the first one.. it's faster and more intuitive for me..

          a couple of the tool bar icons are showing up blurry.. any idea why?

          I guess you are on Mac.
          No idea of what happens with the PNG files, especially because only 2 of them appears in the 'fog'. They all come from the same source (thanks to Daniel S. who designed them). One idea, make sure you got all 5 icons of the latest version (they are all 24 x 24). The two I designed and published in the initial version were 32x32.

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          • fredo6F Offline
            fredo6
            last edited by

            On offset tool for curved surfaces:

            I am not totally clear on what several of you are targeting. Personally, I see 2 categories of such surface offset tool:

            1. Only offsets the external border edges of the surface. This means for instance that all interior faces are left untouched. This does not exist in native Sketchup but can easily be done by a script. Actually the faces are just there to give the overall contour the planes for offsetting and the direction interior / exterior.
              First method - Offset only the border contour

            2. Deform continuously all faces of the model to accommodate the offset of the contour. In such a case, I think it would always change (even slightly) the shape of the overall surface. The best is probably to Scale the surface in all directions, and then move it to the closest position to fit the original surface. This can also easily be automated by a script.
              Second method - Scale up the whole surface and try to fit to the original surface

            Maybe I lack imagination and there are other forms of surface offset someone would think of!?

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            • fredo6F Offline
              fredo6
              last edited by

              @jclements said:

              "The editor makes full usage of the Sketchup inference mechanism so that you can
              visually adjust the distance by reference to a particular point in your model, as in most
              Sketchup tools. However, when you drag, you may want to skip some inferences. For
              this, just keep the SHIFT key pressed down, while dragging faces."

              For me, keeping the SHIFT key depressed doesn't appear to do anything. The black triangle at the cursor seems to be inferencing to other geometry. Perhaps I am misinterpreting its usage?

              The black triangle will seem to 'block' on other geometry, but it position will be ignored when you drag the faces. So inference is skipped 'geometrically', but I did not find a way to skip it 'visually'. Hope this answers your question.

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              • D Offline
                Daniel S
                last edited by

                About the icons.. i made the two that are blurry on mac on a different day.. so perhaps i export the icons with different settings...
                Jeff here i attach the two icons again... tell me if this fixes the problem (i don´t have a Mac for testing).

                And about the offset the best method for me will be option nº 1: Only offsets the external border edges of the surface.

                Daniel S


                Icons for Mac.zip


                offset.skp


                offset.jpg

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                • U Offline
                  urs0815
                  last edited by

                  hallo Daniel,

                  I´ve tested the 2 icons on my mac -> same problem as before 😕

                  but the icon of the very first edition of jpp were OK, so we can use them 😉

                  urs

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                  • D Offline
                    Daniel S
                    last edited by

                    Here i made them with other settings... try this ones please


                    Icons for Mac2.zip

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      [EDIT] daniel posted the latest update while i was typing this reply.. iconsformac2 are correct..

                      i switched to the first icons and they worked ok..

                      Picture 1.jpg

                      the new pngs display as sharp in all other apps except sketchup.. i compared the blurry ones against the sharp ones in PS and found the image sizes are different.. i changed the blurry J & V files to the following size..

                      Picture 3.jpg

                      ..and now the new icons look ok..
                      Picture 4.jpg

                      it's a strange thing to me because the new icons are all 24x24 px.. it's just the resolution and wxh are set different but i would have thought they would display on a monitor according to the pixel size alone..
                      fwiw - the blurry icons are set to 24 x 24 px... .08 x .08 inches .... resolution 299.974..

                      dotdotdot

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                      • urgenU Offline
                        urgen
                        last edited by

                        M-m-m-many thanks to Fredo6 ! very conveniently! 😍 ...
                        ...and let's write it in the end in "jointpushpull.rb" :
                        #------------------------------------------------------
                        UI.add_context_menu_handler do |menu|
                        menu.add_separator
                        menu.add_item("Joint Push Pull ") { JointPushPull.execute 'J' }
                        menu.add_item("Vector Push Pull ") { JointPushPull.execute 'V' }
                        menu.add_item("Normal Push Pull ") { JointPushPull.execute 'N' }
                        menu.add_item("Undo") { JointPushPull.undo }
                        menu.add_item("Redo") { JointPushPull.redo }
                        end
                        #--------------------------------------------------------------

                         ....right click mouse we select the  face and activate skript board Simultaneously :stuck_out_tongue: ...Process of drawing will be faster! :tada:
                        

                        --pupil forever...------

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Urgen,

                          Very good idea and quite natural in Sketchup.
                          I updated the files in the script repository (also with non blurry icons).
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=6708&p=42783#p42783

                          Thanks

                          Fredo

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            There is a bug in the latest version there should be a ] in this line:
                            menu.add_item(Traductor[DLG_MnuRedo]) { JointPushPull.redo }

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              Oops...!!
                              Updated with correct code in Ruby repository

                              Fredo

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                @unknownuser said:

                                @unknownuser said:

                                Is it possible for this script to explode the curve after it is run? Or at least segment it into parts. It would cut down on a step if you are trying to erase lines for a cleaner face. See image.

                                I put precisely some code to keep curves on the original surface (to be as less destructive as possible). Note however that the generated corresponding contour is not welded as a curve. Is it the situation you have?

                                The generated contour is not welded correct.
                                The original is however. I did another test after installing the latest and I get conflicting results. The top ellipse is broken into 2 welded curves that do not correspond the the new JPP created. The bottom ellipse stays completely intact.
                                See images.
                                Again, thanks for this script.


                                Top1.jpg


                                Top2.jpg


                                Bottom.jpg

                                http://www.coroflot.com/boofredlay

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  Coen

                                  If you scale uniformly a surface, it will never match the original (think of a sphere for instance). However, this is somehow an approximate way to offset its contour, while preserving the overall shape of the surface.

                                  With the first method (only offset the borders), you just use the shape of the outer borders and ignore the ones which are inside. So if you offset by a large distance, you will certainly 'dilute' the shape of the surface.

                                  Both methods have their own benefits and drawbacks, and both can be implemented via a script.

                                  That's what I meant.

                                  Fredo

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    where is this offset tool?????

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • F Offline
                                      Fletch
                                      last edited by

                                      beautiful, Fredo... simply fantastic. Thank you so much for your generosity in sharing!

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                      • M Offline
                                        mateo soletic
                                        last edited by

                                        Thanks for a great script.

                                        [Concept Illustrations](http://concept-illustrations.com/)

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                                        • urgenU Offline
                                          urgen
                                          last edited by

                                          ...Here I have applied this script, very pleasant in work.... Thanks once again! 👍


                                          cup1.jpg

                                          --pupil forever...------

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                                          • erikBE Offline
                                            erikB
                                            last edited by

                                            Thanks fredo for this wonderfull new tool. Works like a charme 😍 and with the use of the icons it seems like if they have always been part of the original program. GREAT scripting !!!
                                            erikB

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