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    [Plugin] SketchyFFD (Classic)

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    • F Offline
      Fletch
      last edited by

      Can't wait to play with this, Chris, thank you from the bottom of my heart... been wishing for this for a loooong time.

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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      • C Offline
        CPhillips
        last edited by

        This version supports NxN deforms. But more importantly it updates the mesh automatically when you move control points. That makes it a lot more usable.

        Also added status text progress when it is weighing and deforming the mesh.

        Making a curling wave with a 13x13x2 FFD.

        See the PluginStore for the download...

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        • R Offline
          remus
          last edited by

          cheers for the update chris, this will make an already powerful tool all the better.

          http://remusrendering.wordpress.com/

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          • D Offline
            Daniel S
            last edited by

            Thank you Chris!!! 😍 😍 😍
            The Update FFD is obsolete now 😄

            Daniel S


            Update FFD no longer in use.JPG

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            • R Offline
              remus
              last edited by

              here a quick (30 mins or so) pear i knowcked up, partly using FFD.


              pear.jpg


              pear.skp

              http://remusrendering.wordpress.com/

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              • N Offline
                notareal
                last edited by

                👍 Impressive, organic modelling did take a grand leap! Just if there where nice tool for subdivision surface... pokes Whaat

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • K Offline
                  krash88
                  last edited by

                  Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

                  Edit:

                  After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    this is awsome for cars,until finding this i had on my car square from now i won t have any square,just litle mouvement with mouse and all is fine,,,,thank u very much

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • D Offline
                      Daniel S
                      last edited by

                      Here i attach a video using FFD like a twist tool...
                      it would be easy to make this automatic with ruby?
                      i mean.. to set the center of rotation (like in TIG´s Grow.rb) and the rotation angle.

                      Daniel S


                      twist tool.gif


                      FFD Twist Video.zip


                      Twist FFD.jpg

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                      • A Offline
                        Ampa
                        last edited by

                        Wow! This has now officially crossed the line from 'pretty darned impressive' to "stunning".

                        Thank you for sharing this with the community.

                        Ampa

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Awesome guys !!!!!REALLY 😲 😲 😲
                          This together with Whaats 'polycount controller' (= subdivide and smooth plugin) is simply great stuff. So we can finally do some organics in SU ? 😍 😎

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                          • W Offline
                            Whaat
                            last edited by

                            Looks amazing! 👍
                            Great job!

                            SketchUp Plugins for Professionals

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                            • K Offline
                              krash88
                              last edited by

                              I just wanted to post something to show how this has helped to add life to my renderings. Thanks again!


                              curtain2.jpg

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                That's really cool Krash88.

                                The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                                It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                                Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

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                                • K Offline
                                  krash88
                                  last edited by

                                  @kwistenbiebel said:

                                  That's really cool Krash88.

                                  The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                                  It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                                  Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                                  I think every vertex in a piece of geometry holds some weight with every control point. Maybe adding an option for fall-off would help a little with both of your issues. It may be asking too much, but an option for "freezing" certain edges could help so that the weight calculations won't affect them(for your edge problem). Maybe creating a sub-group that doesn't include the edges you want to remain in place and then only deforming the rest of the geometry will solve the problem as well. I'll try that out later.

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    @daniel s said:

                                    Here i attach a video using FFD like a twist tool...
                                    it would be easy to make this automatic with ruby?
                                    i mean.. to set the center of rotation (like in TIG´s Grow.rb) and the rotation angle.

                                    Daniel S

                                    Possible. But a fair amount of work. I'll look into it when I can spend more time on it.

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @krash88 said:

                                      Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

                                      Edit:

                                      After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

                                      You got it! FFD objects need to have at least some depth when you first start. But after that it is safe to delete unwanted geometry and control points.

                                      Thanks for all the positive comments everyone. 😄
                                      Chris

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @kwistenbiebel said:

                                        That's really cool Krash88.

                                        The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                                        It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                                        The points need to be where they are. It was possible in the previous version to move the control point grid object away from the mesh you are deforming. That makes it a little easier. I think it is broke in this version but I will see if I can fix it.

                                        @kwistenbiebel said:

                                        Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                                        Not sure what you mean here. Maybe post and example?

                                        Chris

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                                        • Mike LuceyM Offline
                                          Mike Lucey
                                          last edited by

                                          Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

                                          Mike

                                          Support us so we can support you! Upgrade to Premium Membership!

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                                          • G Offline
                                            Gjenio
                                            last edited by

                                            Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
                                            We all appreciate your sweat

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