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    In Development: Subdivide and Smooth

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    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      @unknownuser said:

      @whaat said:

      There is no easy way to change this so don't ask πŸ˜„

      Just tell them it's an erosion feature thrown in for no charge.

      πŸ˜†

      Support us so we can support you! Upgrade to Premium Membership!

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      • A Offline
        a4chitect
        last edited by

        brilliant whaat - exactly as expected - the surface is much more natural, as for the accuracy - I guess the the vertex-averaged surface could meet the controur lines by simply moving it along the Z axis a bit, and even if they can't touch everywhere - the result is better for its smoothness, you can't take the contours for benchmarking since their accuracy is fairly limited too πŸ˜‰

        maybe performing a test could prove my point>

        1. create a curved surface with the Smoove tool

        2. generate contours either by the dedicated script, or by intersecting with equidistant planes

        3. group contour lines and create a surface by using the sandbox tools

        4. paint this surface a different color from the original

        5. make a copy (change the color) of this new surface and apply your script

        6. compare original surface with both new surfaces

        whaat thanks for making sketchup better, can't wait for you to release.

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        • G Offline
          GUNAWAN W
          last edited by

          oh dear God, please give this guy more power to made this script available to everyone soon. β˜€

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          • K Offline
            kwistenbiebel
            last edited by

            Yummy !
            Terrific results as far as I see.

            This together with a 'wrap texture around object' feature could possibly make other 3d party organic model software trash can material.

            Good stuff Whaat!

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            • W Offline
              wikii
              last edited by

              I wrote script below to simulate whaat's.It works,but not perfect

              
              class Smooth_contours
                 attr_reader ;author,;date,;ver
                 def initialize
                    @author="Wikii"
                    @date="20080402"
                    @ver="0.01"
                    @mm=Sketchup.active_model
                    @fs=@mm.selection.to_a.delete_if{|x| x.class!=Sketchup;;Face}
                    do_Smooth_contours if @fs.length>0
                 end
                 def center_point point3ds
                    re=Geom;;Point3d.new(0,0,0)
                    num=0
                    0.upto( point3ds.length-1){|x|
                       if point3ds[x].class==Geom;;Point3d
                          re.x+=point3ds[x].x
                          re.y+=point3ds[x].y
                          re.z+=point3ds[x].z
                          num+=1.0
                       else #weighted
                          re.x+=point3ds[x][0].x*point3ds[x][1]
                          re.y+=point3ds[x][0].y*point3ds[x][1]
                          re.z+=point3ds[x][0].z*point3ds[x][1]
                          num+=point3ds[x][1]
                       end
                    }
                    re.x/=num
                    re.y/=num
                    re.z/=num
                    re
                 end
                 def open_vertex? v
                    v.edges.each{|x|
                       return true if x.faces.to_a.delete_if{|y| !@fs.include?(y)}.length<2
                    }
                    return nil
                 end
                 def face_center fc
                    Geom;;Point3d.new center_point(fc.vertices.to_a.collect{|xx| xx.position})
                 end
                 def do_Smooth_contours
                    group_entities=@mm.active_entities.add_group.entities
                    vertices=[]
                    vertices_info={}
                    @mm.start_operation "123"
                    n=0
                    @fs.each{|x|
                       n+=1.0
                       Sketchup;;set_status_text "Finished #{(n/@fs.length*1000).to_i/10.0}%"
                       cen=face_center(x)
                       x.vertices.each{|y|
                          if !vertices.include?(y) and !open_vertex?(y)
                             vertices<<y
                             #~ tmp0=y.position
                             #~ tmp=center_point(y.faces.to_a.collect{|z| [face_center(z),z.area]})
                             tmp=center_point(y.faces.to_a.collect{|z| face_center(z)})
                             #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                             #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                             #~ vertices_info[y]=center_point([tmp,tmp0]           )
                             vertices_info[y]=tmp
                          end
                       }
                    }
                    @ee=Sketchup.active_model.active_entities
                    puts @ee
                    vertices.each{|x|
                       t=Geom;;Transformation.new(vertices_info[x]-x.position)
                       @ee.transform_entities(t, x)
                    }
                    @mm.commit_operation
                 end
              end
              Smooth_contours.new
              
              
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              • A Offline
                a4chitect
                last edited by

                thanks wikii, nice script you've put together so quickly! here is a resulting surface for illustration. and your script with a plugins menu entry added to just place in the plugins folder


                http://img255.imageshack.us/img255/8932/smoothscripteo5.th.jpg


                wikii's smooth surface script


                illustration comparing surface accuracy after smooth

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                • RayOchoaR Offline
                  RayOchoa
                  last edited by

                  It would be great if you could do a script that could make high poly models low poly. It would be awsome.

                  CaR DeSiGnS bY mE
                  http://ray-ochoa.com

                  1 Reply Last reply Reply Quote 0
                  • jenujacobJ Offline
                    jenujacob
                    last edited by

                    holy moly! this is simply terrrific!
                    how long did the sub division take coen?

                    1 Reply Last reply Reply Quote 0
                    • erikBE Offline
                      erikB
                      last edited by

                      amazing 😲
                      Coen, would it also be possible to leave the 'knife -like features' on the claw as they where ( I mean not subdivised (and rasor scharp πŸ˜„ ) or is the whole model always subdivised ?
                      erikB

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                      • sk.lionS Offline
                        sk.lion
                        last edited by

                        wow, i cant believe my eyes, this is going to be an awsome script to use!

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          Whaat
                          last edited by

                          Hi all,

                          I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                          SketchUp Plugins for Professionals

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            Daniel S
                            last edited by

                            Here!

                            1 Reply Last reply Reply Quote 0
                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
                              http://www.vuetoolbar.com/VueToolbarCover/default.htm

                              Currently working with Cross-Reality technologies

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                              • W Offline
                                Whaat
                                last edited by

                                @daniel s said:

                                Here!

                                OK, you got the job! I expect a two page bug report on my desk tomorrow morning. πŸ˜›
                                Seriously, though, please give as much feedback as you have time for. I will send you a PM later today. Thanks.

                                SketchUp Plugins for Professionals

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @chippwalters said:

                                  I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
                                  http://www.vuetoolbar.com/VueToolbarCover/default.htm

                                  I'm sure a lot of people's projects could benefit. What I need is someone who has time to test and post bugs and feedback. If you are still interested I will send you a PM.

                                  SketchUp Plugins for Professionals

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                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    Yes. Still interested πŸ˜„

                                    Currently working with Cross-Reality technologies

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @chippwalters said:

                                      Yes. Still interested πŸ˜„

                                      OK thanks! I'll PM you later today.

                                      SketchUp Plugins for Professionals

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        GUNAWAN W
                                        last edited by

                                        @whaat said:

                                        Hi all,

                                        I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                                        I'm in, i have free time.

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          dylan
                                          last edited by

                                          That is amazing to see what Coen has posted. This script is something special!

                                          http://dmdarchitecture.co.uk/

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                                          • chippwaltersC Offline
                                            chippwalters
                                            last edited by

                                            A preview using the latest SubD Beta. This is my first 'playing around' model. Couple of interesting workflow techniques. You can set up SubD so you only work on half of a model, and the proxy components are updated as fast as possible. You can update them with a fast and low SubD setting, then when you're finished, you can update the proxies with a higher SubD setting, as this picture shows.

                                            Also, you can 'crease' edges and vertices, so you have more control over how tight the SubD patching is fitted. A very, very cool plugin which, after taking a bit of time to learn, will be most valuable in everyone's toolset!

                                            The rendering is Podium overlayed with a line render from SU.

                                            http://www.gadgetplugins.com/chippstuff/planesketch3.jpg

                                            Currently working with Cross-Reality technologies

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